sby's loader imports (6 Viewers)

dick322

Potential Patron
Joined
Sep 23, 2011
Hi sby sby
Question for moreclothing, is there a way to generate a moreclothingCharSettings.txt file for any active mods for the current character?
Lets say you have like 500 active moreclothing mods, and the game is laggy, so you just want to save a moreclothingCharSettings.txt file for the needed mods for the active character?
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Hi sby sby
Question for moreclothing, is there a way to generate a moreclothingCharSettings.txt file for any active mods for the current character?
Lets say you have like 500 active moreclothing mods, and the game is laggy, so you just want to save a moreclothingCharSettings.txt file for the needed mods for the active character?
sounds like a good idea. i was able to add a button to save a charsettings file in the modpage next to the load settings button.

i have been fixing up the charsettings loading and queued entries loading in my working copy of moreclothing that RokPhenix has been testing, so hopefully this on the fly loading will be much more feasible in the next release.
if you want a copy early and want to test stuff with your setup, give a holler in the SDT modding discord if you happen to have that
 

dick322

Potential Patron
Joined
Sep 23, 2011
sounds like a good idea. i was able to add a button to save a charsettings file in the modpage next to the load settings button.

i have been fixing up the charsettings loading and queued entries loading in my working copy of moreclothing that RokPhenix has been testing, so hopefully this on the fly loading will be much more feasible in the next release.
if you want a copy early and want to test stuff with your setup, give a holler in the SDT modding discord if you happen to have that
Right on.
Which discord server is that? I am on the STD Sever discord, is that it?
 

dick322

Potential Patron
Joined
Sep 23, 2011
Another issue I wonder if you can help with this dress pack from Billy: https://www.undertow.club/downloads/billys-bodycon-dress-pack.5890/
I have setup Billy's dresses from this pack in moreclothing as modular dresses, with all the unique skirts in the CostumeBottoms cagegory and all the unique tops in the CostumeTop category to prevent duplicates.

However, I am having an issue where in this way RGB does not work for the bottoms unless the top is also registered

For example, in this setup the bottoms will not change RGB (with the top slider):
Code:
;--- Billy Dress Tops (Works fine) ------
Dresses/StraplessBodyconDress-Low 2Mini.swf=BCD Strapless L:CostumeTop
Dresses/StraplessBodyconDress-Low 2Mini Belt.swf=BCD Strapless L Belt:CostumeTop

;--- Billy Dress Bottoms ------
;---- These bottoms will only load as BLACK and not change RGB at all
Dresses/StraplessBodyconDress Short.swf=BCD Skirt Short:CostumeBottoms
Dresses/StraplessBodyconDress Tiny.swf=BCD Skirt Tiny:CostumeBottoms

In this setup the bottoms change RGB fine, but it causes a duplicate item to be registered in the Tops menu:
Code:
;--- Billy Dress Tops (Works fine)------
Dresses/StraplessBodyconDress-Low 2Mini.swf=BCD Strapless L:CostumeTop
Dresses/StraplessBodyconDress-Low 2Mini Belt.swf=BCD Strapless L Belt:CostumeTop

;--- Billy Dress Bottoms ------
;---- These bottoms will load properly because the top is also registered, even though I don't need the top registered
Dresses/StraplessBodyconDress Short.swf=BCD Skirt Short:CostumeTop:CostumeBra>CostumeTop:CostumeBottoms
Dresses/StraplessBodyconDress Tiny.swf=BCD Skirt Tiny:CostumeTop:CostumeBottoms
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Another issue I wonder if you can help with this dress pack from Billy: https://www.undertow.club/downloads/billys-bodycon-dress-pack.5890/
I have setup Billy's dresses from this pack in moreclothing as modular dresses, with all the unique skirts in the CostumeBottoms cagegory and all the unique tops in the CostumeTop category to prevent duplicates.

However, I am having an issue where in this way RGB does not work for the bottoms unless the top is also registered

For example, in this setup the bottoms will not change RGB (with the top slider):
Code:
;--- Billy Dress Tops (Works fine) ------
Dresses/StraplessBodyconDress-Low 2Mini.swf=BCD Strapless L:CostumeTop
Dresses/StraplessBodyconDress-Low 2Mini Belt.swf=BCD Strapless L Belt:CostumeTop

;--- Billy Dress Bottoms ------
;---- These bottoms will only load as BLACK and not change RGB at all
Dresses/StraplessBodyconDress Short.swf=BCD Skirt Short:CostumeBottoms
Dresses/StraplessBodyconDress Tiny.swf=BCD Skirt Tiny:CostumeBottoms

