Yeah. Something somewhat harrowing I came across is that some of the .WTEX files have the typical TX5 compression (the stuff you can remove with a hex editor), but then once you remove it they look and smell like an HTEX, same CRN compression type and everything.
What bugs me even more is this:
The file on the left is of Batleth01, in other words, a generic bat'leth. The file on the right is the same file except exported to DDS and then back to CRN. The parts of note are the bytes at offset 03, 04, and 05, and then 07-0B of row 0x00. And the game
absolutely will not load it. I'm trying to find some way to make the client vomit specifics but have come up short thus far.
I can't find any breakdown of a CRN's file structure in hex, but I'm varying degrees of positive that it has to deal with compression. Those first three bits are the same in every single .HTEX I open up, save for the ones that are just DDSes for some reason. I copied a crapload of .HTEX files that are actually straight .DDS files and am waiting to see if future updates see a change in their file structure. If they change, I'll have both the source AND target structure to work with.