14 Feb 18 - Mod.fla template v0.98.3 (1 Viewer)

Faceless

Content Creator
Joined
Jun 12, 2011
Re: 24 Nov 12 - Mod.fla template v0.95)

My bad. This is what happens when you copy-paste code. Remove the rotation line.
 

Synonymous

Content Creator
Joined
Jul 23, 2012
Re: 24 Nov 12 - Mod.fla template v0.95)

It worked :D

....But I ran into another problem, "his penis" mods don't show up either.
 

Faceless

Content Creator
Joined
Jun 12, 2011
Re: 24 Nov 12 - Mod.fla template v0.95)

They should. Send me the source and I'll take a look.
 

Faceless

Content Creator
Joined
Jun 12, 2011
Re: 24 Nov 12 - Mod.fla template v0.95)

Having made absolutely no modifications:
 

Attachments

  • Capture.JPG
    Capture.JPG
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Synonymous

Content Creator
Joined
Jul 23, 2012
Re: 24 Nov 12 - Mod.fla template v0.95)

Got a clean template/loader, used only the penis mod in there, still nothing.
Oddly enough using the old v9.4.4 template works. But if I use that, there's no left arm mods :(
I updated flash player as well.

Here's my whole setup. Can you see if it still shows up on your end?
[attachurl=1]

I might just split it into two if I can't get it to work.
 

Attachments

psycho.zip
1.7 MB · Views: 209

Faceless

Content Creator
Joined
Jun 12, 2011
Re: 24 Nov 12 - Mod.fla template v0.95)

Very strange. It still shows up just fine for me.

You could just copy the left arm objects over to the v9.4.4 template, and the relevant code.
 

Faceless

Content Creator
Joined
Jun 12, 2011
Re: 1 Jan 13 - Mod.fla template v0.96

New year, new template. Main thing is I've added underboob shading to the torso layout. By default, it fits the light skin tone.
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: 1 Jan 13 - Mod.fla template v0.96

sorry if this has be proposed somewhere already.

we already have this standard modding template; people edit the pieces they want, uncomment the code, and let the magic happen.

but a great idea just came to me when i was looking at the modding setup for thickerassandlegs.
in the folder, it comes with 2 pictures: the right thigh named rleg and the left thigh named lleg. and the instructions say to modify them, put them in the project, and save the output.

well, how about skipping the flash/importing step :o

tweak the modding template to be compiled into a folder-based mod loader mod.
have it check for pictures with specific names in its folder, and if it finds them, it will use the picture and do the mod loading associated with its name.

i don't know how feasible the picture importing would be as i have not yet done any attempts of the such, but i imagine this to be a really simple way to do costume modding. people could edit what they want, toss it in a folder with this swf, and have their stuff loaded by it; no flash required. ;D

do note though, that the HUGE drawback to this would be the png format. this might be able to be worked around if some bitmap to vector conversions are used. but not sure how that would be done AFTER it is compiled into an swf. .
 

Faceless

Content Creator
Joined
Jun 12, 2011
Re: 1 Jan 13 - Mod.fla template v0.96

If anybody wants to take a stab at it, feel free, but I can't be bothered myself.
 

Faceless

Content Creator
Joined
Jun 12, 2011
Re: 26 Mar 13 - Mod.fla template v0.96.2

New template to incorporate the new independent arm positioning.

EDIT: Updated again with code for handjob mode. The right hand fingers don't quite work yet as a costume layer, though.
 

ton3

Potential Patron
Joined
Nov 27, 2011
Re: 26 Mar 13 - Mod.fla template v0.96.2

Faceless said:
EDIT: Updated again with code for handjob mode. The right hand fingers don't quite work yet as a costume layer, though.

I might have fixed this.
I'll share what changes to the script I made and any outline movements tomorrow(8/24).


Edit:
He's the action script. I put the changes/my reasons right below the change log at the top.
p.s. Could not find out how to edit in an attachment, so I'll just use code.