In this setup the bottoms change RGB fine, but it causes a duplicate item to be registered in the Tops menu:
Code:
;--- Billy Dress Tops (Works fine)------
Dresses/StraplessBodyconDress-Low 2Mini.swf=BCD Strapless L:CostumeTop
Dresses/StraplessBodyconDress-Low 2Mini Belt.swf=BCD Strapless L Belt:CostumeTop

;--- Billy Dress Bottoms ------
;---- These bottoms will load properly because the top is also registered, even though I don't need the top registered
Dresses/StraplessBodyconDress Short.swf=BCD Skirt Short:CostumeTop:CostumeBra>CostumeTop:CostumeBottoms
Dresses/StraplessBodyconDress Tiny.swf=BCD Skirt Tiny:CostumeTop:CostumeBottoms
to make other modtypes follow different color slider, the common way is for one of the modtypes to look at the other piece of clothing the mod is also adding and copy its coloring. if that other modtype isn't loaded, it causes errors (if you use the flash debugger, you will see these).

an easy fix would be to open the mods in a swf decompiler like JPEXS and remove the followcolorslider code, then register them and deal with having to also adjust the bottoms RGB in game.

the harder fix is come up with a better implementation than what the common 'followcolorslider' code uses to set the RGB.
while typing this i glanced at how i handled this same case in my example modtype+code mod 'flexing buttplug', https://www.undertow.club/downloads/flexing-buttplug.6442/
this is how i implemented it:
(in this case, i was only grabbing rgbfill2 so rgbfill1 was commented out, and my mod is following the anklecuffs color)
Code:
var rgbFill1ToUse;
        var rgbFill2ToUse;
       
        if(loadermode)
        {    //if in loader, can be very efficient and grab it directly
           
            //if want to use rgb picker 1:
            //rgbFill1ToUse = g.characterControl.ankleCuffsControl.rgb1;
           
            //if want to use rgb picker 2:
            rgbFill2ToUse = g.characterControl.ankleCuffsControl.rgb2;
           
        }
        else
        {
            var fills = g.characterControl.ankleCuffsControl.getDataString().split(",");
            //if want to use rgb picker 1:
            /*
            if(fills.length >= 5)        //Check for rgbFill1
            {
                rgbFill1ToUse = {r:fills[1], g:fills[2], b:fills[3], a:fills[4]};
            }
            else
            {
                rgbFill1ToUse = {r:0, g:0, b:0, a:1};        //default to black
            }
            */
                   
            //if want to use rgb picker 2:
            if(fills.length >= 9)     //Check for rgbFill2
            {
                rgbFill2ToUse = {r:fills[5], g:fills[6], b:fills[7], a:fills[8]};
            }
            else
            {
                rgbFill2ToUse = {r:0, g:0, b:0, a:1};        //default to black
            }
          
        }
   
        //here is an example follow color slider piece of code
        //var mycolor1 = new ColorTransform(1, 1, 1, rgbFill1ToUse.a, rgbFill1ToUse.r, rgbFill1ToUse.g, rgbFill1ToUse.b);
        var mycolor2 = new ColorTransform(1, 1, 1, rgbFill2ToUse.a, rgbFill2ToUse.r, rgbFill2ToUse.g, rgbFill2ToUse.b);
       
        tryToSetFill(bottoms.backside.plug.myplug2, "rgbFill", mycolor2);
it requires some setup to be able to reference the 'g' game object in vanilla, and it is a bit messy to cover the various different ways a mod can be loaded (took many iterations to get to where it is now), so the simplified implementation modders using with followcolorslider is probably best, and really only breaks because moreclothing is ripping out parts of the mod.


as for the SDT moding discord, i fixed my signature to include it. i tried to update the link the other day but apparently had too many clickable links in my signature. changed them all to non-clickable links.
 

dick322

Potential Patron
Joined
Sep 23, 2011
to make other modtypes follow different color slider, the common way is for one of the modtypes to look at the other piece of clothing the mod is also adding and copy its coloring. if that other modtype isn't loaded, it causes errors (if you use the flash debugger, you will see these).

an easy fix would be to open the mods in a swf decompiler like JPEXS and remove the followcolorslider code, then register them and deal with having to also adjust the bottoms RGB in game.

the harder fix is come up with a better implementation than what the common 'followcolorslider' code uses to set the RGB.
while typing this i glanced at how i handled this same case in my example modtype+code mod 'flexing buttplug', https://www.undertow.club/downloads/flexing-buttplug.6442/
this is how i implemented it:
(in this case, i was only grabbing rgbfill2 so rgbfill1 was commented out, and my mod is following the anklecuffs color)
Code:
var rgbFill1ToUse;
        var rgbFill2ToUse;
      
        if(loadermode)
        {    //if in loader, can be very efficient and grab it directly
          
