Nude Mods for the Female characters in BlackDesertOnline (9 Viewers)

Kil1zone

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May 2, 2016
Don't put files in the .resorepless folder
dqwdwqqw.jpg
dwqdq2.jpg



Other files uploaded by Suzu are working normally. Is the .resorepless folder really the problem?
 

suzu ( 鈴

Content Creator
3D Artist
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Mar 27, 2016
View attachment 140777View attachment 140779



Thank you for your reply

But I tried the file you uploaded, but the problem is still going on

I don't think it's wrong to use it because there was nothing wrong with uploading files of other outfits

I'm sorry Suzu Can you check it again?
What's left of that is the lining of the panties.
I think this will make it go away.
Two textures are used because the underwear is double layered.
64jvXyq.jpg

Is this what you want?
Please don't rip off a woman's underwear without warning.:tongue:
 

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pnw_00_sho_0113.dds
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Kil1zone

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May 2, 2016
What's left of that is the lining of the panties.
I think this will make it go away.
Two textures are used because the underwear is double layered.
64jvXyq.jpg

Is this what you want?
Please don't rip off a woman's underwear without warning.:tongue:
2d2qdq.jpg



You're such an angel Thank you for your help in solving the problem

:meow-party:
 

Kil1zone

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Joined
May 2, 2016
누드 바디도 텍스처 라인이 없는 모델의 버전입니다.
다시 다운로드 하셨나요?

.resorepless가 패치 후에 생성된 폴더라고 가정합니까?
대개,
그것은이다.
:\Pearlabyss\BlackDesert\파즈\files_to_patch\캐릭터\
dqwdqw222.jpg


I received the files here

Do more recent versions of body files exist?



+ I ran .resoreless to patch and replace it with SUZU's files.

If there seems to be a problem with the nude body, is there a way to apply it without going through .resoreless?
 
Last edited:

suzu ( 鈴

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Mar 27, 2016
View attachment 140788

I received the files here

Do more recent versions of body files exist?



+ I ran .resoreless to patch and replace it with SUZU's files.

If there seems to be a problem with the nude body, is there a way to apply it without going through .resoreless?
The inside has changed from the one uploaded earlier this month.
If you downloaded it recently, it should be fine.

I don't use Resorepless, but I just remember seeing it on a thread somewhere.
So I don't know about Resorepless.
 

Kil1zone

Potential Patron
Joined
May 2, 2016
The inside has changed from the one uploaded earlier this month.
If you downloaded it recently, it should be fine.

I don't use Resorepless, but I just remember seeing it on a thread somewhere.
So I don't know about Resorepless.

Thank you. I'll download it again
 

suzu ( 鈴

Content Creator
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Mar 27, 2016
5wISfjR.jpg

I would like to try to transplant this head of the Dark Knight to Drakania.
But it might destroy the face during the smiling social animation.

Even when I modified Tamer's head, when she smiled, it destroyed her face. lol

Perhaps the apex number will remain the same, so I guess it's ok...
 

UndercoverPervert

Content Creator
Joined
Aug 9, 2016
5wISfjR.jpg

I would like to try to transplant this head of the Dark Knight to Drakania.
But it might destroy the face during the smiling social animation.

Even when I modified Tamer's head, when she smiled, it destroyed her face. lol

Perhaps the apex number will remain the same, so I guess it's ok...
That might've been because of the bones not importing correctly, if you use -refAllBones it should work correctly.
 

suzu ( 鈴

Content Creator
3D Artist
Modder
Joined
Mar 27, 2016
5wISfjR.jpg

I would like to try to transplant this head of the Dark Knight to Drakania.
But it might destroy the face during the smiling social animation.

Even when I modified Tamer's head, when she smiled, it destroyed her face. lol

Perhaps the apex number will remain the same, so I guess it's ok...
zrgzG7O.jpg

Result of transplanting the head of the Dark Knight into Drakania.


BdoeUAB.jpg

It seems that the face is still broken during social animation.
This is because of the vertices at which the face moves are stored in the animation file.

So the head modification was canceled.
 

UndercoverPervert

Content Creator
Joined
Aug 9, 2016
zrgzG7O.jpg

Result of transplanting the head of the Dark Knight into Drakania.


BdoeUAB.jpg

It seems that the face is still broken during social animation.
This is because of the vertices at which the face moves are stored in the animation file.

So the head modification was canceled.
Animations only keyframe bones, not verts, please verify that you exported the bones with refAllBones, for both classes. Also some facial expressions have different heads, there's a morph being applied between the original and the expression head, that morph is probably breaking if you don't change the expression head too
 

suzu ( 鈴

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3D Artist
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Mar 27, 2016
Animations only keyframe bones, not verts, please verify that you exported the bones with refAllBones, for both classes. Also some facial expressions have different heads, there's a morph being applied between the original and the expression head, that morph is probably breaking if you don't change the expression head too
Yes, I know. That the animation is remembered by Bone.
But it looks like these are using blendshapes, so I don't have a file on the client from which I can extract them.
I already use the -refAllBones you are talking about.
 

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