Streets of Girls: Fully AI powered beat em up walktrhoughs (1 Viewer)

slayer

Master of this Domain
Joined
Mar 8, 2017
Setting: The Dark Art Gallery

The air inside the art gallery feels heavy, as if the abstract paintings on the walls are breathing. Dim spotlights flicker over strange sculptures, casting long, twisted shadows across the marble floor. The atmosphere is thick with quiet whispers and the occasional giggle, unaware of the chaos about to unfold. The player steps inside, the sound of footsteps echoing through the vast halls, ready to face a gauntlet of adversaries.



First Encounter: Karen and Lily

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Idle Actions: Karen leans confidently against a cracked stone statue, arms crossed beneath her ample chest, her blue hair spilling over her shoulders. Her leather outfit creaks as she shifts her weight, casting a disdainful glance at the various art pieces. She sneers, her painted lips curling in disgust. A few feet away, Lily is skating lazily in circles, giggling with childish delight as her strawberry-red hair bounces with every turn. Her innocence contrasts sharply with Karen’s brooding presence.

Conversation Before Fight:

  • Karen: "This place is a joke. Typical men creating useless garbage. I’d burn it all if I could." She laughs bitterly.
  • Lily: "Hehe, maybe we can spray-paint the statues! Or push ‘em over! That’d be fun, right?" She twirls and laughs, not noticing the player's approach.
Fight: Karen is the first to notice the player’s presence, her cocky smirk twisting into a scowl. She pushes herself off the statue, cracking her knuckles menacingly as she steps forward. "You think you’re tough, huh? Let’s see if you can handle me," she growls before charging.

Her strength is formidable, but her movements are slow. Karen throws a heavy haymaker, her fist cutting through the air with a dull thud as it misses. The player dodges and counters with a swift kick to her side. Karen grunts but shrugs it off, throwing another punch. This time, the player catches her arm mid-swing and delivers a crushing knee to her gut. Karen stumbles back, her face twisting in agony as blood drips from the corner of her mouth.

"You... you bastard," Karen mutters, her voice laced with venom. Her confidence is gone, replaced by desperation. She lunges one last time, but the player sidesteps her easily and delivers a final blow—a vicious spinning roundhouse kick to her jaw. Karen's eyes widen in shock as her head snaps to the side, her body crumpling to the floor with a sickening thud. She lets out a weak gasp, her last breath fading as her body disintegrates into dark, swirling smoke. Her final expression is one of disbelief, as if she can’t comprehend her defeat. The player is rewarded with 600 points and 75 coins.

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Lily, who had been giggling in the background, finally realizes what just happened. Her laughter falters, and she skates toward the player hesitantly. "W-wait! I didn’t mean to... I was just playing!" she pleads, her voice trembling. But it’s too late. The player dodges her erratic movements with ease, and with a well-timed uppercut, Lily is sent flying backward. She crashes into a large, grotesque painting, the canvas ripping as her body slumps to the floor. Her breath hitches as she stares up in fear, realizing that she’s moments from death. "I didn’t… I didn’t…" she whispers before blinking out of existence, her body dissipating into a burst of colorful sparks. The player receives 250 points and 20 coins.

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Second Encounter: Steffany, Eve, and Elsa

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Idle Actions: Steffany, Eve, and Elsa are lounging near a strange, twisted metal sculpture that resembles a screaming face. Steffany adjusts her fishnets, her tall, thin frame slouched against the cold steel. Eve, barely showing her pregnancy bump, is laughing as she leans into Steffany’s shoulder, while Elsa stands a few feet away, stretching her long legs in a slow, sensual dance-like motion. Her thin, pale frame moves with unnatural grace, as if her body has no bones.

Conversation Before Fight:

  • Steffany: "Look at that idiot coming this way. Wanna mess them up before we hit the club?" She chuckles, flipping her long hair behind her shoulder.
  • Eve: "I bet they won’t even see it coming." She smirks, licking her lips.
  • Elsa: "Let’s make it quick, I have a yoga class in an hour." She giggles, bending backward in a perfect arch.
Fight: Steffany strikes first, her movements erratic but fast. She swings her fists wildly, more intent on showing off than landing real hits. The player ducks beneath one of her sloppy punches and lands a solid blow to her stomach. She doubles over, gasping for air, but tries to laugh it off. "N-nice... hit, but you’ll... have to do better than that..." she wheezes. The player doesn’t give her the chance to recover, delivering a swift kick to her head. Steffany's neck snaps back with a sickening crack, her eyes going wide with terror. She stumbles backward, clutching her throat, her breathing growing labored. "No... this can’t be happening..." she whispers in disbelief before collapsing to the floor. Her body flickers, then evaporates into a burst of neon light, leaving behind 350 points and 30 coins.

