How big does the buffer need to be? I might be able to hunt around for some goods.
I might be looking at this wrong
kicking it to putout the values it uses to test running against playercostume.bin I get.
input: 1280236
dataSize: 16258632
end: 17538864
before bombing out with a new error.
Unhandled Exception: System.IO.DirectoryNotFoundException: Could not find a part
of the path 'e:\STO\Data\data\@resource.xml'.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, I
nt32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions o
ptions, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolea
n useLongPath)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access,
FileShare share, Int32 bufferSize, FileOptions options)
at Gibbed.Cryptic.ConvertResource.Program.Main(String[] args) in c:\Downloads\GibbedTools-master\Gibbed.Cryptic.ConvertResource\Program.cs:line 498
Intresting thing that it points back to the program.cs in my downloads folder and not the compiled one I ran.
And now I cant get the damn thing to mention that .dll