Nice work everyone. Just stopped by to see how things were going and I find a brand new thread!
A couple thoughts: By creating the new thread you lost a direct link to the new toolset information and Clamman5's tutorial on how the new mod works. I was just about to spend some time looking into the files when Clamman5 posted the start of his breakthrough and I stopped and haven't thought about it much but I think that information should be here for those willing to try to expand on the concept.
Second: the vixen stance is probably in the last version of password42's mod if you want to dig it out and rename it. Unfortunately, that might fall into the tailor mod area as it might be visible to others in game. I am not exactly sure about how other player characters get into my game display. It would be worth a try to see what happens though.
Third: full body trill spots can be seen if you have an appropriate full body trill texture, no tailor mod required.
Fourth: I am not a texture artist and I have been having a bit of a time figuring out the new texture formats. This is what I believe is the situation. Wtex files can still be viewed in Noesis using the wtex to dds plugin. I believe they have 10 levels that the game uses when rendering based on distance to the object. Htex files are renamed crn files. They are higher resolution versions of the corresponding wtex file. Crunch is an open source compression that also generates dds like files that can have multiple levels. If you rename a htex .crn it opens fine in Noesis. I have not found a good way to edit textures and save in a crn format generating the dds5 levels, but I also don't have the knowledge of programs that might be able to do it. GiMP is beyond my skillset, and I don't know if it would work anyway.
Fifth: the mset viewer really does take an mset and generate an obj file that can be loaded into any 3D modeling program. My screenshots of the more detailed models came from DAZ3D, where I pieced together a series of body parts to create the full figures. mset breaking as the Password42 mod did may no longer work but mset swapping might be another avenue to try. The source to the mset viewer is in a Visual Studio 2016 format that my 2012 version cannot handle. It uses dotnet 4.5(?) which is not in VS2012. I have looked at the source code though and a better programmer than me might be able to start from there and create a way to go back to mset from the obj file.
Regardie