- Joined
- Mar 27, 2016
The vertex turns into brown means that it is already bindI had this idea to go around the skinning problem by using merge -m mode on pactool to just replace vertexes that i want skinned ( i believe bone weights are saved per vertex). For that i need all vertexes black except ones i want replaced.
However problem arises when binding skin vertexes are assigned some color and i don't see a way to overwrite that. Paint vertex color doesn't work.
View attachment 68426
After blind skin vertexes are colored brown, how to change that?