Code:
/*    v0.96.2 change log
    added code for handjob mode support
    added right handjob mode fingers
   
Ton3 notes of handjob figer/hand fixes:
1. Added lable layers to the right hand (just copy/pasted the labeling layer from the right upperarm). I did
this because figerr would show during her arms on his legs position. This change made it so that it would
only show during the handjob position.
2. Added new lines to the "misc:code for right hand job". It makes the change above actually work.
3. Changed fingerr costume script so that it functions properly. The original was mapped to the glove, which
no other costume element was ever mapped to any in-game clothing option. I used the modder to look for the
fingerr and just used that path. (took a while) Did not change the skin for it though.
4. Same as above, but for figerl.
5. I didn't include the outline changes because they are amature at best. I figured I'd leave it to the
professionals.
*/

import flash.events.Event;
import flash.utils.Timer;
import flash.events.TimerEvent;

var main;

if (this.parent.parent != null){
    main = this.parent.parent;
    var i:uint;
   
    //declares timer in milliseconds (will be enabled later)
//    var t:Timer = new Timer(10000);

    //character code - generate on Modding tab
//    main.g.inGameMenu.loadData("earring:stud");

    //additional loop for each component to hide
/*    for (i = 0; i<main.her.torso.rightCalfContainer.calf.numChildren; i++)
        main.her.torso.rightCalfContainer.calf.getChildAt(i).visible=false;
*/
    //---------------------------her components---------------------------\\
    //---------------------------right nipple
/*    var nipr=new newnippler();

    //adds as nipple - follows skin HSL sliders on Options tab
    main.loadCustomFull(nipr,".|Her.torso.midLayer.rightBreast.nipple","x:0;y:0;r:0;a:1");
   
    //---------------------------left nipple
    var nipl=new newnipplel();
   
    //adds as nipple - follows skin HSL sliders on Options tab
    main.loadCustomFull(nipl,".|Her.torsoBack.leftBreast.nipple","x:0;y:0;r:0;a:1");

    //---------------------------right breast
    var rtit=new breastr();
    rtit.gotoAndStop(main.g.characterControl.breastSize+1);
   
    //adds as skin - follows skin HSL sliders on Options tab
    main.loadCustomFull(rtit,".|Her.torso.midLayer.rightBreast","x:0;y:0;r:0;a:1");
   
    //adds as costume - ignores skin HSL sliders on Options tab
    //main.loadCustomFull(rtit,".|Her.torso.breastCostume.bra","x:0;y:0;r:0;a:1");

    //---------------------------left breast
    var ltit=new breastl();
    ltit.gotoAndStop(main.g.characterControl.breastSize+1);
   
    //adds as skin - follows skin HSL sliders on Options tab
    main.loadCustomFull(ltit,".|Her.torsoBack.leftBreast","x:0;y:0;r:0;a:1");

    //adds as costume - ignores skin HSL sliders on Options tab
    //main.loadCustomFull(ltit,".|Her.torsoBackCostume.breastCostume.bra","x:0;y:0;r:0;a:1");

    //---------------------------nipple piercings
    var nippiercer=new newnippiercer();
    main.loadCustomFull(nippiercer,".|Her.torso.nipplePiercing","x:0;y:0;r:0;a:1");
   
    var nippiercel=new newnippiercel();
    main.loadCustomFull(nippiercel,".|Her.torso.leftNipplePiercing","x:0;y:0;r:0;a:1");

    //---------------------------chest/abs
    var chest=new newchest();
   
    //adds as skin - follows HSL sliders on Options tab
    main.loadCustomFull(chest,".|Her.torso.midLayer.chest","x:0;y:0;r:0;a:1");
   
    //adds as costume - ignores skin HSL sliders on Options tab
    main.loadCustomFull(chest,".|Her.torso.chestCostume","x:0;y:0;r:0;a:1");
   
    //adds as upper chest costume - between breast costume, above back
    main.loadCustomFull(chest,".|Her.torso.upperChestCostume","x:0;y:0;r:0;a:1");
   
    //adds as lower chest costume - between breast costume, below back
    main.loadCustomFull(chest,".|Her.torso.chestUnderCostume","x:0;y:0;r:0;a:1");

    //---------------------------underboob
    var uboob=new underboob();
    uboob.stop();
    main.her.addEventListener(Event.ENTER_FRAME,uboobslider);
   
    //adds as skin - follows HSL sliders on Options tab
    main.loadCustomFull(uboob,".|Her.torso.midLayer.chest","x:0;y:0;r:0;a:1");
   
    //adds as lower chest costume - between breast costume, below back
    main.loadCustomFull(uboob,".|Her.torso.chestUnderCostume","x:0;y:0;r:0;a:1");

    //---------------------------belly piercing
    var navelpierce=new bellypierce();
    main.loadCustomFull(navelpierce,".|Her.torso.chestCostume.bellyPiercing","x:0;y:0;r:0;a:1");

    //---------------------------back
    var back=new newback();
   
    //adds as skin - follows HSL sliders on Options tab
    main.loadCustomFull(back,".|Her.torso.back","x:0;y:0;r:0;a:1");
   
    //adds as costume - ignores skin HSL sliders on Options tab
    main.loadCustomFull(back,".|Her.torso.backCostume","x:0;y:0;r:0;a:1");

    //---------------------------buttock
    var butt=new newbackside();
   
    //adds as skin - follows HSL sliders on Options tab
    main.loadCustomFull(butt,".|Her.torsoBack.backside","x:0;y:0;r:0;a:1");
   
    //adds as costume - ignores skin HSL sliders on Options tab
    main.loadCustomFull(butt,".|Her.torsoBackCostume.backsideCostume","x:0;y:0;r:0;a:1");

    //---------------------------right thigh
    var thighr=new newthighr();
   
    //adds as skin - follows HSL sliders on Options tab
    main.loadCustomFull(thighr,".|Her.torso.leg.thigh","x:0;y:0;r:0;a:1");
   
    //adds as costume - ignores HSL sliders on Options tab
    main.loadCustomFull(thighr,".|Her.torso.rightThighCostume","x:0;y:0;r:0;a:1");
   
    //---------------------------right calf
    var calfr=new newcalfr();
   
    //adds as skin - follows HSL sliders on Options tab
    main.loadCustomFull(calfr,".|Her.torso.rightCalfContainer.calf","x:0;y:0;r:0;a:1");
   
    //adds as costume - ignores HSL sliders on Options tab
    main.loadCustomFull(calfr,".|Her.torso.rightCalfContainer.footwear","x:0;y:0;r:0;a:1");

    //---------------------------left thigh
    var thighl=new newthighl();
   
    //adds as skin - follows HSL sliders on Options tab
    main.loadCustomFull(thighl,".|Her.leftLegContainer.leg.thigh","x:0;y:0;r:0;a:1");
   
    //adds as costume - ignores HSL sliders on Options tab
    main.loadCustomFull(thighl,".|Her.leftLegContainer.leg.leftThighCostume","x:0;y:0;r:0;a:1");

    //---------------------------left calf
    var calfl=new newcalfl();
   
    //adds as skin - follows HSL sliders on Options tab
    main.loadCustomFull(calfl,".|Her.leftLegContainer.leg.calf","x:0;y:0;r:0;a:1");
   
    //adds as costume - ignores HSL sliders on Options tab
    main.loadCustomFull(calfl,".|Her.leftLegContainer.leg.footwear","x:0;y:0;r:0;a:1");

    //---------------------------left shoulder
    var shoulderl=new newshoulderl();
   
    //adds as skin - follows HSL sliders on Options tab
    main.loadCustomFull(shoulderl,".|Her.torsoBack.leftShoulder","x:0;y:0;r:0;a:1");
   
    //adds as costume - ignores HSL sliders on Options tab
    main.loadCustomFull(shoulderl,".|Her.torsoBackCostume","x:51.5;y:-11.5;r:1;a:1");

    //---------------------------sternum
    var sternum=new newchestback();
   
    //adds as skin - follows HSL sliders on Options tab
    main.loadCustomFull(sternum,".|Her.torsoBack.chestBack","x:0;y:0;r:0;a:1");
   
