Dante's Loader Imports. (Update:Merry Cristmas - Loader Archive Updated) (1 Viewer)

dantethedarkprince

Content Creator
Joined
Jun 15, 2012
Re: Dante's Loader Imports. (Update: Broly, The Legendary Super Saiyan)

@Brick: I can give it a shot. I just tried it out and am wondering, exactly what you are wanting me to do to it?

@BuckWild: His name is Buck the Weasel from Ice Age 3: Dawn of the Dinosaurs. He's a weasel who got trapped in the humid dinosaur infested world, below the ice. His goal in life is to take down the biggest baddest dino in that world, and colossal, albino, bi-ped named.... Rudy. Favorite quote "It's time to get... Buck wild."

Buck's Intro: "The name's Buck"
https://www.youtube.com/watch?v=WYp3e0l0NfA

Buck's Best Moments
https://www.youtube.com/watch?v=EY6aH3zfBjo
 

ModGuy

Content Creator
Joined
Feb 17, 2011
Re: Dante's Loader Imports. (Update: Broly, The Legendary Super Saiyan)

BrickShithouse said:
I figure, if you were to give her thicker eye-liner, and have it... I don't know how to put it, "around her eye".

I kind of got this to work.
Got strictly the area below her eye and have created a mask from it.
Just need to refine the lower part (easier part) and then think about the actual graphical appearance of it.
I'll leave that to someone who can draw.

EDIT:
Too lazy, mostly working and just needs the actual graphic and probably slight alignment but that's for a modder to clean up:

Code:
//globaldeclare:
	var masc:MovieClip = new MovieClip();
	var mM = new Bitmap();

//once:
	her.eye.lowerEyelid.addChild(mM);
	her.eye.lowerEyelid.addChild(masc);
	her.tears.addLowerEyelidMascaraLayer(masc);
	masc.graphics.clear();
	masc.graphics.lineStyle(1,0,1);
	masc.graphics.beginFill(0x00FF00,1);
	masc.graphics.drawRect(0,0,100,15);
	masc.graphics.endFill();
	masc.mask = mM;
	masc.cacheAsBitmap = true;
	mM.cacheAsBitmap = true;
	mM.x = -15;
	mM.y = 6;
	moveMC = true;
	targetMC = masc;


//repeatedly:
	masc.cacheAsBitmap = false;
	mM.cacheAsBitmap= false;
	mM.bitmapData = mcToBMP(her.eye.ball.lowerEyelidMask);
	var r:Rectangle = mM.bitmapData.getColorBoundsRect(0xFF000000, 0, true); //Please note, could be bullshit.
	masc.x = r.left;
	masc.y = r.top;
	masc.cacheAsBitmap = true;
	mM.cacheAsBitmap = true;
 

BrickShithouse

Content Creator
2D Artist
Joined
May 3, 2012
Re: Dante's Loader Imports. (Update: Broly, The Legendary Super Saiyan)

Well, the hair was initially made waaay back when SDT was new, it's a static, and the thicker eye-liner/tired eyes were just kind of put on there on the hair-graphic, because it was the only way it could be done back then, and to be fair, it didn't look particularly bad or anything, it's just that it just sat there, and would look the same, regardless of what her eyes were doing.

It looks alright in the first screenshot, and the second...
But in the third one, it obviously looks broken.

I was kind of wondering if it was possible to make some kind of dynamic variant of this.

I think the reason the test .swf looked like it did was because I figured that making an extended graphic and putting it in a layer under the eye would solve it, but he found it looked like she had been punched in the eye, and I agree, it does.
 

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dantethedarkprince

Content Creator
Joined
Jun 15, 2012
Re: Dante's Loader Imports. (Update: Broly, The Legendary Super Saiyan)

Okay I understand what you mean now. You need a newer hair and the dark circles under the eye, that will shift upwards when the eye closes, am I right?

UPDATE: Minotaur
 

BrickShithouse

Content Creator
2D Artist
Joined
May 3, 2012
Re: Dante's Loader Imports. (Update: Minotaur)

I actually find nothing wrong with the hair itself, it's fine as it is.

But yeah, the eyes, I would be very appreciative.
 

ModGuy

Content Creator
Joined
Feb 17, 2011
Re: Dante's Loader Imports. (Update: Broly, The Legendary Super Saiyan)

ModGuy said:
I kind of got this to work.
Got strictly the area below her eye and have created a mask from it.

A much easier way would be to extract the eye tween that exists in SDT, modify the lower eyelid to have whatever and just replace it out.
It'd reduce computational load and be much more accurate than that method.
 

