Phaohao
Casual Client
- Joined
- Jul 21, 2018
Yes, but I will add some lines of zako call support.I think Chinese is fine, it doesn’t matter the language tbh. The dead moan is the important part
Yes, but I will add some lines of zako call support.I think Chinese is fine, it doesn’t matter the language tbh. The dead moan is the important part
coolI'm almost done. Spent the last week or so fixing a bug. All I need to do is add some level transition logic and the engine part of it is done.
Is it okay to play?First version of the engine is done!!!!! You'll need Godot to run it. Right now it's just programmer art. If you just want to asset flip, simply replace the images with your own images of the same name (make sure they are the same size) and it should just work. If you want to do somehting more serious definitely give the Godot Tutorial at least a few hours. This is probably my third crack at "game dev" and I must say Godot is the easiest, most intuitive and least frustrating engine I've dealt with.
I'll probably have the first build of the actual game done by tonight since I already have the assets. Not gonna lie I'm pretty proud of that railing kill animation on the last enemy.
Ah, fantastic. I... don't have the time to figure out the engine, but I might have some time to throw together a WEOOOO ASSET PACK cause I've got a lot of things like this already set up. I made one girl last night before my internet exploded, but she's... maybe too cute for a default 'shoot this' asset
I'm glad you're figuring it out! I wonder what kind of photos you've got hanging around for assets, I've always been curious about just how much Black Roses stuff there is.
Because the black rose is next to me, I can let her perform at any time.I'm glad you're figuring it out! I wonder what kind of photos you've got hanging around for assets, I've always been curious about just how much Black Roses stuff there is.
Because the black rose is next to me, I can let her perform at any time.
Nice. Glad to see you've made good use of it. The second level is more street based so you can pretty much just pick whatever animation you want instead of requiring them to slump over something (I did this one first becasue it was the easiest to animate) Also if you have an AnimatedSprite asset and have a gif file i'm pretty sure there's a way to just drag and drop all images of the gif and have it play the whole thing. One thing to keep in mind is that the default animation rate is 5FPS. You might want to move that up if you have full gif animations.
Awesome, I have a complete set of GIFs.Nice. Glad to see you've made good use of it. The second level is more street based so you can pretty much just pick whatever animation you want instead of requiring them to slump over something (I did this one first becasue it was the easiest to animate) Also if you have an AnimatedSprite asset and have a gif file i'm pretty sure there's a way to just drag and drop all images of the gif and have it play the whole thing. One thing to keep in mind is that the default animation rate is 5FPS. You might want to move that up if you have full gif animations.
I'm writing.Oh! You being apprehensive about sharing the things you've made makes a lot more sense now. It'd be intruding on something intimate.
Stopped working on this for a while because I was trying to make this cool animation where two guards on golf carts would drive by and when you shot the passenger she'd fall out and be dragged by the golf cart, then when you shot the driver her face would hit the horn and honk. Would have been so awesome. I had to give it up because I couldn't find a side profile of a woman sitting in a golf cart and when I tried to free draw it it was awful. I'm probably going to keep the animations simple because that's what's slowing me down. Eventually I'll make it so the enemies pop up from behind cover instead of just materializing out of thin air like they do now, but I don't think the animations are going to be more than 2-4 frames of illustrations. Animating/drawing is just not my forte. My goal is to make two stages, the airport hangar and the streets. There will be a boss fight for each stage. Expect in the future
I think after that I'm going to call it. I wanted to make a stealth level with tons of cool animations but like I said, shit is hard. I probably need to move on and make some non pornographic content with Godot before I come back to it.
- More female death screams, randomized
- enemies coming up from behind cover
- persistent music that plays instead of restarting between each level
- Perhaps persistent health as well?
- Cooler menu and level select screen
- Ammo counter will be an actual revolver cylinder like in arcade games (I know how to do this, I just haven't done it yet)
- Two bossfights with short cutscenes of their deaths and animations of the hero searching their bodies
- One of the "railing kill" enemies will fall into a pool and turn the water red
- An enemy will fall face first into a candy machine breaking the glass causing the hero to say "open for buisiness"
Anyway here's progress. I made a butt spanking animation!