Nude Mods for the Female characters in BlackDesertOnline (6 Viewers)

suzu ( 鈴

Content Creator
3D Artist
Modder
Joined
Mar 27, 2016
Tb23Iv4.jpg
ewGiDUb.jpg

The shape of the front is good, but I found a black spot on the tailbone area, so the upload is set aside for a while
EkhYZYF.jpg
i2sJCK9.jpg
fnPbZmGm.jpg

Completed but uploading is in contemplation.
 

Aanora

Modder
Joined
Jun 9, 2021
I am not sure what you mean.
DDS is an abbreviation for Direct Draw Surface, i.e., a texture file extension.
What textures are you talking about that match the new DDS (texture file) you are talking about?
Oh oops sorry I meant pac not dds. So like are there matching models for the textures is what I meant to ask.
 

Zuulist

Potential Patron
Joined
Sep 10, 2022
Good afternoon. I downloaded the build from suzu, and found that in the armor of the ancient character's body is removed (it is empty inside, but covered with green grass wool). When I added the empty textures on the armor of the ancients, the armor disappeared and the character was left with only the head.
I tried editing "partcutdesc.xml" but it didn't work. Maybe I'm editing it wrong or maybe I'm using the wrong name for the armor.
Can anyone help me with this problem ?

*Sorry if the translation is not accurate, I do not know English well*

ScreenShot_20220919104435.png
 

suzu ( 鈴

Content Creator
3D Artist
Modder
Joined
Mar 27, 2016
Good afternoon. I downloaded the build from suzu, and found that in the armor of the ancient character's body is removed (it is empty inside, but covered with green grass wool). When I added the empty textures on the armor of the ancients, the armor disappeared and the character was left with only the head.
I tried editing "partcutdesc.xml" but it didn't work. Maybe I'm editing it wrong or maybe I'm using the wrong name for the armor.
Can anyone help me with this problem ?

*Sorry if the translation is not accurate, I do not know English well*

View attachment 139219
First of all, Hebetate Tree Spirit's textures share the monster's textures.
m0075_treedummer_0003.dds
m0075_treedummer_gress_0005.dds

Then, the polygon files of each character, PAC fuhrer, are numbered as follows.

p〇w_10_ub_0002_e.pac


By default for this armor, the body is all cut.

EDIT:
Pearl Abyss makes changes to its files regularly.
Previously, this armor was named pw_10_treedummer_0004_e.pac. And it was placed in the event_costume folder, but now it is in the 9_Upperbody folder.
Please check first if Pearl Abyss did not change something before suspecting my mistake.
 
Last edited:

Zuulist

Potential Patron
Joined
Sep 10, 2022
First of all, Hebetate Tree Spirit's textures share the monster's textures.
m0075_treedummer_0003.dds
m0075_treedummer_gress_0005.dds

Then, the polygon files of each character, PAC fuhrer, are numbered as follows.

pw_10_ub_0002_e.pac

By default for this armor, the body is all cut.

EDIT:
Pearl Abyss makes changes to its files regularly.
Previously, this armor was named pw_10_treedummer_0004_e.pac. And it was placed in the event_costume folder, but now it is in the 9_Upperbody folder.
Please check first if Pearl Abyss did not change something before suspecting my mistake.
Hello. I replaced in "partcutdesc.xml" the path from "event_costume" to "9_Upperbody" in all lines with "treedummer", and after updating the patch nothing has changed.
What exactly am I doing wrong ? May be i need to create a new section in this file or move all lines to another section ?

P.S.
I edit "partcutdesc.xml" located at "BlackDesert\Paz\files_to_patch\character"
 

suzu ( 鈴

Content Creator
3D Artist
Modder
Joined
Mar 27, 2016
Hello. I replaced in "partcutdesc.xml" the path from "event_costume" to "9_Upperbody" in all lines with "treedummer", and after updating the patch nothing has changed.
What exactly am I doing wrong ? May be i need to create a new section in this file or move all lines to another section ?

P.S.
I edit "partcutdesc.xml" located at "BlackDesert\Paz\files_to_patch\character"
I said treedummer is an old file...
The one used now is p*w_10_ub_0002_e.pac.
For example, for ranger, it's pew_10_ub_0002_e.pac.
<File>1_Pc/3_PEW/Armor/9_Upperbody/PEW_10_UB_0002_e.pac</File>
 
Last edited:

suzu ( 鈴

Content Creator
3D Artist
Modder
Joined
Mar 27, 2016
As promise, new texture maped to old nude body for:
Sorca, Lahn, Mystic, Maehva, Valkyrie, Kuno, Nova, Drakania, Ranger ,Tamer, DarkKnight

Unfortunaly im not seeing new texture for Corsair and my artistic sill are close to 0 so i will need to sit that one off ;(
KSINZ42.jpg

If you can't change Nova, I can.
I have slightly changed the shape of the clitoris and labia.
 

