dinomoneymaiden
Master of this Domain
- Joined
- Aug 23, 2014
Okay so here's the newest rendition of "So you wanna be a zako?" this time with a DMM spin to it. Of Course the one run by Mentos isn't finished quite yet, but I figured I'd get mine at least started already anyway, albeit with a perhaps somewhat slow start. My next post will be introducing to you the commander of your team along with some plot stuff. For now, the details on this version of SYWBaZ are below so get to posting your zako to join the squad! (But yeah no rush yet, this'll pick up, but likely have a somewhat slow start in terms of posting or whatever? Stay tuned, I dunno lol)
The setting is a world where superheroes exist, similar to the Marvel or DC universes. But, you're not those heroes of course. You are one of the many "Black Rabbits" of the all-female criminal "Usagi Black" organization, which in and of itself is an offshoot of Shader. It is a small part of an evil empire. Usagi Black's uniform consists of a black leotard and a bunny ear headband, but the dress code isn't strict. As long as a black leotard is present, any accessory is allowed. Some add a skirt, a jacket, unique shoes or gloves, or other things. The bunny headband can even be neglected or replaced with other headgear as long their allegiance to Usagi Black is still visually clear enough.
A game mechanic new to my rendition of this is the persuasion style and stat. Essentially, characters will have a speech stat here, but as zako the use of it is mostly for when begging for mercy. See, with good persuasion a zako may be able to convince a hero or heroine not to go easier on them. The effects of this differ from hero to hero. Say, if we're dealing with a Punisher-esque no mercy style hero, they'll be nearly impossible to persuade. But on the other end of the spectrum there will be very altruistic heroes who will likely kill next to no one too, but perhaps getting a zako injured, captured, or arrested. And you need the persuasion style along with the stat. Some might jump to seduction, others will beg and cry, some may sell out their allies. Some may beg for mercy only to attack the hero when their guard is down (Which could end very well or very poorly) And of course you can also have NO persuasion style at all. This may not seem advantageous, but you'll find many foes will end up respecting those who will fight until the bitter end far more than the ones who give up, and several heroes senses of honor may make them actually be more inclined to kill a zako who would backstab their own allies. There's no one right style of persuasion. Also, unless you choose to have no persuasion method, you must rank their skill at their persuasion from 1 to 10.
There is also a second unique mechanic in play here. Along with submitting zako for Usagi Black, you can also submit some of the forces of good that Usagi Black will be fighting. Of course the good guys will have "zako" of sorts as well; nameless police officers, rival gangs, etcetera. But if you want to submit a named good guy or gal, whether they be a superhero, special agent, or even named rival gang member or cop, or pretty much anything, go nuts! This is somewhat similar to gunsmith's GI Jane concept, where both sides have submitted zako, but the difference here is that Usagi Black is the primary focus and the various foes of the gang are merely another obstacle for the hapless henchgirls.
Class Options...
Superhuman: Don't get a big head even though you have a superpower of your own because you're still a zako. Of course these powers have to be limited. You're not going to be on Superman's level or anything. You just have a simple power, one that even the average non-powered hero could take on. Something like a bit of telekinesis, shooting fire, or being stronger or faster then the average person but not absurdly so. Other classes can also have special powers, but must be far less prevalent than if you are a flat out superhuman class, such as a stealth class having a sense of hearing that's greater than average, or a medic that has the ability to numb pain a bit.
Fighter: A zako who jumps in with their fists or their choice of melee weapon.
Ranged: A zako with a gun, a bow, or something of the sort.
Stealth: A zako who's a rogue or assassin. Can differ slightly in execution whether they're armed specifically for up-close attacks, ranged attacks, or both.
Medic: A zako who tends to the others on the battlefield. Can fight, but that not being their main point, won't fight nearly as well as other classes.