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Eve, despite her pregnancy, rushes in with surprising speed. Her kicks are fast, but lack the power to do serious damage. She spins around, trying to land a high kick, but the player grabs her leg mid-swing and sweeps her other leg from under her. Eve crashes to the ground, gasping in shock. She looks up at the player, fear flooding her eyes. "W-wait... I have a baby..." she pleads, tears forming in the corners of her eyes. The player hesitates for a split second, but Eve takes advantage, scrambling to her feet and attempting another kick. The player swiftly counters with a devastating punch to her ribs. Eve lets out a choked sob, clutching her belly as she collapses. Her body crumbles into pink smoke, her final expression one of regret and sorrow. The player is awarded 400 points and 50 coins.

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Elsa watches her comrades fall with an amused smile. "Well, I guess it’s my turn," she says, her Swedish accent thick as she gracefully moves into a fighting stance. She moves with inhuman flexibility, twisting and contorting her body as she dodges the player’s strikes. Her long legs snap forward in a series of quick kicks, but the player deflects each one. With a quick feint, the player tricks Elsa into overextending, then delivers a crushing elbow to her chest. Elsa gasps, her hands flying to her chest as she staggers backward. Her cocky grin falters, and panic sets in as she realizes she’s no match for the player. "No... this wasn’t supposed to happen..." she whispers, her voice shaky. The player finishes her with a spinning kick to the head, sending her spiraling into a nearby sculpture. Elsa’s body twists unnaturally as she crumples to the ground, her once graceful movements now reduced to twitching spasms. She lets out one final, despairing sigh before her body disintegrates into sparkling dust. The player receives 500 points and 60 coins.

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Third Encounter: Summer & Natalie

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Idle Actions: In the far corner of the gallery, Summer and Natalie are lost in their own world. Summer, her gothic appearance striking against the brightly colored art, has Natalie pressed against a wall, their lips locked in a passionate kiss. Natalie’s fingers curl into Summer’s dress as they make out, completely oblivious to the violence around them.

Conversation Before Fight:

  • Summer: "Mmm... can’t we just stay here forever, Natalie?" She whispers between kisses.
  • Natalie: "I’d like that... but we’ve got company." She smirks, her eyes flicking toward the player.
Fight: Summer pulls away from Natalie with a wicked grin. "I’ll take care of this. Wait for me," she says, stepping toward the player. Her movements are fluid and confident as she throws a series of rapid punches, but the player blocks each one with ease. The fight intensifies as Summer’s strikes grow more desperate. "You’re... not supposed to be this strong..." she gasps, her breath coming in ragged bursts. The player counters with a brutal kick to her ribs, sending her crashing to the floor. Summer clutches her side, her face twisted in pain and disbelief. "Natalie... I..." she chokes, her voice barely a whisper. As her vision fades, her body dissolves into a black mist, leaving behind 700 points and 80 coins.

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Natalie, seeing her lover fall, screams in fury and rushes at the player. Her attacks are wild and fueled by rage, but they lack precision. The player dodges effortlessly before delivering a devastating punch to her stomach. Natalie gasps, doubling over as blood drips from her mouth. She stares at the player with wide, terrified eyes, realizing too late that she’s met her match. "No... Summer..." she whispers before collapsing. Her body flickers, then bursts into violet light. The player continues to watch as Natalie’s body dissolves into violet light, the glow slowly fading into nothingness. Her last whisper of Summer's name hangs in the air before it too vanishes. The player is awarded 500 points and 60 coins for the brutal display.

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Fourth Encounter: Lilith and Mist

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Idle Actions: Lilith stands guard in front of Mist, her large frame a wall of protection. She cracks her knuckles menacingly, her buck teeth flashing with a wicked grin. The redhead's eyes flicker with a fierce loyalty as she watches over the shy Mist, who is nervously fiddling with her glasses, occasionally peeking out from behind Lilith. Mist’s timid posture contrasts sharply with Lilith’s towering confidence. She’s glancing at the player occasionally, clearly infatuated but terrified, her pale cheeks blushing every time she thinks the player looks her way.

Conversation Before Fight:

  • Lilith: "Stay behind me, Mist. You don’t have to worry about a thing. No one’s getting past me." Her voice is thick with arrogance.
  • Mist: "O-okay… but, I just… I kinda like them…" She whispers, her words barely audible as she stares at the player dreamily.
Lilith’s eyes narrow. "Forget it, Mist. I’m ending this." She steps forward, leaving Mist trembling in the shadows.

Fight: Lilith’s kickboxing skills become apparent immediately as she opens with a series of precise, powerful kicks aimed at the player’s midsection. Her movements, though slow, carry the weight of a freight train. Each strike has the potential to break bones, but the player manages to dodge just in time. A swift counter lands a solid hit to Lilith’s knee, causing her to stumble briefly, but she recovers quickly, her grin only widening.

"You think you’re tough? Let’s see you handle this!" she snarls, launching a brutal roundhouse kick. But the player anticipates it, ducking under the blow and retaliating with a crushing elbow to her jaw. Lilith’s head snaps to the side, her eyes wide with shock. She spits out blood, her bravado fading as the pain sets in. "No… I’m supposed to be stronger than this," she gasps, her voice trembling. The player delivers the final blow—an uppercut that sends her crashing into a nearby sculpture. Her large frame slumps against the base, her body twitching before she disintegrates into a thick, black cloud of smoke, disappearing without a trace. 700 points and 90 coins are awarded for the fight.

