zYuko
Content Creator
- Joined
- Sep 28, 2022
just need to rename the file to "pkow_10_ub_0006.pac"Just a feedback. In my file "pkow10_ub_0006.pac" was given as an error when running the META. I just removed the file.
just need to rename the file to "pkow_10_ub_0006.pac"Just a feedback. In my file "pkow10_ub_0006.pac" was given as an error when running the META. I just removed the file.
The upper body will eventually be modified.Texture to erase Maegu's regular armor trousers.
EDIT: I forgot one of the regular armors.
pkow_02_sho_0004.dds
I don't quite understand what you mean.can i have a question suzu? how to download woosa's cloth? , i just downloaded noly the nude texture without cloth
phm_02_ub_0009.ddsDoes anyone know how to make tuvala armor naked when worn?
I have tried renaming or replacing the naked texture myself, but it didn't work.
i solved the problem. thanks for answerI don't quite understand what you mean.
Are you talking about extraction from the game?
Downloading Woosa cloth?
I don't understand. Please be more detailed.
Okay, I'll try that. Thanks, I want to make one for Maegu, but in that case,phm_02_ub_0009.dds
phm_02_lb_0009.dds
phm_02_lb_0009_01.dds
phm_02_hand_0009.dds
phm_02_foot_0009.dds
This file is the same as the Akum costume.
However, these textures are shared by all characters.
If you modify these textures, the male character's body will disappear.
If you still want, go ahead.
If anyone is interested, I've found a way to hide the Woosa's Mookhyang outfit (the only cash shop outfit availlable right now). While wearing it, she will be completely nude. (this will hide everything related to Mookhyang)
I've also modded the files to hide the Mookhyang weapons while not in combat too
I tried to do it for the other armors too but I didn't find a way to hide everything (some "parts" of the armors just won't hide....) so this will do for now
to install, just extract to the "paz" folder and run Meta Injector (or whatever you need to do to install the mods in other regions)
I have a question
I applied the file to \BlackDesert Online\Paz\files_to_patch\character\model\1_pc\28_pmyf\armor\10_lowerbody\ but no change.
what did i miss?
\BlackDesert Online\Paz\files_to_patch\character\model\1_pc\28_pmyf\armor\10_lowerbody\pmyf_00_lb_0001.pacIf you make a mistake in your reply, we will not be able to reply to you.
If you write in the Quote, I cannot reply.
It will be called a post without writing.
When the cloak was removed, it was appropriately used...\BlackDesert Online\Paz\files_to_patch\character\model\1_pc\28_pmyf\armor\10_lowerbody\pmyf_00_lb_0001.pac
You can use theYou all are too cautious.
Instead of asking me before you use it, ask me questions about placement errors, etc. after you use it.
I am the one who makes them and I have patched them many times for verification.
I have over 3800 mods, so it takes me a long time to patch, but I am not discouraged.
Please try first before asking.
-files "full/path/to/files"
launch parameter (in a shortcut) to patch files from a folder different from .../paz/files_to_patch
, so you can make a new folder with just the mods you want to test._
, or a dot .
), you won't even have to make a separate copy of the files, for example if you put your mods in files_to_patch/_new mod to test/character/...
, as long as the same files don't get overwritten by files in other sorting folders or outside of sorting folders (it's done alphabetically, with sorting folders getting patched first) your test files will be patched with all your mods, and if instead you want to test just those mods, you make a shortcut with -files ".../paz/files_to_patch/_new mod to test"
and only those mods will be patched.-paz <starting number>
launch argument, which specifies which paz archive number to start creating, a new archive is created every 100MB of data, the default number used is 61337, you can specify something like 60000 instead (ex: -files ".../paz/files_to_patch/_new mod to test" -paz 60000
), by doing that you'll be able to run Meta Injector normally first to patch most/all of your mods, and then the shortcut to apply new mods to a smaller or different set of files, you only need to restore backup if you remove files after patching them, but as long as you patch the same files or add more you don't need to, you will however most likely need to restart the game.