Daedalus
Content Creator
- Joined
- Dec 9, 2014
Yeah. Nature's Oath is an outfit, so hiding gauntlets doesn't work on that. Only the head piece.Did you try using the hero menu to hide the gauntlets before taking a snapshot?
Yeah. Nature's Oath is an outfit, so hiding gauntlets doesn't work on that. Only the head piece.Did you try using the hero menu to hide the gauntlets before taking a snapshot?
Hi I just joined the forum to say that yes! I am still interested in this mod!I spent the past two days to create this mod and make it look properly. There is some polishing left to do though. Is anyone still playing Guild Wars 2 here? : )
View attachment 99079View attachment 99080
I spent the past two days to create this mod and make it look properly. There is some polishing left to do though. Is anyone still playing Guild Wars 2 here? : )
Damn! That's incredible. Hell of a job Vergil. Haven't logged on to gw2 in quite some time, but nude mods have a way a breathing life into a game for me :p. What armor did you use to create this skin? Or did you somehow manage to do it in undies?I spent the past two days to create this mod and make it look properly. There is some polishing left to do though. Is anyone still playing Guild Wars 2 here? : )
View attachment 99079View attachment 99080
[M:ModDBInterop]: Async load started
[M:ModDBInterop]: Loading from path: "P:\mods\gw2\modelMods\gw2"
[M:MemoryCache]: Cache hit for file: P:\mods\gw2\modelMods\gw2\Body2\Body2Mod.mmobj
[M:ModDB]: Mod: "Body2Mod": type: GPUReplacement, ref: Some "Body2Ref", weightmode: Ref, override textures: 2
[M:SW:load file: P:\mods\gw2\modelMods\gw2\Body2\Body2Mod.yaml]: finished: 12ms
[M:MemoryCache]: Cache hit for file: P:\mods\gw2\modelMods\gw2\Body2\Body2Ref.mmobj
[M:ModDB]: Found 8 vertex elements in Body2Ref_VBDecl.dat (64 bytes)
[M:ModDB]: Ref: Body2Ref: binary vertex data: false
[M:SW:load file: P:\mods\gw2\modelMods\gw2\Body2\Body2Ref.yaml]: finished: 10ms
[M:MeshRelation]: built mesh relation from mod 'Body2Mod' to ref 'Body2Ref'
[M:SW:MeshRel:Body2Mod/Body2Ref]: finished: 254ms
[M:SW:LoadModDB]: finished: 286ms
[M:Util]: Memory: (clr: 17.08MB; process: 754.57 MB)
[M:ModDBInterop]: Async load complete
[RenderState]: Mod Data Setup time (Native+Managed): 422
[RenderState]: Warning: big stage: 260, texture set to non null: 29ee43c0
[RenderState]: Warning: big stage: 260, texture set to non null: 29ee4f40
[RenderState]: Warning: big stage: 260, texture set to non null: 29ee43c0
[RenderState]: Warning: big stage: 260, texture set to non null: 29ee4f40
[RenderState]: Warning: big stage: 260, texture set to non null: 29ee43c0
[RenderState]: Warning: big stage: 260, texture set to non null: 29ee4f40
[RenderState]: Warning: big stage: 260, texture set to non null: 29ee43c0
[RenderState]: Warning: big stage: 260, texture set to non null: 29ee4f40
[RenderState]: Warning: big stage: 260, texture set to non null: 29ee43c0
[RenderState]: Warning: big stage: 260, texture set to non null: 29ee4f40
[RenderState]: Warning: big stage: 260, texture set to non null: 29ee43c0
[RenderState]: Warning: big stage: 260, texture set to non null: 29ee4f40
[RenderState]: Warning: big stage: 260, texture set to non null: 29ee43c0
[RenderState]: Warning: big stage: 260, texture set to non null: 29ee4f40
[RenderState]: Warning: big stage: 260, texture set to non null: 29ee43c0
[RenderState]: Warning: big stage: 260, texture set to non null: 29ee4f40
[RenderState]: Warning: big stage: 260, texture set to non null: 29ee43c0
[RenderState]: Warning: big stage: 260, texture set to non null: 29ee4f40
[RenderState]: Warning: big stage: 260, texture set to non null: 29ee43c0Warning: big stage: 260, texture set to non null: 29ee43c0 (Final message; log limit hit)
