Pim_gd
released moremoods mod, and it does some dialog stuff.
here is relevant documentation if you wish to update this help thread:
moremoods
due to breaking the dialogue editor, the mod does not change the vanilla 'currentMood' variable to the new mood types.
so for the vanilla 'mood' in a dialogue, the new moods will be seen as the 'Normal' mood
However, the mod does update a new variable that you may use to check her mood that does include the new moods
the new variable is 'moremoods' and can be used in checks like this:
vigorous:"normal I can't take any more* YOU*!"{"check":{"moremoods":"Normal"}}
vigorous:"happy It's soo rough!"{"check":{"moremoods":"Happy"}}
vigorous:"Angry My throat!"{"check":{"moremoods":"Angry"}}
vigorous:"Ahegao Slow down* YOU*, you might burst."{"check":{"moremoods":"Ahegao"}}
vigorous:"Upset Stop being so rough!"{"check":{"moremoods":"Upset"}}
vigorous:"Worried Wait! Slow down!"{"check":{"moremoods":"Worried"}}
vigorous:"Aggressive Ohh yes I LOVE IT!"{"check":{"moremoods":"Aggressive"}}
added dialog actions to change to the new moods, they are [WORRIED_MOOD],[UPSET_MOOD],[AGGRESSIVE_MOOD]
example lines (my examples are always the best):
intro:"test worried[WORRIED_MOOD]"
intro:"test upset[UPSET_MOOD]"
intro:"test aggressive[AGGRESSIVE_MOOD]"