Nude Mods for the Female characters in BlackDesertOnline (5 Viewers)

DaneJohn

Casual Client
Joined
Jun 30, 2021
For those who want Maegu weapon to hide when not in use. Thanks for suzu for providing files. I renamed them to work with Maegu.
Have fun

Edit: file path for those who don't know. Extract it to the file. Don't worry if your file path doesn't look like this just extract to 27_pkow file.
BlackDesert\Paz\files_to_patch\character\model\1_pc\27_pkow
 

Attachments

weapon.zip
79.2 KB · Views: 283

sefilos

Potential Patron
Joined
Jul 8, 2021
Does anyone know how to make tuvala armor naked when worn?
I have tried renaming or replacing the naked texture myself, but it didn't work.
 

suzu ( 鈴

Content Creator
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Mar 27, 2016
can i have a question suzu? how to download woosa's cloth? , i just downloaded noly the nude texture without cloth
I don't quite understand what you mean.
Are you talking about extraction from the game?
Downloading Woosa cloth?
I don't understand. Please be more detailed.
 

suzu ( 鈴

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Mar 27, 2016
Does anyone know how to make tuvala armor naked when worn?
I have tried renaming or replacing the naked texture myself, but it didn't work.
phm_02_ub_0009.dds
phm_02_lb_0009.dds
phm_02_lb_0009_01.dds
phm_02_hand_0009.dds
phm_02_foot_0009.dds

This file is the same as the Akum costume.
However, these textures are shared by all characters.
If you modify these textures, the male character's body will disappear.
If you still want, go ahead.
 

sefilos

Potential Patron
Joined
Jul 8, 2021
phm_02_ub_0009.dds
phm_02_lb_0009.dds
phm_02_lb_0009_01.dds
phm_02_hand_0009.dds
phm_02_foot_0009.dds

This file is the same as the Akum costume.
However, these textures are shared by all characters.
If you modify these textures, the male character's body will disappear.
If you still want, go ahead.
Okay, I'll try that. Thanks, I want to make one for Maegu, but in that case,
can I use the pac file by renaming the tuvala pac file for the other characters?
 

truwar

Casual Client
Joined
Apr 25, 2012
If anyone is interested, I've found a way to hide the Woosa's Mookhyang outfit (the only cash shop outfit availlable right now). While wearing it, she will be completely nude. (this will hide everything related to Mookhyang)

I've also modded the files to hide the Mookhyang weapons while not in combat too

I tried to do it for the other armors too but I didn't find a way to hide everything (some "parts" of the armors just won't hide....) so this will do for now

to install, just extract to the "paz" folder and run Meta Injector (or whatever you need to do to install the mods in other regions)

Someone asked me to do the same thing with the Maegu

see attached, this will hide the Maegu's Moonlight Silver outfit or weapons
 

Attachments

Moonlit Silver Outfit.zip
6.9 KB · Views: 243

Moonlit Silver Weapons.zip
1.8 KB · Views: 216

suzu ( 鈴

Content Creator
3D Artist
Modder
Joined
Mar 27, 2016
dVPR2xL.jpg

Trendy clothes these days lol

deployment:
\BlackDesert Online\Paz\files_to_patch\character\model\1_pc\27_pkow\armor\14_sho\
 

Attachments

14_sho.zip
616.7 KB · Views: 364

Last edited:

randomshock

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Jan 11, 2023
Playing around with partcut data in pac files. No need to edit partcutdesc.xml for this.

LB pac had data to cut the breasts, so I moved that data to the UB pac instead, so the LB pac only does 2 groin cuts and 2 leg cuts.

Also included an extra file in the zip that contains just the upper arm armlet with no cut data. This is from the sho_01 file, which has a global cut that applies to underwear in partcutdesc.xml. Made this file so that the armlet gets hidden when using an awakening weapon.

TODO: I plan to edit the partcut data for the sho pacs so that they only cut underwear bottoms in order to give more styling options.

psw_coco_nutty_no_top.jpg
psw_coco_nutty_with_top.jpg
 

Attachments

coco_nutty.7z
160.7 KB · Views: 274

suzu ( 鈴

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Mar 27, 2016
If you make a mistake in your reply, we will not be able to reply to you.
If you write in the Quote, I cannot reply.
It will be called a post without writing.
xiWhuO9.jpg
 

suzu ( 鈴

Content Creator
3D Artist
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Mar 27, 2016
If you make a mistake in your reply, we will not be able to reply to you.
If you write in the Quote, I cannot reply.
It will be called a post without writing.
xiWhuO9.jpg
\BlackDesert Online\Paz\files_to_patch\character\model\1_pc\28_pmyf\armor\10_lowerbody\pmyf_00_lb_0001.pac
 

홍길동

Potential Patron
Joined
May 27, 2018
\BlackDesert Online\Paz\files_to_patch\character\model\1_pc\28_pmyf\armor\10_lowerbody\pmyf_00_lb_0001.pac
When the cloak was removed, it was appropriately used...

sorry but i have another question

On page 78 I found the file with increased transparency of mookhayng. Can I put it here and apply it? 'iles_to_patch/characters/textures'
 

suzu ( 鈴

Content Creator
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Mar 27, 2016
You all are too cautious.
Instead of asking me before you use it, ask me questions about placement errors, etc. after you use it.

I am the one who makes them and I have patched them many times for verification.
I have over 3800 mods, so it takes me a long time to patch, but I am not discouraged.
Please try first before asking.
 

UndercoverPervert

Content Creator
Joined
Aug 9, 2016
You all are too cautious.
Instead of asking me before you use it, ask me questions about placement errors, etc. after you use it.

I am the one who makes them and I have patched them many times for verification.
I have over 3800 mods, so it takes me a long time to patch, but I am not discouraged.
Please try first before asking.
You can use the -files "full/path/to/files" launch parameter (in a shortcut) to patch files from a folder different from .../paz/files_to_patch, so you can make a new folder with just the mods you want to test.

Combined with sorting folders (folders prefixed with an underscore _, or a dot .), you won't even have to make a separate copy of the files, for example if you put your mods in files_to_patch/_new mod to test/character/..., as long as the same files don't get overwritten by files in other sorting folders or outside of sorting folders (it's done alphabetically, with sorting folders getting patched first) your test files will be patched with all your mods, and if instead you want to test just those mods, you make a shortcut with -files ".../paz/files_to_patch/_new mod to test" and only those mods will be patched.

Note that patching with Meta Injector normally or with the shortcut will overwrite the previous mods applied (it's like changing what files you have in "files_to_patch" and not restoring backup), you can also change this behavior by specifying the -paz <starting number> launch argument, which specifies which paz archive number to start creating, a new archive is created every 100MB of data, the default number used is 61337, you can specify something like 60000 instead (ex: -files ".../paz/files_to_patch/_new mod to test" -paz 60000), by doing that you'll be able to run Meta Injector normally first to patch most/all of your mods, and then the shortcut to apply new mods to a smaller or different set of files, you only need to restore backup if you remove files after patching them, but as long as you patch the same files or add more you don't need to, you will however most likely need to restart the game.

All of the above only works starting with Meta Injector 1.4.1.
 

suzu ( 鈴

Content Creator
3D Artist
Modder
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Mar 27, 2016
hrjGJDY.jpg
xd7o7xW.jpg
ptNDPWN.jpg
Just for fun, I put fingernails on the fingertips of the character's hands.
I don't usually think of a character's fingers when I play games...
I can change the nail color, so is there an accent?
I might not upload it because it might interfere with the fake nails that someone else did.
:meow-googlycup:
 

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