    //adds as costume - ignores HSL sliders on Options tab
    main.loadCustomFull(sternum,".|Her.torsoBackCostume","x:83;y:66;r:27;a:1");

    //---------------------------neck
    var neck=new newneck();
   
    //adds as skin - follows HSL sliders on Options tab
    main.loadCustomFull(neck,".|Her.head.neck","x:0;y:0;r:0;a:1");
   
    //adds as collar - ignores HSL sliders on Options tab
    main.loadCustomFull(neck,".|Her.collarContainer.collar","x:-8;y:-80;r:3;a:1");
   
    //---------------------------ear
    var ear=new newear();
    main.loadCustomFull(ear,".|Her.ear","x:0;y:0;r:0;a:1");
   
    //---------------------------iris
    var iris=new neweye();
    main.loadCustomFull(iris,".|Her.eye.ball.irisContainer.iris","x:0;y:0;r:0;a:1");

    //---------------------------face
    var herface=new newface();
    main.loadCustomFull(herface,".|Her.head.face","x:0;y:0;r:0;a:1");
   
    //---------------------------jaw
    var jaw=new newjaw();
    main.loadCustomFull(jaw,".|Her.head.jaw","x:0;y:0;r:0;a:1");
   
    //---------------------------eyewear
    var specs=new neweyewear();
    main.loadCustomFull(specs,".|Her.eyewear","x:0;y;0;r:0;a:1");
   
    //---------------------------futa penis
    var futa=new herpenis();
    main.her.torso.penisContainer.addChild(futa);
   
    //---------------------------eyebrows
    for(i=0;i<main.her.rightEyebrow.numChildren;i++)
        main.her.rightEyebrow.getChildAt(i).visible=false;
    for(i=0;i<main.her.leftEyebrow.numChildren;i++)
        main.her.leftEyebrow.getChildAt(i).visible=false;
   
    var browll=new leftbrowline();
    main.loadCustomFull(browll,".|Her.leftEyebrow","x:4;y:19.5;r:0;a:1");
    main.her.leftEyebrow.leftEyebrowLine=browll;
   
    var browlf=new leftbrowfill();
    main.loadCustomFull(browlf,".|Her.leftEyebrow","x:2;y:17.5;r:0;a:1");
    main.her.leftEyebrow.leftEyebrowFill=browlf;

    var browrl=new rightbrowline();
    main.loadCustomFull(browrl,".|Her.rightEyebrow","x:39.5;y:28.5;r:0;a:1");
    main.her.rightEyebrow.rightEyebrowLine=browrl;
   
    var browrf=new rightbrowfill();
    main.loadCustomFull(browrf,".|Her.rightEyebrow","x:38.5;y:27;r:0;a:1");
    main.her.rightEyebrow.rightEyebrowFill=browrf;

    //---------------------------right hand
    var handr = new newhandr();

    //adds as skin - follows HSL sliders on Options tab
    main.her.rightForeArmContainer.upperArm.foreArm.hand.addChild(handr);

    //adds as costume - ignores HSL sliders on Options tab
    main.her.rightForeArmContainer.upperArmCostume.foreArmCostume.handCostume.addChild(handr);
   
    //---------------------------right handjob support
    handr.stop();
    main.her.addEventListener(Event.ENTER_FRAME,rhandpos);
   
    //---------------------------right fingers
    var fingerr = new newfingerr();
   
    //adds as skin - follows HSL sliders on Options tab
    main.her.rightForeArmContainer.upperArm.foreArm.hand.grip.addChild(fingerr);
   
    //adds as costume - ignores HSL sliders on Options tab
    main.her.rightForeArmContainer.upperArmCostume.foreArmCostume.handCostume.addChild(fingerr);


    //---------------------------left hand
    var handl = new newhandl();
   
    //adds as skin - follows HSL sliders on Options tab
    main.her.leftArmContainer.upperArm.foreArm.hand.addChild(handl);
   
    //adds as costume - ignores HSL sliders on Options tab
    main.her.leftArmContainer.upperArmCostume.foreArmCostume.handCostume.addChild(handl);
   
