Ok, you need to convert the textures into resorep's file format to be able use them in game, using photoshop for instance. Once that's done they all work, for me at least, in dx11. One thing I never mentioned is that 2013 needs to be hooked as 32bit in resorep. What turned out to be causing the problem with tpf extractor?
This is a screenshot of how it looks currently in game, at the moment.
View attachment 65330 View attachment 65331
It's a combination of 2 mods, the top is Vergil's ripped and torn, and the pants are from TR Ultimate, no clue who made it, as the file I downloaded didn't have a read me file included, or I lost it. But it definitely works!
Since you seem to be trying really hard to get this to work, I'll send you a private message to hopefully get you all sorted out.
I would love to just simply post the files here, so everyone could just try this out, but I had a bit of a run in with Vergil years ago, (around the time the tpf extractor came out) that was totally my fault, and do NOT wish to cause the same kind of reaction ever again!