I looked into the Jiggle. Apparently Cryptic altered the way jiggle works now, ever since they added ponytails/hair physics. The new mechanic is called HingeNew2, which forces the bones it is applied on to move horizontally like a door. The old mechanic Linear2 causes the breasts to flatten. They may have moved the breast bones closer to the chest. I'm currently looking for ways around this. It is a lot of trial and error.
*Edit* The jiggle mechanic works fine and looks ok on the breasts. My suspicion was correct, Cryptic changed the female skeleton, moving the breast bones much closer to the mesh. There is a possible work around, and depending on how much time someone is willing to put into it, the boob size reduction caused by the jiggle mod can be offset by INCREASING the Scale of the breasts in Scaleinfos.bin. I know
Daedalus
is familiar with creating custom scaled boobs.
All the parameters in scaleinfos.bin/startrekfemalescalegroups.xml will have to be increased for each respective scale option 1.5x 2x 2.5x
For example this is 2x scale:
<SkelScaleGroup>
<GroupName>Breasts</GroupName>
<Bone>
<SkelScaleBone>
<Bone>Breastl</Bone>
<SmallMin>
<a:float>0.25</a:float>
<a:float>0.25</a:float>
<a:float>0.1</a:float>
</SmallMin>
<SmallMax>
<a:float>4.5</a:float>
<a:float>4.5</a:float> <--------- add maybe 3-4 to current value until the breasts appear as they were before
<a:float>3.5</a:float> Cryptic changed the bones.
</SmallMax>
<LargeMin>
<a:float>0.25</a:float>
<a:float>0.25</a:float>
<a:float>0.1</a:float>
</LargeMin>
<LargeMax>
<a:float>4.5</a:float>
<a:float>4.5</a:float>
<a:float>3.5</a:float>
</LargeMax>
</SkelScaleBone>
<GroupName>Breaststrans</GroupName> will also have to be tinkered with because enlarging the breasts causes them to appear squished together, there should be a gap or some cleavage
I'm not too familiar with which a:float corresponds to which x, y, z axis, but I'll try my hand at it.