juanmanuelt
Swell Supporter
- Joined
- Oct 26, 2016
No is not, if you want a Trill just make a new character.
I am heartened and encouraged by this news.I may have made progress with my endless begging from gibbed, we'll see how this goes...
would he like some renumeration for his work as I bet we could raise enough for a pint or two.I may have made progress with my endless begging from gibbed, we'll see how this goes...
So having found it again, it's not quite 100% what we're looking for, as it deals with ships, but I found the same system works with costumes for captains. And I was mistaken, it is only one guy making a post, not a full thread.
Each block of code indicates a specific mesh and texture to render, for example
Part
{
Bone Stf_Uniformupper
Geometry F_Uniformu_Metalbikinitop_Orion_02
Material Orion_Metal_Parts_02
Patterntexture Orion_Metal_Parts_02
Color_0 21, 21, 21, 255
Color_1 21, 21, 21, 255
Color_2 21, 21, 21, 255
Color_3 21, 21, 21, 255
}
is used to render a black orion metal bra. Removing this segment of code causes the bra to not be loaded, leaving the character with only a bare chest. However the chest and legs are also "parts" described this way. So to render the bare torso and legs you need for example
Part
{
Bone Stf_Chest
Geometry F_Chest_Basic_01
Material Basic_Chest_Skin_F_01
Patterntexture Basic_Skin_Mm
DetailTexture F_Chest_Bare_01_N
Color_0 64, 64, 64, 255
Color_1 64, 64, 64, 255
Color_2 64, 64, 64, 255
Color_3 64, 64, 64, 255
Colorlink MirrorGroup
}
Part
{
Bone Stf_Hips
Geometry F_Hips_Basic_01
Material Basic_Hips_Skin_F_01
Patterntexture Basic_Skin_Mm
DetailTexture F_Hips_Bare_01_N
Color_0 64, 64, 64, 255
Color_1 64, 64, 64, 255
Color_2 64, 64, 64, 255
Color_3 64, 64, 64, 255
Colorlink MirrorGroup
}
the best way I found was to get a skimpy outfit, one that already includes the chest and legs, then change the Geometry part on the legs to F_Hips_Basic_01 to get the regular legs as opposed to the skirt legs. From there just remove the blocks that relate to clothing, and voila. Nude character. Just be careful not to remove the blocks of code relating to body parts like feet, hands, head, eyes, et cetera. Be warned, there are multiple instances of the costume in the demo file for some reason, I have found it best to replace all instances of the costume you want to replace. It may not be necessary, but it's the most reliable.
Costumev5
{
Dirtiedcount 2
Hreferencedcostume Msn_Terran_2409_Terran_Killy_F_01
}
I decided to play with this method a little tonight and found it to be quite interesting. I decided to see if I could use this method to get some of the NPC characters to drop their clothes as well, and I think I have found a way to do so.
While going through the code I noticed that each character has a Costumev5 block. The NPC blocks are pretty basic because they call back to the server
Costumev5 { Dirtiedcount 2 Hreferencedcostume Msn_Terran_2409_Terran_Killy_F_01 }
Meanwhile the code for the player has all the costume info for our character. As a test I copied the Costumev5 code block from my player section and replaced the code for all the NPCs with it, the result is a scene where every character is my toon.
That tells me if I take the time to go through and get all the Scalevalues to recreate the characters I could then go through and replace any character in any scene and have them wear whatever I want. The biggest PITA is getting all the scalevalues for the NPCs, does anyone know of a method to get those values other than doing my best to recreate the character in the tailor then grabbing the values from a demorecord file?
Yeah I ran into this issue too. I was hoping to get my captain into some NPC-only outfits using demorecord editing like this, but ran into the same issue here. At the moment I don't know of a way to get my hands on the costume files for NPCs.I decided to play with this method a little tonight and found it to be quite interesting. I decided to see if I could use this method to get some of the NPC characters to drop their clothes as well, and I think I have found a way to do so.
While going through the code I noticed that each character has a Costumev5 block. The NPC blocks are pretty basic because they call back to the server
Costumev5 { Dirtiedcount 2 Hreferencedcostume Msn_Terran_2409_Terran_Killy_F_01 }
Meanwhile the code for the player has all the costume info for our character. As a test I copied the Costumev5 code block from my player section and replaced the code for all the NPCs with it, the result is a scene where every character is my toon.
That tells me if I take the time to go through and get all the Scalevalues to recreate the characters I could then go through and replace any character in any scene and have them wear whatever I want. The biggest PITA is getting all the scalevalues for the NPCs, does anyone know of a method to get those values other than doing my best to recreate the character in the tailor then grabbing the values from a demorecord file?
demorecord tool?Are you using the demorecord tool? It has an option to replace all the NPCs.
Just go to the tailor with your character or even a BOFF, make the costume you want, save it, and then replace the NPC you want to replace.
Got it here:It is the Mirror Klingon Bortasqu' Outfit that causes the regular Bortasqu on both males and females to have missing torsos.
You have to go into the mods folder and delete that file. I cannot remember which one of the files is for the Mirror Bortasqu. You are gonna have to check the post with the that contained the original Nm.rar attachment. I believe it was posted there about which file it is.