Attachments

nova.zip
305.5 KB · Views: 230

aurraro

Potential Patron
Joined
Jun 20, 2016
I used your mod correctly, and game works fine.
but i have one question, when game update, how can i do this mod?
restore meta file and update the game, then run Meta Injector apply mod?
or just update game directly, then run Meta Injector apply mod
 

Zuulist

Potential Patron
Joined
Sep 10, 2022
I said treedummer is an old file...
The one used now is p*w_10_ub_0002_e.pac.
For example, for ranger, it's pew_10_ub_0002_e.pac.
<File>1_Pc/3_PEW/Armor/9_Upperbody/PEW_10_UB_0002_e.pac</File>
Unfortunately, the problem is still unresolved.
I changed "treedummer_0003" line in "partcutdesc.xml" to "_UB_0002_e" so that

"<File>1_Pc/3_PEW/9_Upperbody/PEW_10_treedummer_0003_e.pac</File>"

would look like

"<File>1_Pc/3_PEW/9_Upperbody/PEW_10_UB_0002_e.pac</File>"

After updating the patch, there is no effect again.
Can you attach your "partcutdesc.xml" for me where this error does not exist ? I'd try it + it might help me figure out what I'm doing wrong.
 

suzu ( 鈴

Content Creator
3D Artist
Modder
Joined
Mar 27, 2016
I found a problem, Makalu armor, back have crack.View attachment 139236
Please explain the situation before raising the issue out of the blue.
For example, I altered the texture myself but left a piece of the costume in the back area. This is an explanation such as
If this matches my example, then you just lack knowledge of polygonal models.
Many polygon costumes have polygon mesh folds at their edges to give them thickness.
You just forgot to remove the texture in that area.
 

suzu ( 鈴

Content Creator
3D Artist
Modder
Joined
Mar 27, 2016
Unfortunately, the problem is still unresolved.
I changed "treedummer_0003" line in "partcutdesc.xml" to "_UB_0002_e" so that

"<File>1_Pc/3_PEW/9_Upperbody/PEW_10_treedummer_0003_e.pac</File>"

would look like

"<File>1_Pc/3_PEW/9_Upperbody/PEW_10_UB_0002_e.pac</File>"

After updating the patch, there is no effect again.
Can you attach your "partcutdesc.xml" for me where this error does not exist ? I'd try it + it might help me figure out what I'm doing wrong.
Just disable the female character line in the fourth item from the top in partcutdesc.xml.


Code:
<CutType Name="Event_UB">
     <File>1_Pc/1_PHM/Armor/9_Upperbody/PHM_10_UB_0002_E.pac</File>
<!-- <File>1_Pc/2_PHW/Armor/9_Upperbody/PHW_10_UB_0002_E.pac</File> -->
<!-- <File>1_Pc/3_PEW/Armor/9_Upperbody/PEW_10_UB_0002_E.pac</File> -->
     <File>1_Pc/4_PGM/Armor/9_Upperbody/PGM_10_UB_0002_E.pac</File>
<!-- <File>1_Pc/5_PBW/Armor/9_Upperbody/PBW_10_UB_0002_E.pac</File> -->
     <File>1_Pc/6_PKM/Armor/9_Upperbody/PKM_10_UB_0002_E.pac</File>
<!-- <File>1_Pc/7_PVW/Armor/9_Upperbody/PVW_10_UB_0002_E.pac</File> -->
<!-- <File>1_Pc/15_PDW/Armor/9_Upperbody/PDW_10_UB_0002_E.pac</File> -->
     <File>1_Pc/8_PWM/Armor/9_Upperbody/PWM_10_UB_0002_E.pac</File>
<!-- <File>1_Pc/12_PKW/Armor/9_Upperbody/PKW_10_UB_0002_E.pac</File> -->
<!-- <File>1_Pc/22_PKWW/Armor/9_Upperbody/PKWW_10_UB_0002_E.pac</File> -->
<!-- <File>1_Pc/13_PNW/Armor/9_Upperbody/PKW_10_UB_0002_E.pac</File> -->
     <File>1_Pc/13_PNM/Armor/9_Upperbody/PNM_10_UB_0002_E.pac</File>
<!-- <File>1_Pc/8_PWW/Armor/9_Upperbody/PWW_10_UB_0002_E.pac</File> -->
     <File>1_Pc/16_PCM/Armor/9_Upperbody/PCM_10_UB_0002_E.pac</File>
<!-- <File>1_Pc/16_PCW/Armor/9_Upperbody/PCW_10_UB_0002_E.pac</File> -->
<!-- <File>1_Pc/14_PLW/Armor/9_Upperbody/PLW_10_UB_0002_E.pac</File> -->
<!-- <File>1_Pc/17_PSW/Armor/9_Upperbody/PSW_10_UB_0002_E.pac</File> -->
     <File>1_Pc/9_PEM/Armor/9_Upperbody/PEM_10_UB_0002_E.pac</File>
<!-- <File>1_Pc/11_PGW/Armor/9_Upperbody/PGW_10_UB_0002_E.pac</File> -->
     <File>1_Pc/18_PAM/Armor/9_Upperbody/PAM_10_UB_0002_E.pac</File>
<!-- <File>1_Pc/21_PPW/Armor/9_Upperbody/PPW_10_UB_0002_E.pac</File> -->
<!-- <File>1_Pc/24_PFW/Armor/9_Upperbody/PFW_10_UB_0002_E.pac</File> -->
<!-- <File>1_Pc/25_PQW/Armor/9_Upperbody/PQW_10_UB_0002_E.pac</File> -->
</CutType>
 