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Mist, now left defenseless, stares at the player with wide, tear-filled eyes. She steps forward hesitantly, wringing her hands nervously. "P-please… don’t hurt me. I didn’t want any of this," she stammers, her voice shaky. But before she can plead further, the player charges, ending the fight swiftly. A single punch to the gut causes Mist to double over, gasping for breath. She crumples to the floor, clutching her stomach in pain, her glasses falling off and shattering on the marble beneath her. "I… just wanted to… be with you," she whispers weakly before fading away into a misty haze. The player is rewarded with 200 points and 15 coins.

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Fifth Encounter: Deborah

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Idle Actions:
Deborah is sitting seductively on a velvet-covered bench near a massive abstract painting, her fingers trailing along her hourglass curves. Her red lips curl into a seductive smile as she watches the player approach. Her glasses gleam under the dim light, and she crosses her legs slowly, her movements practiced and deliberate.

Conversation Before Fight:

  • Deborah: "Mmm, I’ve been watching you, sweetheart." Her voice is low, dripping with honeyed temptation. She uncrosses her legs and stands, swaying her hips as she moves closer. "You don’t have to fight me, you know. We could… do something else instead." She licks her lips, her eyes filled with lust.
Fight: Deborah doesn’t attack immediately, instead trying to seduce the player. She steps closer, her hand trailing down the player’s chest, her breath hot against their neck. But the player, unfazed, pushes her back. Deborah’s seductive smirk falters as she realizes her charm isn’t working. "You really want to do this?" she asks, her voice taking on a more dangerous tone.

Her fighting style is unorthodox, using her agility and seduction to try and catch the player off guard. She swings her hips as she dodges attacks, attempting to distract with her sultry movements. But the player is too fast, landing a powerful punch to her midsection. Deborah gasps, doubling over in pain. "No… you can’t… hurt someone as beautiful as me," she groans, her eyes wide with disbelief.

A spinning kick sends her flying into a marble column, her body hitting it with a sickening crunch. She slides to the floor, blood trickling from the corner of her mouth. "You’ll regret… this..." she whispers weakly before blinking out of existence, her body dissolving into glittering dust. The player is awarded 450 points and 60 coins.

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Final Encounter: Yuki and Lilith

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Idle Actions: In the largest gallery room, Yuki sits on an ornate chair, her green hair covering half her face, a wicked grin playing across her lips. Lilith stands beside her, silent and still, her posture rigid like a loyal bodyguard. The room is filled with eerie paintings of faceless figures, and the air is thick with tension.

Conversation Before Fight:

  • Yuki: "So, you’ve made it this far." Her voice is calm, but there’s an underlying threat in her tone. She leans forward, resting her chin on her hand. "I suppose I should be impressed, but I’m not. You’re just another pest for me to crush."
  • Lilith: "I’ll handle this, Yuki." Her voice is cold, devoid of emotion.
Fight: Lilith moves first, her attacks quick and precise, aiming to disarm the player. Her strength is formidable, each strike hitting with brutal force, but the player blocks and counters with a well-placed kick to her ribs. Lilith staggers back, her eyes narrowing in frustration. She charges again, but the player dodges and lands a powerful punch to her jaw, sending her crashing to the floor.

Lilith struggles to stand, blood dripping from her mouth. "No… Mist… I can’t fail you…" she whispers, but her strength is gone. With one final blow, the player ends her, sending her body flying into a nearby sculpture. Lilith’s body blinks out of existence, leaving only a faint afterimage before disappearing completely. The player receives 800 points and 90 coins.

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Yuki stands slowly, her grin widening. "Well, I suppose I’ll have to deal with you myself," she says, her voice calm yet filled with malice. Her movements are slower, but her sheer power makes every attack deadly. She swings her fists with brutal force, each blow capable of shattering bones. But the player’s agility proves too much for her.

The fight is long and grueling, each hit weakening Yuki more and more. Finally, with a crushing knee to her stomach, Yuki falls to her knees, gasping for air. "No… this… can’t be happening," she mutters, her voice filled with disbelief. The player delivers a final, brutal kick to her face, sending her sprawling across the floor. Yuki lets out a final, pained breath as her body disintegrates into swirling green mist, leaving behind only silence.

The player is awarded 1,500 points, 150 coins, and the victory over the gallery.

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End of Level Score:

  • Total Points: 6,500
  • Total Coins: 600
 

jettmanas

Master of this Domain
Joined
Feb 15, 2020
Wow- Another one. :smile:
Karen & Lilith look nice. :cool: Lilith appears a 2nd time at the end- by accident? :wink:

Poor Mist- denied by the hero. :frown: And Deborah!
Not a fan of Eve (again), but the poor couple- :wat: And great end w/Yuki. 🤩
 

slayer

Master of this Domain
Joined
Mar 8, 2017
Beat 'Em Up Level Walkthrough: Abandoned Warehouse Showdown

The player steps into the dim, decaying remains of an old warehouse. Its walls are lined with rusted metal, creaky crates, and flickering overhead lights. It smells of mildew and dust, and ominous whispers seem to echo from every shadow. The atmosphere is tense, and the player knows they are about to face a series of brutal battles.


