Frank301986
Potential Patron
- Joined
- Mar 23, 2017
Sorry, no clue... I'm still avoiding Windows 10, until I have no other option.
Good to hear that. Thank you for too for sharing your solution.Ok, since you generously took your time to answer to my question, I think I ought to tell you what happened, maybe you can help someone else in the future with this anecdote. As I told you, I already tried reinstalling Visual C++ Runtime, I later saw that you suggested someone else that a 32-bit version of Java could lead to dll issues. I downloaded the 64-bit version (apparently I didn't have it, I'll never know for sure), installed it and.... nothing. It kept asking for more dll's. I thought I'd give it a few more tries until I got bored, and after 17 dll's downloaded... IT WORKED!!! Just so that you know, all dll's began with "api-ms-win-" some followed with : "core-" (e.g. api-ms-win-core-localization-l1-2-0) and some others with "crt-" I placed them all in the same folder where the exe of the game is. I'm very happy it now works. I tested some mods to check if resorep was working too, or just the game, and it works great. So, even if your suggestion wasn't the actual solution, many thanks for the help!
Just to point out, everything works when I manual install so you don't need to go through that, but how can I make the jar work so I don't have to manual install for every game?I have all the extra stuff installed, but when I run the .jar it doesn't ask me to find the .dll and there is no way to set it. Please help?
Oops, I forgot to update the manual. Dll location is no longer required. Since that dll is always in the same place.I have all the extra stuff installed, but when I run the .jar it doesn't ask me to find the .dll and there is no way to set it. Please help?
I have no idea. Neither this code nor the files have any relation to Resorep. Probably some game modder can help you with that.guys is this code correct? : (For Arkham Knight)
[Engine.PlayerInput]
set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh'DLC0Catwoman_90s_Mesh.Mesh.DLC0Catwoman_90s_Head'
set RAddContentPlayerCharacterMesh BodyMesh SkeletalMesh'DLC0Catwoman_90s_Mesh.Mesh.DLC0Catwoman_90s_Body'
set RAddContentPlayerCharacterMesh ExtraMeshes None
set RAddContentPlayerCharacterMesh CapeMesh None
or did i do something wrong? i does not seem to work or i'm missing files somewhere maybe?
do i have to put these in a folder to make it work?
Playable_Catwoman_90s_SF.upk
Playable_Batman_CatWm_SF.upk
No problem. Hope it can be of any use for you.F Frank301986 could you zip those dll's and post them here? i could maybe use em for my win 7. thanks.
ok thanks anyway.I have no idea. Neither this code nor the files have any relation to Resorep. Probably some game modder can help you with that.
Awesome dude !! i tested on Dragon Ball Xenoverse 2 (would only run on win 10) and now it runs on win 7 to !! Thank you so much. :DNo problem. Hope it can be of any use for you.
Wow!, you're welcome. I'm glad I could be of any help around here!Awesome dude !! i tested on Dragon Ball Xenoverse 2 (would only run on win 10) and now it runs on win 7 to !! Thank you so much. :D
You may try to save a modified texture into some more common format and use the https://github.com/Microsoft/DirectXTex/releases/download/jan2017/texconv.exe command line tool to convert it to DXGI_FORMAT_BC1_TYPELESS format. You may find its manual here - Texconv · Microsoft/DirectXTex Wiki · GitHub But if it's too complex - tell me and I will prepare a conversion command for you.Has anyone had any luck modifying DXGI_FORMAT_BC1_TYPELESS textures? If so, what options did you use when saving the files?
I can read the files just fine with the Intel plug-in, but no matter what options I use when I save the texture the game crashes. If I just replace the texture with one of the other extracted textures the game works just fine so Resorep is doing its job. It's just the modified textures that the game doesn't like. This is a UE4 game and I read elsewhere in this thread that someone else was having problems with UE4 but I couldn't find many details.
You may try to save a modified texture into some more common format and use the https://github.com/Microsoft/DirectXTex/releases/download/jan2017/texconv.exe command line tool to convert it to DXGI_FORMAT_BC1_TYPELESS format. You may find its manual here - Texconv · Microsoft/DirectXTex Wiki · GitHub But if it's too complex - tell me and I will prepare a conversion command for you.
I don't see any restrictions in tool's documentation. What happens when you try to convert to BC1_TYPELESS with it?I could find no BC1_TYPELESS option with that tool, just BC1_UNORM and BC1_UNORM_SRGB. Am I overlooking something?
Are you sure that you have only 64-bit version of Java installed? If not - remove all 32-bit versions.Hi
I tried to use resorep with wwe 2k17 (on win 10), but after the exe is hooked with resorep I have a 0xc0000142 error, if I delete the d3d11.dll, I can launch the game, but resorep don't dump or load anything, any idea how I can fix that ?
thx
I don't see any restrictions in tool's documentation. What happens when you try to convert to BC1_TYPELESS with it?