Megadimension Neptunia VIIR mod (2 Viewers)

DivineKyuubi

Potential Patron
Joined
Oct 21, 2019
Can you tell me the path on how to get to this Screen in this Picture
00372-2.png
 

wind_bell

Casual Client
Joined
Jul 27, 2017
I understand.

The following is the operation procedure in Blender version 2.92.
The images are in the attached file.


01.jpg Start with all the faces of the skirt removed.

02.jpg Select armature object.

03.jpg Press the I key to invert the selection.

04.jpg Press H to hide all but the armature object.

05.jpg Select an armature object and then change the setting to display the bone names.

06.jpg Find the spine bones in pose mode and select one of them.

07.jpg Hold down the Shift key and press the S key to display the pie menu and execute 'Cursor to Selected'.
Then, the 3D cursor moves to the position of the selected spine bone.

08.jpg Select 00372:15:0 from the list on the right to switch to edit mode.
Now there are no faces in the 00372:15:0.

09.jpg Execute Add->Plane from the menu at the top.

10.jpg The added face is too large, so press the S key and use the mouse to make it smaller.
Use the mouse wheel to zoom in a little.

11.jpg Execute Face->Triangulate Faces from the top menu to split the square face into two triangles.

12.jpg Delete one of the two triangles.

13.jpg Now 00372:15:0 is a mesh object with only one triangular polygon.

14.jpg The triangular face is still too big, so shrink it smaller.
And the position moves a little.


The display angle and magnification are different, but this is the same state as the previously posted image.
This time I moved the 3D cursor to the position of the spine bone and added a square polygon there, but there are many other ways to do it.
 

Attachments

step3.7z
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wind_bell

Casual Client
Joined
Jul 27, 2017
I heard that Neptunia Virtual Stars uses the same engine as Neptunia VIIR, so I hope that mods will be created for it.
I don't have a PS4, but I can expect to be able to create mods for the upcoming Steam version as well.
 

CrankyGuy

Potential Patron
Joined
Feb 25, 2021
Yeah, i tried to find the full dumped PS4 game pkg file for the game but i had no luck finding it. I only downloaded the patches from this site: PS4 PKG Finder and the code was "CUSA20294" but the patch files were encrypted.
 

wind_bell

Casual Client
Joined
Jul 27, 2017
See the attached file for the characters.
I haven't looked into weapons, accessories and processor units so I don't know about them.
 

Attachments

viir_mdlx.txt
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wind_bell

Casual Client
Joined
Jul 27, 2017
After clearing the game, I will make a list of characters in my spare time.
I think it will be more than a few months after Virtual Stars is released.
 

DivineKyuubi

Potential Patron
Joined
Oct 21, 2019
Hai Windbell i tried editing Mai's Mdl model file but when try using modify Mdlx to save the Changes i get an error that i dont know how to fix this is the error im getting and im trying to do this the 2nd picture
 

Attachments

  • 16173723086034852442828890025132.jpg
    16173723086034852442828890025132.jpg
    5.2 MB · Views: 256
  • 16173729331147654950965312959632.jpg
    16173729331147654950965312959632.jpg
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Last edited:

wind_bell

Casual Client
Joined
Jul 27, 2017
Try running modify_mdlx with the option --derq2
And if you want to continue the topic of model modification of Death end re; Quest 2, please create a thread that matches it.
 

DivineKyuubi

Potential Patron
Joined
Oct 21, 2019
Try running modify_mdlx with the option --derq2
And if you want to continue the topic of model modification of Death end re; Quest 2, please create a thread that matches it.
And i Already Tried This Option it gave me an error ,when i typed this --derq2 it gave me an Error, but when i try derq2 option it gives a different Error ,orthou i dont understand what the error is saying unless you should make the program show English instead of Made up symbols and words that clearly isnt English or any Language i know of or Google Translate knows of. Before you updsted the program it was like that not sure if you fix it already
 
Last edited:

KingKRule64

Potential Patron
Joined
Dec 1, 2015
I'm wondering, is there any way that the model import plugin could possibly get support for Mary Skelter 2 and Mary Skelter Finale models in the future? Here's some smaller models from one of the game's archives that seemingly doesn't want to import into Blender using the plugin for some reason.
 

Attachments

58.rar
13.8 MB · Views: 235

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