Pim_gd
Content Creator
- Joined
- Jan 25, 2013
Re: Pim_gd's Mods - DialogueActions v2.00 (7 January 2014)
I don't have a lot of time... so expect snarky responses.
"I would expect start2 to always run, but it never does."
Your fault.
intro:"[intro2][intro3]"
intro2:"aaaaaaaaaaa"
intro3:"bbbbbbbbbb"
test it and see what happens. Reactive interrupts is based on this.
"What was gained by changing the way clothing is added and removed? The new variables are an order of magnitude more difficult to use, and I don't see any new benefit."
You are doing it wrong.
Want the old way of doing things?
"cuffs":"Leather,0,0,0,230,229,255"
sure.
"da.clothes.cuffs":"Leather,0,0,0,230,229,255"
Not really an order of magnitude.
With v1, you want to read clothing variables?
You can't.
In v2 you can.
You want to make her shirt more transparent?
v1: {"set":{"tops":"Shirt,255,255,255,0.8"}}
aww fuck now she HAS to have a shirt and it HAS to be white
v2: {"set":{"da.clothes.tops.a":"-0.2"}} (Yeah, that works)
you can do the same thing you do to normal dialogue variables ("+1", "-1")
and you can now set colors individually.
Please, READ THE DOCUMENTATION.
It looks like variables for Sby's breast expansion mod cannot be used in combination with [VA_SET_VARIABLE... or [VA_SET_VARIABLEBYNAME...
[VA_SET_VARIABLE_var1_*breastsize*]
*var1* = 0
Have you done these on different lines? (if not: inserts happen first, then triggers)
If so, have you tried *breastsize*? (If that shows 0 then I don't HAVE a variable value I can use)
Now for the actual issues:
- I left debug tracing on, v2.01 (up in 12 hours or so) will have that turned off
- String comparison is not possible *da.clothes.tops.type == da.clothes.bottoms.type* will be false in all cases because NaN equals NaN is false. I'll have to look into not parsing shit as a number until I need it as a number. That probably won't be in v2.01.
I don't have a lot of time... so expect snarky responses.
"I would expect start2 to always run, but it never does."
Your fault.
intro:"[intro2][intro3]"
intro2:"aaaaaaaaaaa"
intro3:"bbbbbbbbbb"
test it and see what happens. Reactive interrupts is based on this.
"What was gained by changing the way clothing is added and removed? The new variables are an order of magnitude more difficult to use, and I don't see any new benefit."
You are doing it wrong.
Want the old way of doing things?
"cuffs":"Leather,0,0,0,230,229,255"
sure.
"da.clothes.cuffs":"Leather,0,0,0,230,229,255"
Not really an order of magnitude.
With v1, you want to read clothing variables?
You can't.
In v2 you can.
You want to make her shirt more transparent?
v1: {"set":{"tops":"Shirt,255,255,255,0.8"}}
aww fuck now she HAS to have a shirt and it HAS to be white
v2: {"set":{"da.clothes.tops.a":"-0.2"}} (Yeah, that works)
you can do the same thing you do to normal dialogue variables ("+1", "-1")
and you can now set colors individually.
Please, READ THE DOCUMENTATION.
It looks like variables for Sby's breast expansion mod cannot be used in combination with [VA_SET_VARIABLE... or [VA_SET_VARIABLEBYNAME...
[VA_SET_VARIABLE_var1_*breastsize*]
*var1* = 0
Have you done these on different lines? (if not: inserts happen first, then triggers)
If so, have you tried *breastsize*? (If that shows 0 then I don't HAVE a variable value I can use)
Now for the actual issues:
- I left debug tracing on, v2.01 (up in 12 hours or so) will have that turned off
- String comparison is not possible *da.clothes.tops.type == da.clothes.bottoms.type* will be false in all cases because NaN equals NaN is false. I'll have to look into not parsing shit as a number until I need it as a number. That probably won't be in v2.01.