SyntaxTerror
Content Creator
- Joined
- Jul 24, 2014
Thank your for your quick answer.
I just see a little problem: the hands in blowjob position aren't in his template, so if you could upload them in SVG or in PNG with an alpha background, I could add them easily.
Then I'll add it to my SVG blank template thread along with a blank PNG template (since some seem to draw their hair mods directy on raster graphics editors and do not know how to position them and make a proper PNG hair mod). It would be better to have all the templates regrouped in one thread to avoid an extensive search in the forum.
I could do some work for you to hasten the things, like uploading a bunch of mods in the Resource Manager (I would prefer to add static hairs like Gingerless Soul's and some of Manheim's, but anything would do). Anyway, I do not need this work to be done quickly, but uploading some mods wouldn't be a problem for me.
I still have four questions:
a crack of CC or CS a job so I could afford the excessive price of Adobe's softwares... Then it would take me only two solid years to learn how to use it properly.
Okay, here it is: Himeno Kisara stockings.SVGPlease post your SVG file(s) instead.
I was thinking (and already begun) to do the work with Nameless' SDT.PSD body parts, because I simply cannot view FLA files.Someone could probably export Faceless' FLA template into a complete SVG template ... but it would involve a lot of work, and there simply isn't much demand for it.
I just see a little problem: the hands in blowjob position aren't in his template, so if you could upload them in SVG or in PNG with an alpha background, I could add them easily.
Then I'll add it to my SVG blank template thread along with a blank PNG template (since some seem to draw their hair mods directy on raster graphics editors and do not know how to position them and make a proper PNG hair mod). It would be better to have all the templates regrouped in one thread to avoid an extensive search in the forum.
Thanks to propose that.I'll animate it if you're willing to trace the vectors, but it wouldn't be my top priority.
I could do some work for you to hasten the things, like uploading a bunch of mods in the Resource Manager (I would prefer to add static hairs like Gingerless Soul's and some of Manheim's, but anything would do). Anyway, I do not need this work to be done quickly, but uploading some mods wouldn't be a problem for me.
I still have four questions:
- My stockings have a line of purple diamonds on them. Is there is a rotation point at the knee (both on calf and thight layers) to make the two parts of the line fit well? I know that in a kneeling position, this part of her body doesn't move much (and isn't even shown much), but I cannot do tests and improvements by myself with only a template...
- How can I get good connections between moving body parts? I had problems in the region of the knee, with the outside lines (on the right where they connect and with the lenght of the ones of calves on the left) and with the colour gradients.
- The hair of Kisara has a bulge at the bottom. Should I reduce it to make the hair flow more straight and vertical as it is suggested in sdclover13's Dynamic Hair Positioning thread?
- Should I draw each strand separately (making groups or putting them in different layers), or even cut them in sections and add a half circle at their top to facilitate their animation?
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