    //---------------------------left handjob support
    handl.stop();
    main.her.addEventListener(Event.ENTER_FRAME,lhandpos);

    //---------------------------left hand (back)
    var handlb = new newhandlb();
   
    //adds as skin - follows HSL sliders on Options tab
    main.loadCustomFull(handlb,".|Her.torso.midLayer.leftArm","x:0;y:0;r:0;a:1");
   
    //adds as costume - ignores HSL sliders on Options tab
    main.loadCustomFull(handlb,".|Her.torso.leftGlove","x:0;y:0;r:0;a:1");
   
    //---------------------------left fingers
    var fingerl = new newfingerl();
   
    //adds as skin - follows HSL sliders on Options tab
    main.her.leftHandOver.hand.addChild(fingerl);
   
    //adds as costume - ignores HSL sliders on Options tab
    main.her.leftArmContainer.upperArmCostume.foreArmCostume.handCostume.addChild(fingerl);

    //---------------------------right forearm
    var forearmr = new newforearmr();
   
    //adds as skin - follows HSL sliders on Options tab
    main.her.rightForeArmContainer.upperArm.foreArm.addChildAt(forearmr,
              main.her.rightForeArmContainer.upperArm.foreArm.getChildIndex(
            main.her.rightForeArmContainer.upperArm.foreArm.hand));

    //adds as costume - ignores HSL sliders on Options tab
    main.her.rightForeArmContainer.upperArmCostume.foreArmCostume.addChildAt(forearmr,
              main.her.rightForeArmContainer.upperArmCostume.foreArmCostume.getChildIndex(
            main.her.rightForeArmContainer.upperArmCostume.foreArmCostume.handCostume));

    //---------------------------left forearm
    var forearml = new newforearml();
   
    //adds as skin - follows HSL sliders on Options tab
    main.her.leftArmContainer.upperArm.foreArm.addChildAt(forearml,
              main.her.leftArmContainer.upperArm.foreArm.getChildIndex(
            main.her.leftArmContainer.upperArm.foreArm.hand));

    //adds as costume - ignores HSL sliders on Options tab
    main.her.leftArmContainer.upperArmCostume.foreArmCostume.addChildAt(forearml,
              main.her.leftArmContainer.upperArmCostume.foreArmCostume.getChildIndex(
            main.her.leftArmContainer.upperArmCostume.foreArmCostume.handCostume));

    //---------------------------right upperarm
    var upperarmr = new newupperarmr();
   
    //adds as skin - follows HSL sliders on Options tab
    main.her.rightArmContainer.upperArm.addChild(upperarmr);

    //adds as costume - ignores HSL sliders on Options tab
    main.her.rightArmContainer.upperArmCostume.addChild(upperarmr);
   
    //---------------------------rightArm:back support
    upperarmr.stop();
    upperarmr.addEventListener(Event.ENTER_FRAME,armPosition);

    //---------------------------left upperarm
    var upperarml = new newupperarml();

    //adds as skin - follows HSL sliders on Options tab
    main.her.leftArmContainer.upperArm.addChildAt(upperarml,
              main.her.leftArmContainer.upperArm.getChildIndex(
            main.her.leftArmContainer.upperArm.foreArm));

    //adds as costume - ignores HSL sliders on Options tab
    main.her.leftArmContainer.upperArmCostume.addChildAt(upperarml,
              main.her.leftArmContainer.upperArmCostume.getChildIndex(
            main.her.leftArmContainer.upperArmCostume.foreArmCostume));
*/
    //---------------------------his components---------------------------\\
    //---------------------------left foot
/*    var hfootl=new hisfootl();
   
    //adds as skin - follows HSL sliders on Options tab
    main.loadCustomFull(hfootl,".|Him.leftLeg.calf.foot","x:0;y:0;r:0;a:1");
   
    //adds as shoe - ignores HSL sliders on Options tab
    main.loadCustomFull(hfootl,".|Him.leftLegCostume.calf.foot","x:0;y:0;r:0;a:1");