Room 1: Warehouse Entrance - Karen


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Idle Actions and Conversation:
Karen leans casually against a stack of crates, filing her nails. Her leather outfit clings to her stocky frame as she glances up with an unimpressed look. "Another one?" she sneers. "These weaklings just don’t learn." She tosses the nail file aside, ready for a fight.

Fight:
Karen (HP: High) charges the player with her massive frame, her powerful punches rattling the air. "Come on, hit me!" she taunts, swinging wildly. Despite her brute strength, she is slow, and the player easily dodges her attacks. The player lands a flurry of punches to her midsection, staggering her. "You... think you’re tough?" she gasps, doubling over. With one final uppercut, Karen is launched into the air and crashes into the crates behind her. Her body glows red, then suddenly explodes into dark energy, leaving nothing behind but a faint echo of her voice. "Impossible..."

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Score: 500 points
Loot: Black Leather Gloves (+5 Defense)



Room 2: Rusted Shelves - Mist and Lilith


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Idle Actions and Conversation:
Lilith stands protectively in front of Mist, who clutches her glasses nervously. Mist fidgets, biting her lip. "I... I don’t want to fight them," she mutters softly.
Lilith laughs, her big frame casting a shadow over Mist. "Don’t worry, I’ll handle this. You’re not touching Mist," she declares, cracking her knuckles and giving the player a deadly glare.

Fight:
Lilith (HP: High) steps forward first, throwing a powerful roundhouse kick. "You think you’re strong? Try me!" she shouts. Her brute strength matches her confidence, but the player counters each attack with well-timed dodges and jabs. A series of critical hits send Lilith stumbling back. "I’m not... done yet!" she roars, but with a swift punch to the gut, her body glows and slowly disintegrates into dark ash, scattering in the wind. "No!" she yells as her form fades away.

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Mist (HP: Low) stares in horror. "Please... I don’t want to fight," she pleads, backing away. Her attacks are weak and hesitant, barely making contact. The player delivers a quick kick to her side, sending her sprawling to the ground. "I didn’t... want this..." she whispers as she vanishes into thin air, blinking out of existence, leaving behind her Cracked Glasses (+10 Magic Resistance).

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Score: 1200 points
Loot: Cracked Glasses, Knuckle Wraps (+10 Strength)



Room 3: A Dark Corner - Summer and Natalie


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Idle Actions and Conversation:
In the shadows, Summer and Natalie are locked in a passionate embrace, unaware of the player's approach. "I love you," Natalie whispers as she leans in for another kiss. Summer smiles, her eyes half-closed. "Nobody can tear us apart. Not even them," she murmurs.

Fight:
When the player arrives, Natalie (HP: Medium) leaps to her feet. "You’re interrupting us!" she growls, launching a series of quick kicks at the player. Her speed is impressive, but the player blocks and counters with a powerful punch, sending her crashing into the wall. Natalie’s body crumples, and she gasps. "I... wanted more time..." she whimpers before blinking away into a mist of pink light.

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Summer (HP: Medium) watches in horror. "How dare you!" she screams, charging in with furious punches. The player sidesteps her assault, landing a devastating blow to her ribs. Summer falls to her knees, coughing up blood. "We were supposed to be together forever..." she says weakly before her body disintegrates into a shimmering cloud of blue sparks, leaving behind a Gold Bracelet (+15 Speed).

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Score: 2300 points
Loot: Gold Bracelet



Room 4: The Storage Area - Laura and Deborah


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Idle Actions and Conversation:
Laura is scribbling on the floor with charcoal, creating frantic sketches of the warehouse. "This place is a masterpiece," she giggles to herself.
Deborah, leaning against the wall, eyes the player seductively. "Why don’t you stop for a moment? I can be... very persuasive," she says, running a finger across her red lips.

Fight:
Laura (HP: Medium) is first to strike, hurling her charcoal at the player as a distraction. "You’ll never understand art!" she yells, launching into a flurry of kicks and punches. The player dodges and counters, landing a sharp kick to her chest. Laura stumbles back, clutching her heart. "I... wasn’t finished..." she mumbles before collapsing. Her body shatters into tiny fragments of her artwork, scattered across the floor.

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Deborah (HP: Medium) saunters forward, trying to catch the player off guard with a sultry smile. "Don’t you want me?" she coos. But when the player ignores her advances, she becomes enraged. "Fine! I’ll kill you instead!" she shrieks, launching a series of quick, agile punches. The player ducks and delivers a powerful blow to her stomach. Deborah gasps, clutching her abdomen as her body explodes into a cloud of glittering pink dust. "You could have had me..." her voice echoes.

