DeNice
Ryonani Teamster
- Joined
- Nov 25, 2009
I guess I've been playing/experiencing fighting games for so long that I just expect this to happen all the time. I guess it's a history thing for these 3D series to just keep their old animations, maybe add a few others here and there, touch up some REALLY outdated ones and just work on other aspects of the game instead. Then I look back at things like KO animations for example... Times Tekken had new KO animations: Tekken 1 (the start, basic knock down KO) -> Tekken 3 (standing KO collapse) -> Tekken Tag 1 -> (the legendary 'muhbackpain.jpg' KO animation) -> Tekken 4 (face down stomach pain KO) -> Tekken 6 (where we are currently, added 3 new standing KO animations, so we have 4 altogether [standard (from Tekken 3), Upper, Mid & Lower).Is anyone bummed that they seem to be reusing most of DOA5's animations?
Soulcalibur? SoulEdge (the start, a pretty janky looking collapse animation if the attack didn't launch naturally) -> Calibur1 (a whole slew of new KO animations depending on where and how the incoming attack hit, plus 2 KO animations for losers already downed on the floor, most of the cast, namely the females, have specific 'downed' poses unique to them) -> Calibur2 (actually took away the variety in the standing KO animations that were dependent on the area the last attack hit (simply using the normal stun-collapse animation instead), changed the 'standard' collapse KO animation to be less 'dramatic' as the loser collapses) -> Calibur6 (actually went back to the Calibur1 animations that haven't been used in 20 years, so in comparison to Calibur5, there's actually more ways a character can be shown losing)
DOA? DOA1 (the start, basic knock down KO) -> DOA1++ (added stun animations from specific attacks) -> DOA2 -> (fainting KO animations; the girls having unique 'downed' poses compared to the guys that were indeed more 'feminine', added wall crumple KO animations) -> DOA4 (completely removed all the standard, non-wall 'downed' KO animations for new 'writhing in pain' downed/KO animations [the loser would eventually pass out completely but the post-KO timer almost NEVER showed this part of the animation], added specific KO animations for an already downed opponent) -> DOA6 (no new KO animations but new stuns thanks to the Fatal Blow mechanic)
Again, I guess for me I'm not necessarily bummed about there not being a bunch of new animations every single new game, because that's never been the case except for very specific times (I'm actually more bummed when things like KO animations are too quick and I can't enjoy them the way I want to... or worse, they're almost skipped completely [Yeah, I'm looking at YOU Tekken Tag 2...]) I mean.. I get it, making new hurt/KO animations is a lengthy process in a 'business' perspective. If it were up to me, like, every little attack would put the girl hit into a super-lengthy, exaggerated stun that just keeps letting them become a victim of punishment until their knocked out, and each hit would cause a slew of unique pained animations for them to suffer through... and I'd SURELY add in more writhing/actual KO poses while they're knocked to the ground, but I can see that taking forever from a development standpoint. That, plus the fact that as much as it's reputation precedes the series, DOA is still a fighting game "first" and it need to be logically playable for both sides. It's not a "complete" ryona simulator, so there's gotta be some sort of limit to the animations seen that aren't tied to a couple new throws and whatever new danger hazards they add in per game... I suppose.
In official-game means, I guess it 'is what it is', although, it would be fun to hear what new animations ryona fans like us would try to add into something like DOA... In fact that reminds me of the recent thing I've been noticing for the PC version of DOA5 where modders have been actually editing the game's animation script and coming up with their own in-game poses for the characters (almost usually for unique ryona purposes). I'll admit that THAT has been a source of some new goodness for me lately and I wish I knew how the script works... for example, the stuff you see in these two links.
Ryona by DOA5lrScreenShots on DeviantArt
yoyororo4455's DeviantArt gallery
Last edited: