Although they share the same body texture, each of them has their own model for costume, but some of classes has similar body model, or maybe same like you said, that's why you can swap armors between some class. I think it's because the race, ranger is elf, tamer is a little girl, and the others are human. I didn't say it will have problems, but there might be a chance it will, or it won't. It's always safer to swap with their own model.valkyr, sorcer and kunoichi as the same body model, i think the plum have the same models as this 3 classes, but tamers and rangers as a specific model, others codes ill not work with her
got it, other guy as changed a specif clothes, like awakening cloth of valkyr to kunoichi and worked as wellAlthough they share the same body texture, each of them has their own model for costume, but some of classes has similar body model, or maybe same like you said, that's why you can swap armors between some class. I think it's because the race, ranger is elf, tamer is a little girl, and the others are human. I didn't say it will have problems, but there might be a chance it will, or it won't. It's always safer to swap with their own model.
Ive been trying to figure this out all day, how in the world would i get the Lumik sorceress armor on my witch? i keep messing around with the code and different things however it cant seem to figure it out. If i read this post correct it would seem that i could do this, however i cant for the life of me. Any way someone could lend a hand with this?You can certainly swap between Sorceror, Valkyrie, and Kunoichi (and possibly Witch, Blader (Plum), though I've not tested those).
Here are some examples:
View attachment 49860 View attachment 49861 View attachment 49862 View attachment 49863 View attachment 49864 View attachment 49865 View attachment 49866
Note: I only swapped the body, but I'm pretty sure the boots and gloves would work too.
I've not tested it myself yet, but from what I've heard from others, it sounds like swapping between Ranger or Tamer to anything else is not possible, likely because they use a different set of bones from a different mesh.
When I put together this quick demo, I mistakenly swapped the default gloves for the armor seen for the first picture (which is why it shows up when I have the underwear selected). Somehow it seems to persist since I swap hand -> upperbody. This meant that I was wearing two different armors when I selected anything else, except the 3rd armor set from the left, where I'd swapped the upperbody for underwear.
View attachment 49867 View attachment 49868
u know the code of luminik and the base armor that u want to mod right? if yes tell me the code, I'll arrange for youIve been trying to figure this out all day, how in the world would i get the Lumik sorceress armor on my witch? i keep messing around with the code and different things however it cant seem to figure it out. If i read this post correct it would seem that i could do this, however i cant for the life of me. Any way someone could lend a hand with this?
Lumik is: PHW_00_UB_0002.PACu know the code of luminik and the base armor that u want to mod right? if yes tell me the code, I'll arrange for you
put this at the start of your "multiplemodeldesc.xml"Lumik is: PHW_00_UB_0002.PAC
im replacing Binder: PWW_03_UB_0002.PAC
Thank you in advance for your help
Awesome! Thank you man, i was messing up part of the second line, i appreciate your help!put this at the start of your "multiplemodeldesc.xml"
<Conditional Code="U">
<Model Index="-">1_PC/8_PWW/ARMOR/9_UPPERBODY/PWW_03_UB_0002.PAC</Model>
<Model Index="U">1_PC/2_PHW/ARMOR/9_UPPERBODY/PHW_00_UB_0002.PAC</Model>
</Conditional>
Interestingly, when I use this the Lumik Costume has no lower body piece. All i see is her bum and vag underneath the flaps.Moving to this page:
Full Set Replacer ReleaseTo save you guys some time, manually swapping the whole set of a costume to the the full look of the costume, I just made a file that , whenever you swap the Upperbody part, it swaps the Full Set, for all the costume that is on the first page.
Instructions:
- Download the: FullSetReplacer
- Extract the partcombinationdesc.xml file to "C:\Program Files (x86)\Black Desert Online\character\".
- Do the armor swapping in the multiplemodeldesc.xml file like you would normally do.
- Now whenever you equip just the Armor of the model you swapped, you will get the Full Set of the Costume (as long as the costume is one of the listed here).
Also, I'm uploading the files I made, to batch-test all the costumes on the first page.
It replaces the costumes from the slots in character creation with the costumes to test.
batch_test_costumes.zip
Awesome job xxteconDecided to sharing some of the costumes I started messing around with :D
Venslar shield: PVW_00_SHD_0002_L.PACGreat, anyone got IDs for the Yuria sword and Venslar shield?
