- Joined
- Mar 27, 2016
This editor is a hypershade of maya.Um ... unfamiliar screen.
I have to study once.
Is this a feature of Maya?
This editor is a hypershade of maya.Um ... unfamiliar screen.
I have to study once.
Is this a feature of Maya?
Good. I'll try.
High resolution texture is made by photoshop as necessaryI'm sorry for the help.
Do you have a high resolution image?
I can not see the letters. thx
Wow , is it much higher poly ? I hate when games do this , new chars get all new fency stuff while old are left without attention, especially when i think how long it will take for Ran to come west . Hope someone will share her files once Ran is out in KR.
not to mention the possible upcoming graphics remaster (holy shit)I really agree with this. it is an issue already. we see dark knight with much higher res textures and none of the old classes got updated. Also the first classes like Sorceress and Warrior have really low res face textures.
I think they need to redo a lot of there models and textures. The hands are especially bad. There is also very ugly neck seams around the jaw and ears.
As for the Shai race, pearl abyss said in an FAQ back in 2016 they want to make a shai playable class, so it would not be a surprise.
" We are, however, planning to add some new races. Realistically, it will be either from an existing in-game race, or something that we think might be fun for players. We're thinking about adding a Shai race, for example, as a playable character, but it is still undecided which race should be developed first."
Interview with the Developers
Increase the polygon face of upper jaw If you diffuse it with uvmap, I think that you can adjust the stretched texture.I really agree with this. it is an issue already. we see dark knight with much higher res textures and none of the old classes got updated. Also the first classes like Sorceress and Warrior have really low res face textures.
I think they need to redo a lot of there models and textures. The hands are especially bad. There is also very ugly neck seams around the jaw and ears.
Yeah I hope they actually bust it some higher poly meshes and higher res textures and not just slap a fancy new lighting filter on the game.not to mention the possible upcoming graphics remaster (holy shit)
I don't understand what you mean.Increase the polygon face of upper jaw If you diffuse it with uvmap, I think that you can adjust the stretched texture.
Explanation by words is difficult, so let's upload any image to the postYeah I hope they actually bust it some higher poly meshes and higher res textures and not just slap a fancy new lighting filter on the game.
I don't understand what you mean.
Today this character has been uploaded to the JP client.
I wonder if this will come before RAN?
Or perhaps Pearl Abyss would let me take off this NPC? lol
How unstable is it?The time to come is coming.
The meta injector seems to be unusable at last. (In JP
Since Blackfire BR also does not have a note, my activity also stops.
Can not read all filesHow unstable is it?
Files that can't be injected are old or newly added to game ? Lets hope its unintended.The time to come is coming.
The meta injector seems to be unusable at last. (In JP
Since Blackfire BR also does not have a note, my activity also stops.
I think it's just the new files.Files that can't be injected are old or newly added to game ? Lets hope its unintended.
BlackfireBR is only week without activity maybe he is just busy.
original pac files
If you want to apply it to the game, select it and export only the mesh to the dae file. Please select phw_pab (differ depending on character) when exporting to pac file.Thanks for sharing.
I tried to swap this body for PHW body. No go, came out invisible.
After taking a closer look in Maya this new body is sized and positioned completely differantly then the others. It is much more detailed. The hands and wrist are much better too. (you know how picky I am with the hands lol)
I resized and lined up as best I could for comparison gifs, but it was difficult because they are so differant.
Here are all the comparisons (put on imgur so not to bombard this thread with a bunch of huge gifs)
Imgur: The magic of the Internet <-CLICK
I wish they would update all the boddies with higher poly, better quality models...
I forgot to mention. The texture needs to be renamed to pjw.If you want to apply it to the game, select it and export only the mesh to the dae file. Please select phw_pab (differ depending on character) when exporting to pac file.
Let me also resize this model
Looking at it more seems the neck is completely differant shape. It might not fit the other classes heads.I forgot to mention. The texture needs to be renamed to pjw.