    //---------------------------right foot
    var hfootr=new hisfootr();
   
    //adds as skin - follows HSL sliders on Options tab
    main.loadCustomFull(hfootr,".|Him.rightLeg.calf.foot","x:0;y:0;r:0;a:1");
   
    //adds as shoe- ignores HSL sliders on Options tab
    main.loadCustomFull(hfootr,".|Him.rightLegCostume.calf.foot","x:0;y:0;r:0;a:1");

    //---------------------------left calf
    var hcalfl=new hiscalfl();
   
    //adds as skin - follows HSL sliders on Options tab
    main.loadCustomFull(hcalfl,".|Him.leftLeg.calf","x:0;y:0;r:0;a:1");
   
    //adds as costume - ignores HSL sliders on Options tab
    main.loadCustomFull(hcalfl,".|Him.leftLegCostume.calf","x:0;y:0;r:0;a:1");
   
    //---------------------------right calf
    var hcalfr=new hiscalfr();
   
    //adds as skin - follows HSL sliders on Options tab
    main.loadCustomFull(hcalfr,".|Him.rightLeg.calf","x:0;y:0;r:0;a:1");
   
    //adds as costume - ignores HSL sliders on Options tab
    main.loadCustomFull(hcalfr,".|Him.rightLegCostume.calf","x:0;y:0;r:0;a:1");
   
    //---------------------------left thigh
    var hthighl=new histhighl();
   
    //adds as skin - follows HSL sliders on Options tab
    main.loadCustomFull(hthighl,".|Him.leftLeg","x:0;y:0;r:0;a:1");
   
    //adds as skin - follows HSL sliders on Options tab
    main.loadCustomFull(hthighl,".|Him.leftLegCostume","x:0;y:0;r:0;a:1");
   
    //---------------------------right thigh
    var hthighr=new histhighr();
   
    //adds as skin - follows HSL sliders on Options tab
    main.loadCustomFull(hthighr,".|Him.rightLeg","x:0;y:0;r:0;a:1");
   
    //adds as costume - ignores HSL sliders on Options tab
    main.loadCustomFull(hthighr,".|Him.rightLegCostume","x:0;y:0;r:0;a:1");

    //---------------------------torso
    var htorso=new historso();
    main.loadCustomFull(htorso,".|Him.torsoLayer.torso","x:0;y:0;r:0;a:1");
   
    //---------------------------pants hip
    var hip=new pantstop();
    main.loadCustomFull(hip,".|Him.midLayer.hips","x:0;y:0;r:0;a:1");

    //---------------------------right upper arm
    var hupperarm = new hisupperarm();
    main.him.armContainer.arm.upperArm.addChild(hupperarm);

    //---------------------------right forearm
    var hforearm = new hisforearm();
    main.him.armContainer.arm.lowerArm.addChild(hforearm);

    //---------------------------right hand
    var hhand = new hishand();
    main.him.armContainer.arm.hand.addChild(hhand);

    //---------------------------left upper arm
    var hupperarml = new hisupperarml();
    main.him.leftArmContainer.arm.addChild(hupperarml);

    //---------------------------left forearm
    var hforearml = new hisforearml();
    main.him.leftArmContainer.arm.foreArm.addChild(hforearml);

    //---------------------------left hand
    var hhandl = new hishandl();
    main.him.leftArmContainer.arm.foreArm.hand.addChild(hhandl);
   
    //---------------------------right breast
    var htitr = new hisbreastr();
    main.loadCustomFull(htitr,".|Him.torsoLayer.rightBreastContainer.rightBreast","x:0;y:0;r:0;a:1");
   
    //---------------------------right breast
    var htitl = new hisbreastl();
    main.loadCustomFull(htitl,".|Him.torsoLayer.leftBreastContainer.leftBreast","x:0;y:0;r:0;a:1");

