Double clicking works fine for me however its not necessary, just single click, it can take a few seconds and remember mods that are zip files don't work currently.
That's right. Also, resources that fail to load, due to their file extension not being supported, are logged in the DevTools console
(CTRL+ALT+I). And the resource icons are "draggable" because it's the default behavior of images and I forgot to disable it.
Somedude, I have the following as the only thing edited in a new settings.json
"visibleOnStart": {
"devTools": false,
"sideMenu": false,
"bottomMenu": false
}
But both menus are still visible at start up.
This turns out to be caused by a bug that appeared when I switched to local keyboard shortcuts from global ones. Consider it fixed. Thanks for reporting it.
Also, the same girl loads, mods and all, 100% of the time at start up instead of what the loader normally does which is load the last state minus mods/hair. Is this intentional?
The flash player inside the application has trouble loading the local data for some (unknown) reason. So the previous characters state, in-game settings, saved characters etc. are all saved as usual but they are not loaded when the game starts. There isn't much documentation on this, so I'll have to do some digging to figure this one out.
Also there's a long standing bug in SDT where spit strands are shaded like cum and they're solid white. This can be fixed by toggling strand shaders(on/off or off/on). If SDTL did this automatically after startup and after selecting a new character it would eliminate the bug.
I wasn't aware of that. I tried turning it on and off (and vice versa) and I didn't see any difference. Anyways, I made a quick mod that toggles the setting back and forth when loaded and every thing the character is reset. If it does the trick then I'll upload it to the downloads page.
Lastly did you add the d3d.dll or what ever its called? I feel like I'm getting +5 extra FPS
I did some testing with it and my framerate was unchanged. The guy who told me about it said that it
might increase performance. My guess is that he attributed the framerate increase from SDTL to reshade, or something like that.
EDIT: The post was crammed, so I added some extra spacing.