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Score: 3600 points
Loot: Red Scarf (+10 Charm)



Room 5: Roller Derby Pit - Lily


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Idle Actions and Conversation:
Lily rolls around the cracked concrete floor on her roller skates, giggling to herself. "This is so much fun!" she says, spinning in circles.

Fight:
Lily (HP: Low) is fast on her skates, but her attacks are weak. "Catch me if you can!" she laughs, zipping around the room. The player quickly cuts her off, landing a solid punch that sends her crashing to the floor. "No fair..." she whimpers before blinking away in a flash of pink light, leaving behind her Skate Wheels (+5 Speed).

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Score: 4100 points
Loot: Skate Wheels



Room 6: The Rusty Catwalk - Steffany, Eve, and Elsa


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Idle Actions and Conversation:
Steffany leans over the railing, laughing loudly. "This place is such a dump, but the party’s just getting started!"
Eve stands nearby, her hand resting on her pregnant belly. "Don’t worry, kid. Mommy’s gonna win this one," she jokes.
Elsa is balancing on one leg, her flexibility on full display. "This is gonna be fun," she says with a grin.

Fight:
Steffany (HP: Low) charges first, her attacks clumsy and uncoordinated. "Let’s dance!" she yells, but the player easily counters her with a quick uppercut. Steffany’s body shimmers before exploding into colorful confetti. "What a party..." she sighs as she disappears.

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Eve (HP: Low) is next, trying to land slow but heavy punches. "You won’t hit a pregnant woman, will you?" she jokes, but the player swiftly knocks her back with a kick. Eve stumbles, clutching her belly. "Guess this is the end..." she says before blinking away in a flash of light.

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Elsa (HP: Low) is incredibly fast and agile, dodging the player’s attacks. "You can’t touch me!" she taunts, performing acrobatic flips. But the player catches her mid-air with a powerful strike, sending her crashing to the ground. Elsa’s body crumbles into a fine dust. "So... graceful..." she whispers as she vanishes.

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Score: 5400 points
Loot: Party Hat (+5 Charisma)



Room 7: Yuki and Sandy - The Final Showdown


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Idle Actions and Conversation:
At the far end of the warehouse, the player reaches a towering throne made of old metal crates. Yuki, the gothic lolita queen, sits on top, her green hair flowing like a dark waterfall. Sandy stands guard, nervous but determined.

  • "You’ve made it this far, but this is where your journey ends," Yuki says with a sly smile.
  • Sandy glances at Yuki, unsure. "I’ll protect you... I promise," she mutters.
Fight:
Sandy (HP: High) charges first, her strong, athletic body moving with surprising speed. "You won’t beat us!" she cries, landing a few solid punches. The player fights back with a series of kicks and jabs, wearing hers her punches and responds with a strong uppercut that knocks her back. Eve staggers and clutches her belly protectively as a faint green glow surrounds her. "It was just a joke..." she murmurs before disintegrating into a cloud of smoke that spirals into the ceiling.

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Elsa (HP: Low) is agile and flexible, using her long legs for wide kicks that keep the player at a distance. "Let’s dance!" she calls out, performing a series of elegant spins and strikes. The player dodges and catches one of her legs mid-kick, flipping her to the ground. Elsa rolls with the fall, attempting to rise, but her body begins to shimmer and gradually dissipates into a gust of silver dust. "Such grace... lost to you," her voice lingers in the air.

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Score: 5800 points
Loot: Elsa's Leg Warmers (+5 Agility), Eve's Bracelet (+10 Charm), Steffany's Party Hat (+5 Luck)



Room 7: The Office - Deborah

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Idle Actions and Conversation:
Deborah sits at an old desk, playing with a strand of her blonde hair while inspecting herself in a cracked mirror. She notices the player and immediately adopts a sultry pose, leaning forward to show off her cleavage.

  • "Well, well, well," she purrs. "Aren’t you just a sight for sore eyes? How about you come closer, and we can skip the whole fighting part? I promise, I don’t bite... much."
Fight:
Deborah (HP: Medium) tries to seduce the player, using her body language and flirtatious tactics to distract. "Don’t be shy, darling," she whispers, leaning in to caress the player’s cheek before attempting to strike. Her blows are swift and come from unexpected angles, catching the player off guard. Despite her efforts, the player manages to dodge and deliver a crushing series of hits to her midsection. Deborah reels back, clutching her chest, her sultry demeanor replaced with a pained gasp. Her body begins to glow with a golden light before breaking apart into delicate petals that scatter across the floor.

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Score: 6500 points
Loot: Deborah's Perfume Bottle (+5 Luck, +5 Charm)



Room 8: Upper Storage Platforms - Summer and Natalie

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Idle Actions and Conversation:
Summer and Natalie are standing on opposite sides of the platform, engaged in a heated argument.

