Pim_gd
Content Creator
- Joined
- Jan 25, 2013
December 18, 2016
Introducing v4.07 of DialogueActions!
- Fixed the use of checks (line-attribute check) so that they now work.
- Fixed a bug where sets would write to the dialogue variable scope even if a hook for that variable exists, which confused a lot of people
- Added [PUSSYDRIP_<durationInFrames>] trigger. This reproduces the effect you get when she cums from masturbation.
- Added support for targeting other character folders than the current one with filereferences through prefixing with a dollar sign. See "About filereferences.txt" for more details.
- Added da.dialogue.import {write only} variable which allows you to read a dialogue file and append its lines to the current dialogue.
- Added [CLEARLINES_<linetype>] trigger. This trigger clears all lines of the specified linetype.
- Added da.sdtoptions variables (see "Variables.txt" for a list). These allow you to modify all of the boolean options in the options menu.
Link in OP. Alternatively, get the latest version from the downloads page of the BitBucket repo.
There's lots of stuff in this release - pretty much all of it not supported yet by the DialogueChecker - I'll get to that later...
First, checks should be fixed, which is great!
Aside from checks, there's more support for doing things with multiple character folders. DrZombi already added the ability to load different character folders (from what I hear). DA now allows you to target files in other character folders, making it easier for bundle creators to keep their assets in one place. Additionally, with the ability to import lines, you should be able to mix and match dialogues as well. I had some ideas to make that feature even better, but for now, this is the basic system. I still have to think about how I'm going to make the DialogueChecker deal with imported files - chances are I'll have the DialogueChecker run from the SDT folder and pretend its a loader loading files, but I'm not sure yet.
Another feature is the ability to manipulate the options menu. There's a bunch of stuff there that's pretty interesting - turning off breathing/gagging/coughing is helpful if it gets in the way of certain scenes. You can also turn off dialogue with this new feature, but if you do that... there won't be a way to turn it back on. The user will have to do that manually.
Introducing v4.07 of DialogueActions!
- Fixed the use of checks (line-attribute check) so that they now work.
- Fixed a bug where sets would write to the dialogue variable scope even if a hook for that variable exists, which confused a lot of people
- Added [PUSSYDRIP_<durationInFrames>] trigger. This reproduces the effect you get when she cums from masturbation.
- Added support for targeting other character folders than the current one with filereferences through prefixing with a dollar sign. See "About filereferences.txt" for more details.
- Added da.dialogue.import {write only} variable which allows you to read a dialogue file and append its lines to the current dialogue.
- Added [CLEARLINES_<linetype>] trigger. This trigger clears all lines of the specified linetype.
- Added da.sdtoptions variables (see "Variables.txt" for a list). These allow you to modify all of the boolean options in the options menu.
Link in OP. Alternatively, get the latest version from the downloads page of the BitBucket repo.
There's lots of stuff in this release - pretty much all of it not supported yet by the DialogueChecker - I'll get to that later...
First, checks should be fixed, which is great!
Aside from checks, there's more support for doing things with multiple character folders. DrZombi already added the ability to load different character folders (from what I hear). DA now allows you to target files in other character folders, making it easier for bundle creators to keep their assets in one place. Additionally, with the ability to import lines, you should be able to mix and match dialogues as well. I had some ideas to make that feature even better, but for now, this is the basic system. I still have to think about how I'm going to make the DialogueChecker deal with imported files - chances are I'll have the DialogueChecker run from the SDT folder and pretend its a loader loading files, but I'm not sure yet.
Another feature is the ability to manipulate the options menu. There's a bunch of stuff there that's pretty interesting - turning off breathing/gagging/coughing is helpful if it gets in the way of certain scenes. You can also turn off dialogue with this new feature, but if you do that... there won't be a way to turn it back on. The user will have to do that manually.