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Please take a look at the rules page for the Request board.The version of Taki from Soul Calibur either 2,3 or 4.
As Archknight7 indicated, two static hairstyles have already been drawn for this character. One of them appears similar to your reference images, but I wouldn't be able to animate it because the strand geometry is too complex.I looked for possible material for literally an hour, and... this is the best I got. I tried screenshotting some youtube videos as well, those turned out with a little low quality but I hope they'll give a good enough idea on how her hair is. I'd like it to be dynamic if possible, but I would be fine with static hair too.
You're definitely going to need anime-style reference images here as well. The two images posted by Archknight7 are good examples; you should search for similar images which show the costume in profile. You don't need a single perfect image. It's okay to provide a side-view image for the shoes, a separate side-view image for the breasts and torso, a detailed illustration of the shoulder pauldrons, etc.About the outfit... if you could make it breast-slider adjustable, that would be amazing. And as I said, this is regrettably the best I could find, but I hope it's enough.
Actually, I never completed a dynamic hair mod. The only dynamic things I've made were headwears (like this).there are a few people (such as SyntaxTerror and myself) who might be able to deliver a dynamic SWF hairstyle.
Yeah, but it involves the same skills and techniques. You're technically capable of doing it, even if you don't actually want to :)Actually, I never completed a dynamic hair mod. The only dynamic things I've made were headwears (like this).
Yeah, that's an oddity with the implementation of the SDT hair physics system. Gravity doesn't apply to the "root" of the hair strand, because @Konashion wanted the root to remain fixed in place. But he neglected to exempt the root from elasticity. So a hair strand will be pulled away from the canonical position specified by the modder.Concerning hairstyles, I experienced problems with the positioning of the dynamic symbols of the strands and the static part of the hair (the dynamic part appears a bit higher on Animate than on SDT)
Agreed. I usually avoid the complicated layering stuff. If there's a long hair strand then I'd prefer to place it in either the maximum foreground or maximum background. I apply nuanced layering only when hair is passing over/under the girl's ear.depending on their shape they can look quite odd, notably when it comes to layers (hair appearing between the legs, right forearm clipping, etc.).
In fact, I already tried on Midorikawa Hana from Prison School, but didn't succeed (I've been discouraged by the numerous hair strands to do also).You're technically capable of doing it, even if you don't actually want to :)
I looked for possible material for literally an hour
I think you'd better read carefully the Reference Shot Guide (again), because it is useless to search if you do not know what you are actually searching for.I'll just stick to browsing from now on. :T
It took me 5 minutes to find those refs (Google images, searching for "taki soul calibur booru"):I looked for possible material for literally an hour.
[PISSED OFF SYNTAXTERROR]
Geez I told you already; I'm sorry.Once again, this character has already been made (twice) and the hair mods are even present on the forum:
[PISSED OFF SYNTAXTERROR]
I am becoming really fed up with requests, because many requesters just don't care about modders, they don't read the rules and guides, they don't even search the forum for what they are looking for and they FUCKING WASTE OUR TIME LYING TO US.
It is NOT the modders job to look for refs and check if a mod is already done or not, making a mod takes FUCKING HOURS.
I am currently ignoring allpedophilespeople requesting underaged characters, I think I'll soon begin to ignore all requesters unable to take 5 minutes to read the rules and guides.
[/PISSED OFF SYNTAXTERROR]