  • "You’re being too soft, Summer!" Natalie shouts, pacing back and forth. "We need to be ruthless!"
  • "And what if I don’t want to be ruthless?" Summer retorts, her fists clenched. "Not everyone deserves it."
    They notice the player entering the area. "Well, look who’s here to settle the score," Natalie sneers.
Fight:
Natalie (HP: Medium) is the first to engage, attacking with a series of aggressive kicks and punches. "I’ll show you how it’s done!" she yells, pushing the player back. Her strikes are fast and furious, but the player uses precise counters to land a solid blow to her jaw, sending her crashing into a stack of crates. Her body flickers and then disintegrates into a swirl of dark energy, leaving a faint trail of ashes. "You... can’t win..." her voice fades away.

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Summer (HP: High) follows up, charging at the player with relentless punches and kicks. Her eyes are filled with determination as she shouts, "You don’t know what you’re dealing with!" The player blocks and then lands a powerful strike to her gut, causing Summer to stagger. As the fight continues, she becomes more desperate, her strikes more reckless. The player finishes her with a powerful roundhouse kick that sends her off the platform. As she falls, her body bursts into a shower of glowing leaves that scatter through the air.

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Score: 8200 points
Loot: Natalie's Wrist Wraps (+10 Strength), Summer’s Activist Bandana (+5 Defense)



Room 9: Storage Vault - Victoria and Sophia

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Idle Actions and Conversation
:
Victoria is crouched near the vault, wearing a set of furry ears and a tail, counting a pile of coins. Sophia is taking pictures of the warehouse interior, adjusting her camera’s settings.

  • "Why are you so obsessed with money?" Sophia asks with a raised brow.
  • "Why not?" Victoria snaps back. "I’ll have all the loot I want, and no one can stop me!"
    They notice the player approaching.
  • "Great, more trouble," Victoria growls, slipping on her furry gloves.
  • "This is gonna make a great action shot," Sophia says with a smirk, clicking a photo of the player.
Fight:
Victoria (HP: Medium) leaps forward, clawing and scratching like a feral cat. "Don’t mess with a real fighter!" she hisses, but the player deflects her attacks and delivers a powerful knee to her midsection. Victoria stumbles, her form flickering before collapsing into a heap of golden coins that scatter across the floor. "No... my treasure..." her voice echoes as she vanishes.

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Sophia (HP: Medium) tries to keep her distance, snapping photos and using the camera’s flash to disorient the player. "Say cheese!" she taunts, but the player closes the distance and delivers a crushing elbow strike to her shoulder. Sophia’s camera falls from her hands, and her body begins to shimmer like a fading photograph. "I... didn’t get the shot..." she whispers as she disappears into a flash of light.

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Score: 9500 points
Loot: Victoria's Furry Ears (+5 Charm), Sophia's Camera (+5 Speed)



Final Room: The Boss Arena - Yuki and Lilith

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Idle Actions and Conversation:
The player steps into the final chamber, a massive open space lined with rusted steel beams and broken windows. Lilith stands at the far end, her dark hair swaying in the breeze. Beside her, Yuki, the final boss, rests on a throne made of scrap metal, her green hair cascading down her shoulders. She rises slowly, a smirk on her face.

  • "I’ve been expecting you," Yuki says confidently. "I hope you didn’t break too much on your way here."
  • "He won’t get past us, Yuki," Lilith says firmly. "We’ll take him down together."
Fight:
Lilith (HP: High) engages first, moving swiftly with a series of well-executed martial arts moves. Her agility and strength make her a formidable opponent. She delivers a barrage of punches and kicks, trying to overwhelm the player. The player counters with a devastating combo that sends her crashing to the ground. Lilith tries to stand, but her body flickers and then disintegrates into a glowing mist, her eyes never leaving Yuki’s. "Yuki... don’t lose..." she says as she fades away.

LILITH.gif


Yuki (HP: Very High) is the final boss, and her strength is immense. She fights with a relentless onslaught of heavy punches, her attacks sending shockwaves through the ground. "You think you’re strong?" she growls, her green hair flying wildly as she swings at the player. The player dodges and counters, chipping away at her health. As Yuki’s health drops, she becomes enraged, her movements becoming more erratic and powerful. The player delivers a final, crushing blow to her chest, sending her sprawling back.

YUKI.gif


Yuki’s body begins to glow with a deep crimson light, and she falls to her knees. "I... I won’t accept this..." she whispers. Her form begins to break apart, disintegrating into swirling red petals that scatter into the air.

Score: 15000 points
Loot: Yuki's Gothic Dress (+15 Defense), Lilith's Martial Arts Belt (+10 Strength)



End of Level Bonus: 5000 Points
Total Score: 20000 points


The player stands victorious in the empty warehouse, surrounded by the remnants of their defeated foes. The level fades to black, and a "Level Complete" screen appears, displaying the total score and acquired loot.
 

jettmanas

Master of this Domain
Joined
Feb 15, 2020
Great job w/aother setting, & some new looks for them.
No need for repeating characters, imo. But your call. :smile:

Not a fan of Eve (pregnant) or Steffany (partial nudity).
But usual favs are Karen, Deb, Lil & Yuki. :cool:
 

WHOOPASS447

Casual Client
Joined
Dec 6, 2022
Beat 'Em Up Level Walkthrough: Abandoned Warehouse Showdown

The player steps into the dim, decaying remains of an old warehouse. Its walls are lined with rusted metal, creaky crates, and flickering overhead lights. It smells of mildew and dust, and ominous whispers seem to echo from every shadow. The atmosphere is tense, and the player knows they are about to face a series of brutal battles.