Swapping Weapons and Shields
If you have downloaded the latest version of the Armor Swapping Essentials when you open the multiplemodeldesc.xml file, you will see some Weapon Templates for Valkyrie, Ranger, Sorceress, Witch, Warrior and Tamer:
The "Range" is how those numbers can vary. For example, if the "Range" says [00_0001 - 00_0004] it means that PVW_99_OHS_9999_R can vary form PVW_00_OHS_0001_R to PEW_00_OHS_0004_RCode:<!--------------------------------------- Weapon Templates ----------------------------------------> <!----------------------------------------- Valkyrie --------------------------------------> <!-- One Hand Sword --> <!-- Range: [00_0001 - 00_0004] [00_0007] [00_0034] [00_0035] [00_0037] [00_0040] [00_0042] ... --> <Conditional Code="U"> <Model Index="-">1_PC/7_PVW/WEAPON/1_ONEHANDSWORD/PVW_99_OHS_9999_R.PAC</Model> <Model Index="U">1_PC/7_PVW/WEAPON/1_ONEHANDSWORD/MODEL_TO_REPLACE_WITH.PAC</Model> </Conditional> <!-- when not withdrawn --> <Conditional Code="U"> <Model Index="-">1_PC/7_PVW/WEAPON/1_ONEHANDSWORD/PVW_99_OHS_9999_R_IN.PAC</Model> <Model Index="U">1_PC/7_PVW/WEAPON/1_ONEHANDSWORD/MODEL_TO_REPLACE_WITH.PAC</Model> </Conditional> <!-- Shield --> <!-- Range: [00_0001 - 00_0004] [00_0007] [00_0034] [00_0035] [00_0037] [00_0040] [00_0042] ... --> <Conditional Code="U"> <Model Index="-">1_PC/7_PVW/WEAPON/8_SHIELD/PVW_99_SHD_9999_L.PAC</Model> <Model Index="U">1_PC/7_PVW/WEAPON/8_SHIELD/MODEL_TO_REPLACE_WITH.PAC</Model> </Conditional> <!-- when not withdrawn --> <Conditional Code="U"> <Model Index="-">1_PC/7_PVW/WEAPON/8_SHIELD/PVW_99_SHD_9999_L_IN.PAC</Model> <Model Index="U">1_PC/7_PVW/WEAPON/8_SHIELD/MODEL_TO_REPLACE_WITH.PAC</Model> </Conditional>
How to know the weapon file name
If I want to replace the Starter Bow with the Ranger Awakening Bow for example.
I know that the Ranger's Starter Armor file name is: PEW_02_UB_0001.PAC
So the Starter Bow file names will be: PEW_02_BOW_00001_L.PAC and PEW_02_BOW_00001_L_IN.PAC for the not withdrawn version.
And I know that the Ranger Awakening Armor file name is: PEW_00_UB_0045.PAC
So the Awakening Bow file names will be: PEW_00_BOW_00045_L.PAC and PEW_00_BOW_00045_L_IN.PAC for the not withdrawn version.
So the weapon swap code should be like this:
<!-- Bow -->
<Conditional Code="U">
<Model Index="-">1_PC/3_PEW/WEAPON/31_ONEHANDBOW/PEW_02_BOW_00001_L.PAC</Model>
<Model Index="U">1_PC/3_PEW/WEAPON/31_ONEHANDBOW/PEW_00_BOW_00045_L.PAC</Model>
</Conditional>
<!-- when not withdrawn -->
<Conditional Code="U">
<Model Index="-">1_PC/3_PEW/WEAPON/31_ONEHANDBOW/PEW_02_BOW_00001_L_IN.PAC</Model>
<Model Index="U">1_PC/3_PEW/WEAPON/31_ONEHANDBOW/PEW_00_BOW_00045_L_IN.PAC</Model>
</Conditional>
I did this, but to no avail. If anyone on the JP version can put these lines into the xml and see if they work with turning Plum starter armor into Kubelius, that'd be great.As I know, kunoichi don't have her own kibelius yet. You can use kibelius from other class, but it might have some problems.
Plum has her own kibelius. Swap it with plum's, not with other class.
Because JP is still using 12_PKW.I did this, but to no avail. If anyone on the JP version can put these lines into the xml and see if they work with turning Plum starter armor into Kubelius, that'd be great.
<Conditional Code="U">
<Model Index="-">1_PC/22_PKWW/ARMOR/9_UPPERBODY/PKWW_02_UB_0001.PAC</Model>
<Model Index="U">1_PC/22_PKWW/ARMOR/9_UPPERBODY/PKWW_00_UB_0034_01.PAC</Model>
</Conditional>
You're a god. Thanks.Because JP is still using 12_PKW.
<Conditional Code="U">
<Model Index="-">1_Pc/12_PKW/Armor/9_Upperbody/PKW_02_UB_0001.pac</Model>
<Model Index="U">1_PC/12_PKW/ARMOR/9_UPPERBODY/PKW_00_UB_0034_01.PAC</Model>
</Conditional>
Do you know the difference between those 2?Because JP is still using 12_PKW.
I can't say I know the difference, but it has something to do with the region. An RU player that posted on here got his Plum to work through 22_PKWW, while I had to use 12_PKW for it to work.Do you know the difference between those 2?