Phantasy Star Online 2 NGS - Lewd Mods (6 Viewers)

Nozomi27

Club Regular
Joined
Apr 20, 2017
Any idea for this Mody..?
Wfoa9BA.jpg
~
I only just found 2 Ice Data:
" 9a6668da364bc96dfa616949306ea934 "
DLqpxHm.png
" e4c220886c38ceb5b636715ae61a1c61 "
Y8QPT5T.png
~
But i don't know which one is Slight Little M Mini or Slight Little F Mini.
is there any good idea or Mod for that.?
or [Any can any of you make "Nud mini base" for that..?] :wink::wink::tongue::grin:

pso2_2018-06-19_01-51-50.png
 

nathwax24

Potential Patron
Joined
Jun 14, 2012
just keep using the one that is available
it is still valid
Dropbox - d5480a26b3dea3dda37abd1b61fb47cd.zip
don't worry Be Happy
Thanks for sharing~~:smile: but I got the same problem.:eek:
When I replaced the original one in win32 folder with it and launch the game,same 30-minutes file rechecking triggered on clicking gamestart.Then it turned everthing back to origin.
recheck.PNG
Can you tell me which steps should I follow when install the mod and checksum file to avoid this?Did I drop it into a wrong folder?
 

Nozomi27

Club Regular
Joined
Apr 20, 2017
Thanks for sharing~~:smile: but I got the same problem.:eek:
When I replaced the original one in win32 folder with it and launch the game,same 30-minutes file rechecking triggered on clicking gamestart.Then it turned everthing back to origin.
View attachment 75083
Can you tell me which steps should I follow when install the mod and checksum file to avoid this?Did I drop it into a wrong folder?
WTF DO NOT USE THE ORIGINAL LAUNCHER
Arks Layer
upload_2018-6-19_2-10-32.png
 

nekomimi

Potential Patron
Joined
Jun 17, 2018
Thanks Nozomi!
i'm so sorry to give wrong ice number ><
the number f21f64a6bcaa4ff1459aaa51c5625cdd is correct!

and i forget シルバーSビキニ/F can't wear [In] clothes!!
this model can't have pink nipple and pussy ><

so can you make another one use
"nude layer invisible-inner+base+crc" this file contains this
Small Labia (ajustado) with pink nipple
move to シルバーSビキニ/F[Ba]
Thanks very much~~~></
 

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yumenokakera

Vivacious Visitor
Joined
Nov 25, 2017
Nozomi27 Nozomi27
Hi Nozomi,
this time I've got some other questions about obj import / export settings:
1.
pso2_3.jpg
Those MODs you made have correct textures on both outer and inner sides of meshes.
But when I edit MODs on my own,
textures only show on one side and another side becomes transparent.:confused:
pso2_4.jpg
Is the problem all about normals settings?
What should I do while importing / exporting OBJs through Blender to make it right?

2.
While dealing with MODs with alphas,
they don't show right texures in game.
pso2_2.jpg
I thought if it to be impossible to have right alpha in game
cause the aqp file I use as the base has only one mesh named mesh_0_0_0_0 (Normally it means transparent textures do not work)
till I found this MOD on PSO2 MOD DB.
pso2_1.jpg
This MOD has the same mesh named mesh_0_0_0_0,
but the transparency shows correctly in game.
Do you have any idea about how to retain transparency in MODs like this?

Thanks again! :smile:
 

Nozomi27

Club Regular
Joined
Apr 20, 2017
Nozomi27 Nozomi27
Hi Nozomi,
this time I've got some other questions about obj import / export settings:
1.
Those MODs you made have correct textures on both outer and inner sides of meshes.
But when I edit MODs on my own,
textures only show on one side and another side becomes transparent.:confused:
Is the problem all about normals settings?
What should I do while importing / exporting OBJs through Blender to make it right?

2.
While dealing with MODs with alphas,
they don't show right texures in game.
I thought if it to be impossible to have right alpha in game
cause the aqp file I use as the base has only one mesh named mesh_0_0_0_0 (Normally it means transparent textures do not work)
till I found this MOD on PSO2 MOD DB.
This MOD has the same mesh named mesh_0_0_0_0,
but the transparency shows correctly in game.
Do you have any idea about how to retain transparency in MODs like this?

Thanks again! :smile:
upload_2018-6-20_15-59-15.png

Bueno, lo que pasa es que el archivo solo soporta una direccion
para que pueda verlo en ambas direcciones debes crear 2 mallas y cambiar la direccion de la otra
upload_2018-6-20_16-0-24.png
upload_2018-6-20_16-0-34.png

upload_2018-6-20_16-0-50.png
upload_2018-6-20_16-1-7.png

luego solo junte y guarde como un solo objeto
 

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Nozomi27

Club Regular
Joined
Apr 20, 2017
Nozomi27 Nozomi27
Hi Nozomi,
this time I've got some other questions about obj import / export settings:
1.
Those MODs you made have correct textures on both outer and inner sides of meshes.
But when I edit MODs on my own,
textures only show on one side and another side becomes transparent.:confused:
Is the problem all about normals settings?
What should I do while importing / exporting OBJs through Blender to make it right?

2.
While dealing with MODs with alphas,
they don't show right texures in game.
I thought if it to be impossible to have right alpha in game
cause the aqp file I use as the base has only one mesh named mesh_0_0_0_0 (Normally it means transparent textures do not work)
till I found this MOD on PSO2 MOD DB.
This MOD has the same mesh named mesh_0_0_0_0,
but the transparency shows correctly in game.
Do you have any idea about how to retain transparency in MODs like this?

Thanks again! :smile:
and in point number 2 textures transparency edition.
I have no idea
I want someone to teach me but nobody offers
and many know how T_T
 

yumenokakera

Vivacious Visitor
Joined
Nov 25, 2017

yumenokakera

Vivacious Visitor
Joined
Nov 25, 2017
and in point number 2 textures transparency edition.
I have no idea
I want someone to teach me but nobody offers
and many know how T_T

Hi, Nozomi,
I have a good news for you.
I found a way to achieve that manually.

Step 1.
download any mod from PSO2 MOD DB that seems to have opacity in texture
e.g. Babydoll Lingerie over Baretop Dress

Step 2.
de-ice and extract the ".org.aqp" file through aqp2obj

Step 3.
For the mod you want to apply opacity (alpha),
rename this file ".org.aqp" and use it as the packer while repacking instead of the original .org.aqp file.

Step 4.
Done.
pso2_5.png

Notes
1. Textures with alpha work or not seems to depend on the org.aqp file largely.
2. org.aqp files also affect forms of models, may cause deforming and bone errors. (especially for those with long skirts)
3. This is NOT a perfect answer but chances are that it works in some cases.

Thank you for helping every time,
hopefully one day I will find a smarter way to do it.:rolleyes:
 

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