Room 1: Warehouse Entrance - Karen


View attachment 160004

Idle Actions and Conversation:
Karen leans casually against a stack of crates, filing her nails. Her leather outfit clings to her stocky frame as she glances up with an unimpressed look. "Another one?" she sneers. "These weaklings just don’t learn." She tosses the nail file aside, ready for a fight.

Fight:
Karen (HP: High) charges the player with her massive frame, her powerful punches rattling the air. "Come on, hit me!" she taunts, swinging wildly. Despite her brute strength, she is slow, and the player easily dodges her attacks. The player lands a flurry of punches to her midsection, staggering her. "You... think you’re tough?" she gasps, doubling over. With one final uppercut, Karen is launched into the air and crashes into the crates behind her. Her body glows red, then suddenly explodes into dark energy, leaving nothing behind but a faint echo of her voice. "Impossible..."

View attachment 160020

Score: 500 points
Loot: Black Leather Gloves (+5 Defense)




Room 2: Rusted Shelves - Mist and Lilith


View attachment 160010
View attachment 160011


Idle Actions and Conversation:
Lilith stands protectively in front of Mist, who clutches her glasses nervously. Mist fidgets, biting her lip. "I... I don’t want to fight them," she mutters softly.
Lilith laughs, her big frame casting a shadow over Mist. "Don’t worry, I’ll handle this. You’re not touching Mist," she declares, cracking her knuckles and giving the player a deadly glare.

Fight:
Lilith (HP: High) steps forward first, throwing a powerful roundhouse kick. "You think you’re strong? Try me!" she shouts. Her brute strength matches her confidence, but the player counters each attack with well-timed dodges and jabs. A series of critical hits send Lilith stumbling back. "I’m not... done yet!" she roars, but with a swift punch to the gut, her body glows and slowly disintegrates into dark ash, scattering in the wind. "No!" she yells as her form fades away.

View attachment 160022

Mist (HP: Low) stares in horror. "Please... I don’t want to fight," she pleads, backing away. Her attacks are weak and hesitant, barely making contact. The player delivers a quick kick to her side, sending her sprawling to the ground. "I didn’t... want this..." she whispers as she vanishes into thin air, blinking out of existence, leaving behind her Cracked Glasses (+10 Magic Resistance).

View attachment 160024

Score: 1200 points
Loot: Cracked Glasses, Knuckle Wraps (+10 Strength)




Room 3: A Dark Corner - Summer and Natalie


View attachment 160006
View attachment 160005

Idle Actions and Conversation:
In the shadows, Summer and Natalie are locked in a passionate embrace, unaware of the player's approach. "I love you," Natalie whispers as she leans in for another kiss. Summer smiles, her eyes half-closed. "Nobody can tear us apart. Not even them," she murmurs.

Fight:
When the player arrives, Natalie (HP: Medium) leaps to her feet. "You’re interrupting us!" she growls, launching a series of quick kicks at the player. Her speed is impressive, but the player blocks and counters with a powerful punch, sending her crashing into the wall. Natalie’s body crumples, and she gasps. "I... wanted more time..." she whimpers before blinking away into a mist of pink light.

View attachment 160025

Summer (HP: Medium) watches in horror. "How dare you!" she screams, charging in with furious punches. The player sidesteps her assault, landing a devastating blow to her ribs. Summer falls to her knees, coughing up blood. "We were supposed to be together forever..." she says weakly before her body disintegrates into a shimmering cloud of blue sparks, leaving behind a Gold Bracelet (+15 Speed).

View attachment 160029

Score: 2300 points
Loot: Gold Bracelet




Room 4: The Storage Area - Laura and Deborah


View attachment 160007

View attachment 160008

Idle Actions and Conversation:
Laura is scribbling on the floor with charcoal, creating frantic sketches of the warehouse. "This place is a masterpiece," she giggles to herself.
Deborah, leaning against the wall, eyes the player seductively. "Why don’t you stop for a moment? I can be... very persuasive," she says, running a finger across her red lips.

Fight:
Laura (HP: Medium) is first to strike, hurling her charcoal at the player as a distraction. "You’ll never understand art!" she yells, launching into a flurry of kicks and punches. The player dodges and counters, landing a sharp kick to her chest. Laura stumbles back, clutching her heart. "I... wasn’t finished..." she mumbles before collapsing. Her body shatters into tiny fragments of her artwork, scattered across the floor.

