Nude Mods for the Female characters in BlackDesertOnline (5 Viewers)

suzu ( 鈴

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txFmGNq.jpg

My Drakania is smaller than my neighbor's Drakania, like a child.
 

suzu ( 鈴

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Mar 27, 2016
Some people post questions and then delete them, but I just check the posts during the day.
The only basic time I answer is when I am at home relaxing.
I'm sure there are questions from all over the world, but sadly there is a time difference.
I think there is a maximum of 10 to 12 hours difference from Japan. So, please be patient.

And I will answer your question only if you are using my mods.
Only if you use meta Injecter and my mods.
I will not answer about other patchers as they are not acceptable to me.

And please describe your situation in detail in your question.
I can't answer if it is written in broad strokes like a creamer.
I am sharing my mods with you for free, which I have spent a lot of time creating.
So please be polite in your questions.
Now that the Open BD seems to have been officially uploaded, you should be able to find the costume number.
The more details you provide, the quicker I will be able to answer.
 

kutal

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Apr 9, 2019

paopu

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Jun 12, 2021
<CutType Name="Body_cut"> cuts the body. In other words, it is a normal game specification.
<CutType Name="PKW_UpperbodyHair"> and <CutType Name="PKW_LowerbodyHair"> change the body not to cut.
The relation is different for Upper and Lower.
If you want to change something that is already written in partcutdesc, it is a good idea to check the corresponding relation command before changing it to avoid problems.
The most important thing in partcutdesc.xml is actually the relation command s

Partcutdesc tips

What is <BasicCutType Name="folder name">?
This is an instruction statement that calls the folder for each part of each character.
<Path>------</Path> is the location of each folder.
</BasicCutType> is the end of the instruction.

<CutType Name=" Part of each character"> is the instruction to call the part to be cut.
<File>------</File> is the location of the file to be cut.
</CutType> is the end of the cut statement.

<Relation CutType="specified CutType Name"> is the selection of which part to cut as specified by the CutType Name.
<Cut>Part</Cut> specifies the part to be cut.
</Relation> is the end of the instruction.


<! -- I am Suzu --> is a nonimperative writing
This can be used to invalidate the imperative statement
This was enlightening.

どうもありがとうございます!
 

suzu ( 鈴

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Mar 27, 2016
If you're using the gamecommondata from when Dracania was implemented, that's a test file and an old one at that.
Because, it was reworked when the game was updated a week later.
That could be where the error is coming from.

My file is newer, so no problem.
 

kutal

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Apr 9, 2019
If you're using the gamecommondata from when Dracania was implemented, that's a test file and an old one at that.
Because, it was reworked when the game was updated a week later.
That could be where the error is coming from.

My file is newer, so no problem.
To be confirmed, I overwritten the old folder No. 7 of DRAKNIA, to the new gamecommondata folder, in order to keep my original body pinching data, the game works normally. Is it in a folder after the 31st the file was modified? , an unknown character.
 

suzu ( 鈴

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Mar 27, 2016
bBUqVJB.jpg

This is the gamecommondata currently assigned.
The next male character to be implemented is PSM, 3 folder
The character POM is a mystery at the moment. It is a recent addition, so we will find out eventually.
 
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suzu ( 鈴

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Tips

How to know each character for each folder number in gamecommondata
There are several XML files in each numbered folder.
The file used for the body slider is customizationboneparamdesc.xml, but the
To know the character, open the following XML file.
customizationparamdesc.xml
You can find out the character by opening this file.
 

suzu ( 鈴

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Mar 27, 2016
Tips

Right-clicking on a pac file in OpenBD and selecting Open will temporarily extract the pac file and the textures used in it to a temporary folder.
Copying the files from there is quicker.

yjFWGcv.jpg


Temporary folder location
C:\Users\Your pc name\AppData\Local\Temp\OpenBD\
o4bXNuu.jpg
 

OctoMonster

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Dec 18, 2015
Looking to cut out the hightlighted parts on this outfit.

Where do I start? Willing to learn and do the work on my own.
 

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suzu ( 鈴

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Mar 27, 2016
hXCOkKw.jpg

Fill in the RGB of the area to be erased with black

XuYTIrs.jpg

Furthermore, the alpha channel is also filled with black in the same area.

HPGSqGY.jpg

Saving is in DXT5 format.

EDIT: RGB is painted black to prevent flickering on the sides of the polygon face

Nvidia plug-ins are required to load DDS textures into image editing applications.
 
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suzu ( 鈴

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Mar 27, 2016
EDIT sorry I didn't see your 2nd post.
K2s29ze.jpg

Hm? NVIDIA's Photoshop plug-in is an installation format. If Photoshop is already installed on your PC, it will install automatically.
However, you will need to register an account to download it.
 

OctoMonster

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Dec 18, 2015
Got it after I saw your post. Thanks.

I was able to edit it correctly out and now there's a hole in the chest. Is this a partcutdesc edit or follow the old resorepless way of fixing holes?

1661573826663.png
 
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OctoMonster

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Dec 18, 2015
Got it after I saw your post. Thanks.

I was able to edit it correctly out and now there's a hole in the chest. Is this a partcutdesc edit or follow the old resorepless way of fixing holes?

View attachment 138262

Got it myself. Old way of fixing holes worked. Thank you for the tutorial Suzu. I'm going to enjoy customizing outfits and will pay back the knowledge when others need help.

Edit: Spoke too soon. Fixing holes did this, but I'm pretty sure there's no way to fix it. A white part underneath the top may be what keeps her chest from poking through. No custom sliders, it happens even if I make her as flat as possible.

1661575084133.png
 
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OctoMonster

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Dec 18, 2015
Yep. The outfit I'm editing does not appear to have an AO texture file. Looks like I can't change it without getting holes or a clipping body.
 

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