Worthless: A zako who is a jack of no trades and not even close to being a master of anything. Has no place in a criminal empire, but is there anyway, whether she was forced to be by someone or is just vastly overestimating herself. Never had a real fight a day in her life, a terrible shot, not at all sneaky, no medical talent, no superpowers at all. True fodder. A joke class of sorts. Some useless zako around is fun, but try not including too many of these because they're all zako anyway and we need the team to be at least somewhat competent, hahaha.
The setting is a world where superheroes exist, similar to the Marvel or DC universes. But, you're not those heroes of course. You are one of the many "Black Rabbits" of the all-female criminal "Usagi Black" organization, which in and of itself is an offshoot of Shader. It is a small part of an evil empire. Usagi Black's uniform consists of a black leotard and a bunny ear headband, but the dress code isn't strict. As long as a black leotard is present, any accessory is allowed. Some add a skirt, a jacket, unique shoes or gloves, or other things. The bunny headband can even be neglected or replaced with other headgear as long their allegiance to Usagi Black is still visually clear enough.
A game mechanic new to my rendition of this is the persuasion style and stat. Essentially, characters will have a speech stat here, but as zako the use of it is mostly for when begging for mercy. See, with good persuasion a zako may be able to convince a hero or heroine not to go easier on them. The effects of this differ from hero to hero. Say, if we're dealing with a Punisher-esque no mercy style hero, they'll be nearly impossible to persuade. But on the other end of the spectrum there will be very altruistic heroes who will likely kill next to no one too, but perhaps getting a zako injured, captured, or arrested. And you need the persuasion style along with the stat. Some might jump to seduction, others will beg and cry, some may sell out their allies. Some may beg for mercy only to attack the hero when their guard is down (Which could end very well or very poorly) And of course you can also have NO persuasion style at all. This may not seem advantageous, but you'll find many foes will end up respecting those who will fight until the bitter end far more than the ones who give up, and several heroes senses of honor may make them actually be more inclined to kill a zako who would backstab their own allies. There's no one right style of persuasion. Also, unless you choose to have no persuasion method, you must rank their skill at their persuasion from 1 to 10.
There is also a second unique mechanic in play here. Along with submitting zako for Usagi Black, you can also submit some of the forces of good that Usagi Black will be fighting. Of course the good guys will have "zako" of sorts as well; nameless police officers, rival gangs, etcetera. But if you want to submit a named good guy or gal, whether they be a superhero, special agent, or even named rival gang member or cop, or pretty much anything, go nuts! This is somewhat similar to gunsmith's GI Jane concept, where both sides have submitted zako, but the difference here is that Usagi Black is the primary focus and the various foes of the gang are merely another obstacle for the hapless henchgirls.
Class Options...
Superhuman: Don't get a big head even though you have a superpower of your own because you're still a zako. Of course these powers have to be limited. You're not going to be on Superman's level or anything. You just have a simple power, one that even the average non-powered hero could take on. Something like a bit of telekinesis, shooting fire, or being stronger or faster then the average person but not absurdly so. Other classes can also have special powers, but must be far less prevalent than if you are a flat out superhuman class, such as a stealth class having a sense of hearing that's greater than average, or a medic that has the ability to numb pain a bit.
Fighter: A zako who jumps in with their fists or their choice of melee weapon.
Ranged: A zako with a gun, a bow, or something of the sort.
Stealth: A zako who's a rogue or assassin. Can differ slightly in execution whether they're armed specifically for up-close attacks, ranged attacks, or both.
Medic: A zako who tends to the others on the battlefield. Can fight, but that not being their main point, won't fight nearly as well as other classes.
Worthless: A zako who is a jack of no trades and not even close to being a master of anything. Has no place in a criminal empire, but is there anyway, whether she was forced to be by someone or is just vastly overestimating herself. Never had a real fight a day in her life, a terrible shot, not at all sneaky, no medical talent, no superpowers at all. True fodder. A joke class of sorts. Some useless zako around is fun, but try not including too many of these because they're all zako anyway and we need the team to be at least somewhat competent, hahaha.