            //if want to use rgb picker 1:
            //rgbFill1ToUse = g.characterControl.ankleCuffsControl.rgb1;
          
            //if want to use rgb picker 2:
            rgbFill2ToUse = g.characterControl.ankleCuffsControl.rgb2;
          
        }
        else
        {
            var fills = g.characterControl.ankleCuffsControl.getDataString().split(",");
            //if want to use rgb picker 1:
            /*
            if(fills.length >= 5)        //Check for rgbFill1
            {
                rgbFill1ToUse = {r:fills[1], g:fills[2], b:fills[3], a:fills[4]};
            }
            else
            {
                rgbFill1ToUse = {r:0, g:0, b:0, a:1};        //default to black
            }
            */
                  
            //if want to use rgb picker 2:
            if(fills.length >= 9)     //Check for rgbFill2
            {
                rgbFill2ToUse = {r:fills[5], g:fills[6], b:fills[7], a:fills[8]};
            }
            else
            {
                rgbFill2ToUse = {r:0, g:0, b:0, a:1};        //default to black
            }
         
        }
  
        //here is an example follow color slider piece of code
        //var mycolor1 = new ColorTransform(1, 1, 1, rgbFill1ToUse.a, rgbFill1ToUse.r, rgbFill1ToUse.g, rgbFill1ToUse.b);
        var mycolor2 = new ColorTransform(1, 1, 1, rgbFill2ToUse.a, rgbFill2ToUse.r, rgbFill2ToUse.g, rgbFill2ToUse.b);
      
        tryToSetFill(bottoms.backside.plug.myplug2, "rgbFill", mycolor2);
it requires some setup to be able to reference the 'g' game object in vanilla, and it is a bit messy to cover the various different ways a mod can be loaded (took many iterations to get to where it is now), so the simplified implementation modders using with followcolorslider is probably best, and really only breaks because moreclothing is ripping out parts of the mod.


as for the SDT moding discord, i fixed my signature to include it. i tried to update the link the other day but apparently had too many clickable links in my signature. changed them all to non-clickable links.
Wow, thanks for the detailed response!
Do you use JPEXS btw? If I edit the ActionScript directly to remove the followcolorslider it breaks the file (it does say ActionScript editing is experimental).
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Wow, thanks for the detailed response!
Do you use JPEXS btw? If I edit the ActionScript directly to remove the followcolorslider it breaks the file (it does say ActionScript editing is experimental).
yeah, i have removed code from mods like that before. make sure you are removing the creation of the event listener
 

SDT enjoyer

Potential Patron
Joined
Apr 22, 2024
Ive been meaning to ask what this buttons do the green one is guzzle mod but i have no idea what the u and that thing above the guzzle as well as these 2 buttons in tears
1714378733908.png
1714378766413.png
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Ive been meaning to ask what this buttons do the green one is guzzle mod but i have no idea what the u and that thing above the guzzle as well as these 2 buttons in tears View attachment 155327View attachment 155328
my loaderpack has a document that mentions all of the various additional menu stuff.
1714436576584.png

auto close eye, more moods eye roll up,
second is gagged dialog enable and enable when penis in mouth
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
uploaded updates to stuff:
 

fdsfdsf345

Potential Patron
Joined
Oct 15, 2024
I am having an annoying problem, Ever when I slide my mouse all the way to the right to deepthroat The mods Loader pops up! I have to steer all the way up to avoid it.. And I cant play like that anyway to not make it show up on auto?
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
I am having an annoying problem, Ever when I slide my mouse all the way to the right to deepthroat The mods Loader pops up! I have to steer all the way up to avoid it.. And I cant play like that anyway to not make it show up on auto?
remove extractloaderchars from the $init mods, or change its settings so it puts the menu in modpagemode

edit - uploaded stuff:


edit - uploaded mores stuff

also updated the loaderpack with all of the new mods since last release:
 
Last edited:

rocket_man

Content Creator
Joined
Jul 30, 2024
There is something funky with automode on the new version, v17. In "soft" mode the guy just do very sudden thrusts and in "self", the girl just stays fully to the right, no moving. I still have the v16 version in another folder and tested it again, its definitively different. And that is with no other mods being loaded except some hair that I already used previously.

Could any of these new updates be causing this? Any idea of which one and how to fix?
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
There is something funky with automode on the new version, v17. In "soft" mode the guy just do very sudden thrusts and in "self", the girl just stays fully to the right, no moving. I still have the v16 version in another folder and tested it again, its definitively different. And that is with no other mods being loaded except some hair that I already used previously.

Could any of these new updates be causing this? Any idea of which one and how to fix?
could you try swapping in this change to animtools i threw together and uploaded and see if that sorts things out. initial tests seem to correct it
 

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