ModGuy

Content Creator
Joined
Feb 17, 2011
Re: Dante's Loader Imports. (Update: Minotaur)

Dante said:
A much easier way would be to extract the eye tween that exists in SDT, modify the lower eyelid to have whatever

That I can do. Which shape is it, thers's 2876?

and just replace it out.

???

1. Who knows, start looking over the tweens.
2. Add yours in to parent, remove/hide previous, reassign movieclip.
 

dantethedarkprince

Content Creator
Joined
Jun 15, 2012
Re: Dante's Loader Imports. (Update: Satan)

Okay, I think I'm gonna have to draw this one out and pass it off to you or Shade.

UPDATE: Simple recolor and TA-DAH, Satan. Have fun.
 

Faceless

Content Creator
Joined
Jun 12, 2011
Re: Dante's Loader Imports. (Update: Satan)

I would say do something similar to how I handled the brows. Extract and alter the tween, make the original components invisible, and change the references to refer to the new components.

Also, I was expecting to see Satan sucking cock. Son, I am disappoint.
 

dantethedarkprince

Content Creator
Joined
Jun 15, 2012
Re: Dante's Loader Imports. (Update: Satan)

Lol, coming right up. It was easier to make the him first, since all it really was, was a recolor of the Minotaur.

Also, this is my 1000th post. Status upgrade to Legendary. Hell yeah ;D!

Legendary.png
 

dantethedarkprince

Content Creator
Joined
Jun 15, 2012
Re: Dante's Loader Imports. (Update: Satan)

That's "Dues Tier", One step at a time. Epic Member = 2500 posts... I think. The only other Epic member is Anon himself.

Unless I'm mistaken Membership Status goes:

Newbie - Just for signing up
Fledgling - 25 posts
Member - 50 posts
Advanced Member - 100 posts
Sr. Member - 250 posts
Hero Member - 500 posts
Legendary Member - 1000 posts
Epic Member - 2500 posts (if it follows suit)
? Member - 5000 posts
Deus Tier - 10,000 posts
 

Xsofresh

Potential Patron
Joined
May 15, 2012
Re: Dante's Loader Imports. (Update: Satan)

Indeed. Well congrats nonetheless looks like I gotta get me 25 post.
 

BrickShithouse

Content Creator
2D Artist
Joined
May 3, 2012
Re: Dante's Loader Imports. (Update: Satan)

Dante said:
Okay, I think I'm gonna have to draw this one out and pass it off to you or Shade.

Oh?

Ehrm... so does that mean that they will do it or something? :-\
 

dantethedarkprince

Content Creator
Joined
Jun 15, 2012
Re: Dante's Loader Imports. (Update: Satan)

@Xsofresh: Or you could start modding ;D

@BrickShitHouse: Nah, it just means that I'm code illiterate, lol. I can draw out the eye to open and close with the bottom eyelid, but without the coding part it'll continuously open and shut non-stop as an animation. That's why I get help with coding when needed. It's not really a problem for us to handle ;D. Also you mentioned that Synon was taking care of Sawyer's costume right? Let me know if he decides to drop it ;)

@Faceless: She-Devil's coming along.

Project1.png


Took me a minute to figure out how to get the legs to disappear. When I added the code you gave me, my mod vanished. I had the calves set as skin instead of costume.
 

booster

Avid Affiliate
Joined
Sep 19, 2011
Re: Dante's Loader Imports. (Update: Satan)

awesome dante, the quality of your work gets better and better!
 

dantethedarkprince

Content Creator
Joined
Jun 15, 2012
Re: Dante's Loader Imports. (Update: Satan)

Thanks ;D. I didn't actually realize how much it had improved until I went back and redid the Yu-gi-oh GX uniforms. The way I modded back then compared to now is significantly different, thanks to tips from fans, just like you 8)
 

BrickShithouse

Content Creator
2D Artist
Joined
May 3, 2012
Re: Dante's Loader Imports. (Update: Satan)

Dante said:
@BrickShitHouse: Nah, it just means that I'm code illiterate, lol. I can draw out the eye to open and close with the bottom eyelid, but without the coding part it'll continuously open and shut non-stop as an animation. That's why I get help with coding when needed. It's not really a problem for us to handle ;D. Also you mentioned that Synon was taking care of Sawyer's costume right? Let me know if he decides to drop it ;)

He hasn't said anything about dropping it.
He did say he was going to stop modding after he got done with the requests he had.
Damn shame, really like his work.
 

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