Password42
Content Creator
- Joined
- Apr 16, 2012
I don't really know why there is a discrepancy between the file structure referenced internally in the .bin files and the actual extracted file structure. In any event, I haven't found that it makes any difference, as edits in the proper location produce the desired results.I found that the most useful character textures are in texture3.hogg and I thought that should be stated here. Oddly, when looking through some of the .bins I never see mention of wtex files, only ctex. The references seem to be to a file system that is not found in any of the extracted hoggs. Do you know the relationship of the ctex to the wtex? Is the bin file structure on the server?
I haven't had any success with editing geometry in the .mset files. You can, of course, swap models around by changing the <Geometry> and <Model> references in CostumeGeometry.bin. I honestly have never tried editing only one of those two, I just copy/paste them both from other costume pieces and paste them to swap one model to another.Do you know the relationship of the geometry files to the models? It seems that the bone structure of the models is based on uniformu and uniforml bones that the chest bone is a child to the uniformu bone. Maybe we could play around with the geometry instead of the model.
I have been un able to convert playercostume.bin. Convert resource always crashes when it tries to make the conversion with the schema that you posted. What do I need to do to make it work?
Ah yes, I had to patch the FileFormats.dll to support Playercostume.bin, but it seems I've neglected to include it in my tutorial attachment. I have fixed this and reuploaded the .zip, the new .dll should be what you need.