aurraro

Potential Patron
Joined
Jun 20, 2016
Please explain the situation before raising the issue out of the blue.
For example, I altered the texture myself but left a piece of the costume in the back area. This is an explanation such as
If this matches my example, then you just lack knowledge of polygonal models.
Many polygon costumes have polygon mesh folds at their edges to give them thickness.
You just forgot to remove the texture in that area.
oh, im not modder, just use your mod "Black Desert Online Nude Mods For Meta Injector | Undertow Club" without touch anything. before Meta Injector my game is clean, after Meta Injector and patcher, enter game buy mystic costume Makalu armor, put this costume on, and found this crack. when put this costume off, everything just fine, no crack etc. Kibelius armor works fine. i have only these two costume cant test another costumes
 

suzu ( 鈴

Content Creator
3D Artist
Modder
Joined
Mar 27, 2016
oh, im not modder, just use your mod "Black Desert Online Nude Mods For Meta Injector | Undertow Club" without touch anything. before Meta Injector my game is clean, after Meta Injector and patcher, enter game buy mystic costume Makalu armor, put this costume on, and found this crack. when put this costume off, everything just fine, no crack etc. Kibelius armor works fine. i have only these two costume cant test another costumes
OK
I widened the cut portion of the alpha.
 

Attachments

pcw_00_sho_0194.dds
768.2 KB · Views: 156

Zuulist

Potential Patron
Joined
Sep 10, 2022
Just disable the female character line in the fourth item from the top in partcutdesc.xml.


Code:
<CutType Name="Event_UB">
     <File>1_Pc/1_PHM/Armor/9_Upperbody/PHM_10_UB_0002_E.pac</File>
<!-- <File>1_Pc/2_PHW/Armor/9_Upperbody/PHW_10_UB_0002_E.pac</File> -->
<!-- <File>1_Pc/3_PEW/Armor/9_Upperbody/PEW_10_UB_0002_E.pac</File> -->
     <File>1_Pc/4_PGM/Armor/9_Upperbody/PGM_10_UB_0002_E.pac</File>
<!-- <File>1_Pc/5_PBW/Armor/9_Upperbody/PBW_10_UB_0002_E.pac</File> -->
     <File>1_Pc/6_PKM/Armor/9_Upperbody/PKM_10_UB_0002_E.pac</File>
<!-- <File>1_Pc/7_PVW/Armor/9_Upperbody/PVW_10_UB_0002_E.pac</File> -->
<!-- <File>1_Pc/15_PDW/Armor/9_Upperbody/PDW_10_UB_0002_E.pac</File> -->
     <File>1_Pc/8_PWM/Armor/9_Upperbody/PWM_10_UB_0002_E.pac</File>
<!-- <File>1_Pc/12_PKW/Armor/9_Upperbody/PKW_10_UB_0002_E.pac</File> -->
<!-- <File>1_Pc/22_PKWW/Armor/9_Upperbody/PKWW_10_UB_0002_E.pac</File> -->
<!-- <File>1_Pc/13_PNW/Armor/9_Upperbody/PKW_10_UB_0002_E.pac</File> -->
     <File>1_Pc/13_PNM/Armor/9_Upperbody/PNM_10_UB_0002_E.pac</File>
<!-- <File>1_Pc/8_PWW/Armor/9_Upperbody/PWW_10_UB_0002_E.pac</File> -->
     <File>1_Pc/16_PCM/Armor/9_Upperbody/PCM_10_UB_0002_E.pac</File>
<!-- <File>1_Pc/16_PCW/Armor/9_Upperbody/PCW_10_UB_0002_E.pac</File> -->
<!-- <File>1_Pc/14_PLW/Armor/9_Upperbody/PLW_10_UB_0002_E.pac</File> -->
<!-- <File>1_Pc/17_PSW/Armor/9_Upperbody/PSW_10_UB_0002_E.pac</File> -->
     <File>1_Pc/9_PEM/Armor/9_Upperbody/PEM_10_UB_0002_E.pac</File>
<!-- <File>1_Pc/11_PGW/Armor/9_Upperbody/PGW_10_UB_0002_E.pac</File> -->
     <File>1_Pc/18_PAM/Armor/9_Upperbody/PAM_10_UB_0002_E.pac</File>
<!-- <File>1_Pc/21_PPW/Armor/9_Upperbody/PPW_10_UB_0002_E.pac</File> -->
<!-- <File>1_Pc/24_PFW/Armor/9_Upperbody/PFW_10_UB_0002_E.pac</File> -->
<!-- <File>1_Pc/25_PQW/Armor/9_Upperbody/PQW_10_UB_0002_E.pac</File> -->
</CutType>
Thank you for your help. Everything is fine now. Please tell me the names of the sections for the other boss armor, gloves and shoes, so I can make similar edits.
 

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