    //---------------------------penis
    var penis = new hispenis();
    main.him.penis.addChildAt(penis,main.him.penis.getChildIndex(main.him.penis.getChildAt(0))+1);
*/
    //----------------------------misc code, function calls---------------------------\\
    //adjust mask size
/*    main.him.penis.mask.width*=2;
    main.him.penis.mask.height*=1.5;
*/
    //remove mask
/*    main.her.torso.rightThighCostume.mask=main.her.torso.getChildAt(
      main.her.torso.getChildIndex(main.her.torso.rightThighCostume)-1);
    var rthighmask=main.her.torso.rightThighCostume.mask;
    main.her.torso.rightThighCostume.mask=null;
    rthighmask.visible=false;
*/
    //enable component toggling
//    main.him.penis.addEventListener(MouseEvent.CLICK,doToggle);

    //enable hue slider - component must have unique variable name
//    main.registerForHueShift("slider name",[/*variable 1, variable 2, etc...*/]);

    //enable timer
/*    t.addEventListener(TimerEvent.TIMER,timeFunc);
    t.start();
*/   
    //---------------------------remove her components---------------------------\\
//    main.registerToRemove(handr);
//    main.registerToRemove(handl);
//    main.registerToRemove(forearmr);
//    main.registerToRemove(forearml);
//    main.registerToRemove(upperarmr);
//    main.registerToRemove(upperarml);
//    main.registerToRemove(futa);
//    main.registerToRemove(fingerr);
//    main.registerToRemove(fingerl);

    //---------------------------remove his components---------------------------\\
//    main.registerToRemove(hupperarm);
//    main.registerToRemove(hforearm);
//    main.registerToRemove(hhand);
//    main.registerToRemove(hupperarml);
//    main.registerToRemove(hforearml);
//    main.registerToRemove(hhandl);
//    main.registerToRemove(penis);
   
    //code courtesy of RajasGrime - currently untested
/*    main.addEventListener(Event.ENTER_FRAME,fixArm);
    main.him.armContainer.arm.hand.getChildAt(0).alpha = 0;
    main.him.armContainer.arm.upperArm.getChildAt(0).alpha = 0;
    main.him.armContainer.arm.lowerArm.getChildAt(0).alpha = 0;
*/
    //restores component visibility on mod unload
//    main.registerUnloadFunction(fixback);
   
    //removes listeners on mod unload
//    main.registerUnloadFunction(noListen);

    //restores original eyebrows
//    main.registerUnloadFunction(fixbrows);
   
    main.unloadMod();
}

/*
//uncomment to restore component visibility
function fixback(){
    //additional loop for each component to restore
    for (var i = 0; i<main.her.torso.rightCalfContainer.calf.numChildren; i++)
        main.her.torso.rightCalfContainer.calf.getChildAt(i).visible=true;

    //restore masks
//    main.him.penis.mask.width/=2;
//    main.him.penis.mask.height/=1.5;
//    main.her.torso.rightThighCostume.mask=rthighmask;
}*/

/*
//uncomment to fix character setting
function lockSetting(e:Event){
    var i:uint;
    main.g.inGameMenu.loadData("hisPenis:0,1,1;hisTop:none;hisBottoms:none;hisFootwear:none");

    //hides nipples
/*    for (i = 0; i<n[0]; i++)
        main.her.torso.midLayer.rightBreast.nipple.getChildAt(i).visible=true;
    for (i = 0; i<n[1]; i++)
        main.her.torsoBack.leftBreast.nipple.getChildAt(i).visible=true;
}*/

/*
//uncomment to remove listeners
function noListen(){
    //disable right hand job support
//    main.her.removeEventListener(Event.ENTER_FRAME,rhandpos);

    //disable left hand job support
//    main.her.removeEventListener(Event.ENTER_FRAME,lhandpos);

    //disable rightArm:back support
//    main.her.removeEventListener(Event.ENTER_FRAME,armPosition);

    //disables component toggling
//    main.him.penis.removeEventListener(MouseEvent.CLICK,doToggle);

    //allows visibility of his arm
//    main.removeEventListener(Event.ENTER_FRAME, fixArm);

    //disables underboob updating
//    main.removeEventListener(Event.ENTER_FRAME, uboobslider);

    //remove timer
/*    t.stop();
    t.removeEventListener(TimerEvent.TIMER,timeFunc);
}*/

