The nude mod (costumegeometry) is back, I got the animation replacements (Dynmove) back working as well. I am able to decompile the scale and bounce bins but I cannot recompile them. I need someone more experienced to tweak the toolset
I've tried to use the toolset you uploaded but I still get the "no support for 32bit" message in CMD when I attempt to use it on the active process. Did you upload the correct files?
I've tried to use the toolset you uploaded but I still get the "no support for 32bit" message in CMD when I attempt to use it on the active process. Did you upload the correct files?
Rick provided the schemas on his github page, and the updated generate serializer tool. It seems that we might have to wait until he provides the schemas, at least until someone figures out how to do it themselves.
Rick provided the schemas on his github page, and the updated generate serializer tool. It seems that we might have to wait until he provides the schemas, at least until someone figures out how to do it themselves.
I'll be sure to update here if I figure out the exportschema issue.
I've tried to repack a couple of bins and failed. Specifically, the costumegeometry bin. I'm guessing I messed up the prompt somewhere. What's the command line?
You know what. I feel real dumb right now. I was trying to run everything through CMD when I could've done that... As usual, I overcomplicate my workflow, lol.
Opened an issue on Gibbed's tools: Rick responded quickly and said he's working on fixing the missing references and that he'll fix it soon when he has the time.
Opened an issue on Gibbed's tools: Rick responded quickly and said he's working on fixing the missing references and that he'll fix it soon when he has the time.
Yes the x64 namespace is the issue. Awesome, glad rick responded. I'm using win 7, was able to decompile and recompile successfully. Rebooting pc seems to help sometimes if you cant unpack a bin that otherwise unpacks fine. No idea why.
Quick question for you all: With the ability to do edits in costumegeometry right now, how exactly have you guys managed to change the data? Are you just swapping files from one folder into another and renaming to replace? Are you altering the contents of the .xmls? I'm thinking of doing some ship changes and when I tried to swap it didn't change in-game.
What ever you guys do, please, keep it simple and client side! Retards running around with caitian tales and orion bikinis only put the mod on danger.
We all know that we are on borrowed time, let's keep it low profile.
What ever you guys do, please, keep it simple and client side! Retards running around with caitian tales and orion bikinis only put the mod on danger.
We all know that we are on borrowed time, let's keep it low profile.
Anything done here is naturally client side. The Caitian tail people are using an old glitch in the tailor, so no worries on those people hurting the mod (or any mod involving swaps of ship parts either, as that tailor isn't bugged).
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