[RenderState]: Warning: big stage: 260, texture set to non null: 29ee4f40Warning: big stage: 260, texture set to non null: 29ee4f40 (Final message; log limit hit)
[M:ModDBInterop]: Async load started
[M:ModDBInterop]: Loading from path: "P:\mods\gw2\modelMods\gw2"
[M:MemoryCache]: Cache hit for file: P:\mods\gw2\modelMods\gw2\Body2\Body2Mod.mmobj
[M:ModDB]: Mod: "Body2Mod": type: GPUReplacement, ref: Some "Body2Ref", weightmode: Ref, override textures: 2
[M:SW:load file: P:\mods\gw2\modelMods\gw2\Body2\Body2Mod.yaml]: finished: 6ms
[M:MemoryCache]: Cache hit for file: P:\mods\gw2\modelMods\gw2\Body2\Body2Ref.mmobj
[M:ModDB]: Found 8 vertex elements in Body2Ref_VBDecl.dat (64 bytes)
[M:ModDB]: Ref: Body2Ref: binary vertex data: false
[M:SW:load file: P:\mods\gw2\modelMods\gw2\Body2\Body2Ref.yaml]: finished: 8ms
[M:MeshRelation]: built mesh relation from mod 'Body2Mod' to ref 'Body2Ref'
[M:SW:MeshRel:Body2Mod/Body2Ref]: finished: 261ms
[M:SW:LoadModDB]: finished: 285ms
[M:Util]: Memory: (clr: 17.08MB; process: 2227.67 MB)
[M:ModDBInterop]: Async load complete
[RenderState]: Mod Data Setup time (Native+Managed): 1032
[M:SW:load file: P:\mods\gw2\modelMods\gw2\Body2\Body2Ref.yaml]: finished: 96ms
[M:MemoryCache]: Cache miss for file: P:\mods\gw2\modelMods\gw2\Body2b\Body2Ref.mmobj
[M:Mesh]: Loaded P:\mods\gw2\modelMods\gw2\Body2b\Body2Ref.mmobj:
[M:Mesh]: 2912 triangles, 2122 positions, 2122 uvs, 2122 normals
[M:Mesh]: 2122 blend indices, 2122 blend weights
[M:Mesh]: 3 position transforms; 1 uv transforms
[M:Mesh]: 0 named vertex groups; 0 vertex/group associations
[M:ModDB]: Found 8 vertex elements in Body2Ref_VBDecl.dat (64 bytes)
[M:ModDB]: Ref: Body2Ref: binary vertex data: false
[M:SW:load file: P:\mods\gw2\modelMods\gw2\Body2b\Body2Ref.yaml]: finished: 83ms
[M:MeshRelation]: built mesh relation from mod 'Body2Mod' to ref 'Body2Ref'
[M:SW:MeshRel:Body2Mod/Body2Ref]: finished: 269ms
[M:SW:LoadModDB]: finished: 2875ms
[M:Util]: Memory: (clr: 17.13MB; process: 441.83 MB)
[M:ModDBInterop]: Async load complete
[DllMain]: LoadLibraryA called: avrt.dll
[RenderState]: Warning: big stage: 260, texture set to non null: 5ad8ce40
[RenderState]: Warning: big stage: 260, texture set to non null: 5ad8d1a0
[RenderState]: Warning: big stage: 260, texture set to non null: 5ad8ce40
[RenderState]: Warning: big stage: 260, texture set to non null: 5ad8d1a0
[RenderState]: Warning: big stage: 260, texture set to non null: 5ad8ce40
[RenderState]: Warning: big stage: 260, texture set to non null: 5ad8d1a0
[RenderState]: Warning: big stage: 260, texture set to non null: 5ad8ce40
[RenderState]: Warning: big stage: 260, texture set to non null: 5ad8d1a0
[RenderState]: Warning: big stage: 260, texture set to non null: 5ad8ce40
[RenderState]: Warning: big stage: 260, texture set to non null: 5ad8d1a0
[RenderState]: Warning: big stage: 260, texture set to non null: 5ad8ce40
[RenderState]: Warning: big stage: 260, texture set to non null: 5ad8d1a0
[RenderState]: Warning: big stage: 260, texture set to non null: 5ad8ce40
[RenderState]: Warning: big stage: 260, texture set to non null: 5ad8d1a0
[RenderState]: Warning: big stage: 260, texture set to non null: 5ad8ce40
[RenderState]: Warning: big stage: 260, texture set to non null: 5ad8d1a0
[RenderState]: Warning: big stage: 260, texture set to non null: 5ad8ce40
[RenderState]: Warning: big stage: 260, texture set to non null: 5ad8d1a0
[RenderState]: Warning: big stage: 260, texture set to non null: 5ad8ce40Warning: big stage: 260, texture set to non null: 5ad8ce40 (Final message; log limit hit)
[RenderState]: Warning: big stage: 260, texture set to non null: 5ad8d1a0Warning: big stage: 260, texture set to non null: 5ad8d1a0 (Final message; log limit hit)