Alright folks, I've been tinkering a bit today and right now I feel much more motivated to improve the shell around the sisters saga, the "engine" as it were, rather than cramming more content into it. I am considering a much more advanced and user friendly save-and-reset system among other things:
1) First off I'm breaking out the Sisters Saga from the bundle at large. No point in uploading a larger-than-necessary bundle each time when only the saga content has changed. This also allows me to optimize the bundle in view of the sister saga exclusively, shortening load and download times as well.
2) Since the entire bundle is now about the saga, the options menu and character folders can now be used to organize chapters instead. So to load a chapter, just click on its folder (if you've gotten that far - otherwise you'll have to play the other chapters first). Neat huh? Unfortunately, to make this work I will have to make chapter-specific rough and gentle variables, which might require old players to restart from chapter 1. If possible, I'll include a conversion script to import your old values into the new system.
3) I will be using the reset folder for, well, resetting. So rather than bothering with dialogue to reset the game, you'll just go into the options menu, loader tab and click reset - reset folder loads a script that resets the variables and restarts the game at chapter 1. That's the plan anyway!
4) The new bundle will also make full use of DrZombi's new tech with splash screens and credits etc. to make the general game experience neater, simpler and more user friendly.
5) I will make a much, much more elaborate save system that will let the game remember clothing states - the whole game state in fact, as far as is relevant (not including body fluids/mascara but pretty much all the rest), such that you can pretty much pick up where you left off. Only if you get a game over is the progress reset to beginning of chapter, and the chapter variable won't increase until you actually finish a chapter of course. This might not sound very useful right now, but for the final chapter which is practically "endless", yeah it will be crucial to recall in-chapter events.
6) I am considering introducing a 3-step difficulty system. Safe, normal and hard. Normal will be what it is today. Safe will be as normal except that you can't get a gg - she will still complain and get angry, but nothing bad will happen. Hard will be for hard core fans that want a greater challenge. I can't promise it will have strong application in every chapter, but I will try.
I will try to make all of the above happen before or around Christmas. If you have feedback on the above or the saga in general, even requests for the future, go right ahead, now is the time. Don't expect new plot content for chapters 5-6 until next year though. Chapter 5 will be with Becky and chapter 6 will be with both girls.