Nozomi27
Club Regular
- Joined
- Apr 20, 2017
That mistake is common that happens to me,Nozomi27
Hi Nozomi,
I'm working with a outfit using blender now and I have some questions if you don't mind.
What I did was just copy paste edited meshes from another model.
I made sure that meshes are merged into one, so as the materials.
But when I exported the model to OBJ file,
an unexpected new material always appears.
It looks like those meshes I managed to merge into one are still separated somehow.
As a result,
When I repack the obj to aqp through aqp2obj,
it always returns a warning: 無名のメッシュを無視しました( unnamed meshes have been ignored )
That means part of the meshes are missing in the aqp.
The question is, what kind of mistake did I make in this case?
I'm looking forward to your reply if possible,
always grateful for your help!
use the program noesis to import your obj already edited and then export it as ??????? out.obj that file flies to edit it with blender.
this process will repair the errors of maya 1 returning the file compatible with aqp.
Noeis will rename the meshes.
do not forget to name them mesh_0_0_0_0