DrZombi
Content Creator
- Joined
- Jul 10, 2016
It seems DA doesn't support loading charcodes from variables (or atleast I can't seem to do it in v4.09dev9 or 10). This would be really helpful as it would tidy up dialogues that constantly switch out full codes or span multiple files(requiring the code to be defined only once). It would also provide a work around for problems with mods in dialogues that change sdt settings via DA variables. (example: the breast growth potion in Weewillie's Slave Bazaar with BreastExpPlus)
Maybe I am doing something wrong here, and da already does support charcodes stored in variables, or its just a bug with the dev versions of da, but I have tried all three forms of the [LOAD_CHARCODE] triggers, charcodes with spaces, charcodes without spaces, vanilla codes, loader codes, partial codes, and still nothing. I could really use this since BEP is too locked up. there's no dynamic variables, triggers, or settings. once the settings are loaded, eveything is locked in place, set to static values. It takes forever to load games. I would like a better way. Sby suggested charcodes, which could work, but i need variables. i mean i could write 151+ lines of {"set":{"da.charcode.load":"superbellysize:<number>"}, "style":"HimAlt3"}, but that would be a nightmare.
Hi Deltavoid ,
There has already been a discussion around the [LOAD_CHARCODE] triggers and the limitations of each since I've made some propositions myself back in 2016. I think it was in this thread but cannot remember. Also, I've used theses triggers a lot so you may want to have a look at my dialogues in my bundle to see if you find something that suits your needs. Or maybe I've just not understood what you need since it's been a long time away from SDT coding for me.