You might have been deleting the wrong lines, what armor you are having trouble with and which lines did you delete?Ask a question, the problem plagued me for a long time
I use partcutdesc generator v1.1 generated XML effective (delete the corresponding code to avoid the hollow problem).
But the use of Resorepless 8 option production of XML, but invalid (delete the corresponding code will still appear hollow.)
Is this the Resorepless problem? Or due to incorrect operation.
Very grateful!
Hmmm... so with this new texture extraction thingie, do I still need to keep my mod up to date? Sorry, I was away for awhile so I couldn't maintain support for it consistently.
This is one of the _ao.dds files that I might have missed. I'll add that to the list of things I need to fix in the next version.I've got a problem where the bottom part of the skin is not present, but just for the Kunoichi class, as in the screenshot below:
Is a strange issue, the other classes are working without issues, except for the Kunoichi
It's just aesthetic mod, doesn't effect the competitive aspect of the game.People already posting Nude shots on the game's Photo gallery, fuckin retards gotta ruin it for everyone else. If it becomes too much of a problem we could likely see all this work gone down the drain =<
You might have been deleting the wrong lines, what armor you are having trouble with and which lines did you delete?
This shouldn't be necessary, but just in case, after you edit your partcutdesc and apply Resorepless, use Meta Injector and place your partcutdesc.xmll file in the "files_to_patch" folder and run the injector, just to make sure the game is using your moddified version (warning: keep the file in the character folder as well)
This is one of the _ao.dds files that I might have missed. I'll add that to the list of things I need to fix in the next version.
It is almost complete. Ranger's modeling is not good, so I'm curious that it can not be applied well. Tamer is a child so be patient with the degree of swelling of the isola!
Witch's modeling is the most wonderful.
Witch
Ranger
Tamer
Maehwa
pbw_00_nude_0001 = Tamer
pdw_00_nude_0001 = dark knight
pew_01_nude_0001 = Ranger
phw_01_nude_0001 = All others (including witch)
I forgot to upload.
Let's play with a normal map part 2
Engrave its shape on the original texture without using pussy texture. There was no sense of incongruity even if a modified texture was superimposed on this.
I am using Maya 2016 or photoshop cc 2015.5.Suzu, what software do you use for normal map?
And what are the values you use?
Next time I am thinking that it would be good if I can make a nipple more erect by creating a normal map by replacing the base body with a high polygon in Maya.I am using Maya 2016 or photoshop cc 2015.5.
This time I made it in Photoshop.
In other words can make the nipple more protruding? Need to change the model?Next time I am thinking that it would be good if I can make a nipple more erect by creating a normal map by replacing the base body with a high polygon in Maya.
You are right, but you know how overzealous the dev will get once the first ass complains to them about a pic in the system.It's just aesthetic mod, doesn't effect the competitive aspect of the game.
Next time I am thinking that it would be good if I can make a nipple more erect by creating a normal map by replacing the base body with a high polygon in Maya.
As a way to read the pac file with 3d converter, output it as 3ds max file or obj file, convert it to fbx of Autodesk shared file and load it into Maya.In other words can make the nipple more protruding? Need to change the model?
I think that the normal map of Skyrim certainly uses object space. The black desert is tangent space. If it says which one is facing the character it is an object space. Since it is the role of the normal map to show the low polygon to the high polygon I wonder if something should be done. I will experiment a lot(´∇`)Is there a tutorial you follow to do this? The normal maps in Black desert seem to have minimal effect compared to ones say in Skyrim.
Also how are you getting the 3d models out of the game?