Update time: I know i said i wanted a demo out before winter...well life doesnt always go as planned...BUT...sat down for three hours with my programmer friend, and ran over the game...we have found a way to make the gameplay (and hence programming) simpler, hopefully speeding up designing progress... in short: Zelda like world when moving from level to level (or city to city)...combat will be more "puzzle" focused (as in each enemy have a certain partern to them, some can only "see" you when you're running, others if youre bleeding etc), and it will have "choose your own adventure" elements, making story a bit easier. Also...we're TRYING to figure out how to properly implement multiple "modifications" to your character (like getting vampified, zombiefied and such) and stats...such as "masochism"...figure out what that does for yourselfs :P...hope this project will kick off soon...and as always, i would be more than happy to hear you guys ideas.
That is all for now :3