/*
//uncomment for component toggling
function doToggle(e){
    penis.alpha *= -1;
}*/

/*
//uncomment to restore eyebrows
function fixbrows(){
    var i:uint;
    main.her.leftEyebrow.leftEyebrowLine=main.her.leftEyebrow.getChildAt(0);
    main.her.leftEyebrow.leftEyebrowFill=main.her.leftEyebrow.getChildAt(1);
    main.her.rightEyebrow.rightEyebrowLine=main.her.rightEyebrow.getChildAt(0);
    main.her.rightEyebrow.rightEyebrowFill=main.her.rightEyebrow.getChildAt(1);
    for(i=0;i<2;i++)
        main.her.rightEyebrow.getChildAt(i).visible=true;
    for(i=0;i<2;i++)
        main.her.leftEyebrow.getChildAt(i).visible=true;
}*/

/*
//code for rightArm:back support
function armPosition(e:Event){
    if(main.her.currentRightArmPosition==0){
        upperarmr.gotoAndStop("backArm");
    }
    else{
        upperarmr.gotoAndStop("normalArm");
    }
}*/

/*
//code courtesy of RajasGrime - currently untested
function fixArm(e:Event) {
    main.him.armContainer.arm.hand.getChildAt(0).alpha = 0;   
}*/

/*
//executes timed commands
function timeFunc(e:TimerEvent){
   
}*/

/*
//updates underboob with breast slider
function uboobslider(e:Event){
    uboob.gotoAndStop(main.g.characterControl.breastSize+1);
}*/

/*
//code for right hand job
function rhandpos(e:Event){
    if(main.her.currentRightArmPosition==3){
        handr.gotoAndStop("handjob");
        fingerr.gotoAndStop("handjob");
    }
    else{
        handr.gotoAndStop("normal");
        fingerr.gotoAndStop("normal");
    }
}*/

/*
//code for left hand job
function lhandpos(e:Event){
    if(main.her.currentLeftArmPosition==3){
        handl.gotoAndStop("handjob");
    }
    else{
        handl.gotoAndStop("normal");
    }
}*/
 

Faceless

Content Creator
Joined
Jun 12, 2011
Re: 26 Mar 13 - Mod.fla template v0.96.2

The entire point of using the glove was that it adjusts to the width of the penis. Simply adding it to the hand costume doesn't do that.
 

ton3

Potential Patron
Joined
Nov 27, 2011
Re: 26 Mar 13 - Mod.fla template v0.96.2

Faceless said:
The entire point of using the glove was that it adjusts to the width of the penis. Simply adding it to the hand costume doesn't do that.
It adjusts fine.
I re-created Callas' Miranda Lawson mod so that it would work in the new loader. Try for yoursef; the hand job mod works perfectly with loader 5.22 and 5.25.
 

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Faceless

Content Creator
Joined
Jun 12, 2011
Re: 26 Mar 13 - Mod.fla template v0.96.2

No, it doesn't.
 

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ton3

Potential Patron
Joined
Nov 27, 2011
Re: 26 Mar 13 - Mod.fla template v0.96.2

Oh.
So I'm guessing this can't be resolved without konashion?
 

Faceless

Content Creator
Joined
Jun 12, 2011
Re: 26 Mar 13 - Mod.fla template v0.96.2

A half-assed fix would be to force the right hand into handjob mode before trying to load the fingers, after which you can carry on like normal.
 

One With The Shadows

Vivacious Visitor
Joined
Jul 7, 2013
Re: 26 Mar 13 - Mod.fla template v0.96.2

Faceless said:
A half-assed fix would be to force the right hand into handjob mode before trying to load the fingers, after which you can carry on like normal.

Oh, but I figured it out.
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: 26 Mar 13 - Mod.fla template v0.96.2

just going to say, my alternate loader template has the fingers adjust to the penis width ;D

the extension i had modguy add takes care of hooking the right stuff to have all the 'armwear' mods update properly


edit - could have sworn there was a zero suit samus mod that had the fingers update properly
 

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