since dante made a pretty good animation (70 frames worth) of a expansion, i decided to attempt to go out of my comfort zone of pure actionscript and try to work with it.
turns out, pretty straight forward xD
i managed to paste the component into BE flash project, and using the modding template as a reference, was able to load and control the mod animation in actionscript. (found the gotoAndStop() function, along with nextFrame() and prevFrame() )
right now, i just have it on a loop cycling through the frames using a typical 'i' variable, but i imagine it will not be too difficult to incorporate it into BE as a full feature like breasts and body size. expect it to be added in the future.
- the animation looks far better than any scale manipulation i could rig up , good job dante ;)
as a side note, doing this made me find an interesting bug, and it turns out i never needed the fancy getasclass method that has been giving some people errors with my mod. the strand stuff seems to work fine through dynamic typing.