orihone
Potential Patron
- Joined
- May 22, 2012
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The program i use to modified DDS is Paint.net and i save the File at A8R8G8B8 high quality DDS so far
Ashllay I try flat and blur the texture to reduce square Effect is work slighty but the square persist because packer ever compress the input DDS modified file >_< btw
stricq Thx for sharing this fabulos program you are the man
The program i use to modified DDS is Paint.net and i save the File at A8R8G8B8 high quality DDS so far
stricq I try it and this is the result:
Better than the other File
I notice the program Create the minimaps right? cuz in the outfit i try modified only have the 1024 view and the new one have 2048 to 8x4
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Thank you!
you are absolutely right the squares are more noticeable then the original one, I was just trying to add strips to my panty and when i compare screenshot its more noticeable
D:\bns\Umodel>(umodel -game=bns -all -export 00015470.upk )
Found 40 game files (370 skipped)
Loading package: 00015470.upk Ver: 573/1 Engine: 4205 Names: 35 Exports: 5 Impor
ts: 2 Game: 801B
Loading Texture2D 60069_JinF_col1_D from package 00015470.upk
Loading Texture2D 60069_JinF_col1_E from package 00015470.upk
WARNING: ByteProperty "UTexture2D::ManualLoadSwitchSettings" was not found
Loading Texture2D 60069_JinF_col1_M from package 00015470.upk
Loading Texture2D 60069_JinF_col1_N from package 00015470.upk
******** Loading object Texture2D'00015470.60069_JinF_col1_N' ********
*** ERROR: MapTypeName: unknown type '00015470_3'
MapTypeName <- FPropertyTag<< <- CTypeInfo::SerializeProps <- UObject::Serialize
<- UTexture3::Serialize <- UTexture2D::Serialize <- LoadObject:Texture2D'000154
70.60069_JinF_col1_N', pos=16F5E6, ver=573/1, game=801B <- UObject::EndLoad <- L
oadWholePackage:00015470 <- Main:umodel_version=428
The game never crashed, Client.exe wasn't in the process list. I'm still getting the error message even after restarting my PC.If the game client crashes while loading one of the modified files, it leaves that file locked and the process is still running. You can open the Task Manager and kill the GameClient.exe process. This will unlock the file so that UPKManager can rebuild the file.
Tried to rebuild 00019908.upk (gon's dark angel) with no luck
it get stuck on col2_s, have tried without modifying and still doesnt work
dont know if it is because col2 doesnt have n map or what, even after I put in a n map still stuck
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Not sure what I have done wrong.
I moved a mod file into the directory so i can export the contents.
Then I changed the texture a little bit to remove the tattoo on the back. Save it using DXT5.
Then I rebuild it using the UPK Manager.
The costume shows up in login screen but I will always crash when I actually enter the game world.
The new patch crashed my rebuilds. dont know if it is bypass related or not since before the update I could use my launcher bypass just fine.
So far your program is working great to repack DXT1 and DXT5 formats but there are a few diffuse maps saved in the upk files as A8R8B8G8 format. When repacking those the texture appears mostly invisible and the client crashes almost right away. This happens even if the extracted file is unmodified and just exported and rebuilt right away. I don't know if i'm doing anything wrong but I don't think so. If someone else can try to rebuild one and see if it works that would be great.
EDIT: The rebuilt upk is about half the size of the original, just a guess but maybe the image is getting compressed when the A8R8G8B8 format is not supposed to be compressed at all?
I think the image library I use has a problem with that format (and G8.) I will likely open an issue for this.
Good to know, thanks for all your effort on this program :D