View attachment 160021

Deborah (HP: Medium) saunters forward, trying to catch the player off guard with a sultry smile. "Don’t you want me?" she coos. But when the player ignores her advances, she becomes enraged. "Fine! I’ll kill you instead!" she shrieks, launching a series of quick, agile punches. The player ducks and delivers a powerful blow to her stomach. Deborah gasps, clutching her abdomen as her body explodes into a cloud of glittering pink dust. "You could have had me..." her voice echoes.

View attachment 160014

Score: 3600 points
Loot: Red Scarf (+10 Charm)




Room 5: Roller Derby Pit - Lily


View attachment 160002

Idle Actions and Conversation:
Lily rolls around the cracked concrete floor on her roller skates, giggling to herself. "This is so much fun!" she says, spinning in circles.

Fight:
Lily (HP: Low) is fast on her skates, but her attacks are weak. "Catch me if you can!" she laughs, zipping around the room. The player quickly cuts her off, landing a solid punch that sends her crashing to the floor. "No fair..." she whimpers before blinking away in a flash of pink light, leaving behind her Skate Wheels (+5 Speed).

View attachment 160023

Score: 4100 points
Loot: Skate Wheels




Room 6: The Rusty Catwalk - Steffany, Eve, and Elsa


View attachment 160003
View attachment 160015
View attachment 160012


Idle Actions and Conversation:
Steffany leans over the railing, laughing loudly. "This place is such a dump, but the party’s just getting started!"
Eve stands nearby, her hand resting on her pregnant belly. "Don’t worry, kid. Mommy’s gonna win this one," she jokes.
Elsa is balancing on one leg, her flexibility on full display. "This is gonna be fun," she says with a grin.

Fight:
Steffany (HP: Low) charges first, her attacks clumsy and uncoordinated. "Let’s dance!" she yells, but the player easily counters her with a quick uppercut. Steffany’s body shimmers before exploding into colorful confetti. "What a party..." she sighs as she disappears.

View attachment 160028

Eve (HP: Low) is next, trying to land slow but heavy punches. "You won’t hit a pregnant woman, will you?" she jokes, but the player swiftly knocks her back with a kick. Eve stumbles, clutching her belly. "Guess this is the end..." she says before blinking away in a flash of light.

View attachment 160019

Elsa (HP: Low) is incredibly fast and agile, dodging the player’s attacks. "You can’t touch me!" she taunts, performing acrobatic flips. But the player catches her mid-air with a powerful strike, sending her crashing to the ground. Elsa’s body crumbles into a fine dust. "So... graceful..." she whispers as she vanishes.

View attachment 160016

Score: 5400 points
Loot: Party Hat (+5 Charisma)




Room 7: Yuki and Sandy - The Final Showdown


View attachment 160013
View attachment 160009

Idle Actions and Conversation:
At the far end of the warehouse, the player reaches a towering throne made of old metal crates. Yuki, the gothic lolita queen, sits on top, her green hair flowing like a dark waterfall. Sandy stands guard, nervous but determined.

  • "You’ve made it this far, but this is where your journey ends," Yuki says with a sly smile.
  • Sandy glances at Yuki, unsure. "I’ll protect you... I promise," she mutters.
Fight:
Sandy (HP: High) charges first, her strong, athletic body moving with surprising speed. "You won’t beat us!" she cries, landing a few solid punches. The player fights back with a series of kicks and jabs, wearing hers her punches and responds with a strong uppercut that knocks her back. Eve staggers and clutches her belly protectively as a faint green glow surrounds her. "It was just a joke..." she murmurs before disintegrating into a cloud of smoke that spirals into the ceiling.

View attachment 160026

Elsa (HP: Low) is agile and flexible, using her long legs for wide kicks that keep the player at a distance. "Let’s dance!" she calls out, performing a series of elegant spins and strikes. The player dodges and catches one of her legs mid-kick, flipping her to the ground. Elsa rolls with the fall, attempting to rise, but her body begins to shimmer and gradually dissipates into a gust of silver dust. "Such grace... lost to you," her voice lingers in the air.

View attachment 160016

Score: 5800 points
Loot: Elsa's Leg Warmers (+5 Agility), Eve's Bracelet (+10 Charm), Steffany's Party Hat (+5 Luck)




Room 7: The Office - Deborah

View attachment 160008

Idle Actions and Conversation:
Deborah sits at an old desk, playing with a strand of her blonde hair while inspecting herself in a cracked mirror. She notices the player and immediately adopts a sultry pose, leaning forward to show off her cleavage.

  • "Well, well, well," she purrs. "Aren’t you just a sight for sore eyes? How about you come closer, and we can skip the whole fighting part? I promise, I don’t bite... much."
Fight:
Deborah (HP: Medium) tries to seduce the player, using her body language and flirtatious tactics to distract. "Don’t be shy, darling," she whispers, leaning in to caress the player’s cheek before attempting to strike. Her blows are swift and come from unexpected angles, catching the player off guard. Despite her efforts, the player manages to dodge and deliver a crushing series of hits to her midsection. Deborah reels back, clutching her chest, her sultry demeanor replaced with a pained gasp. Her body begins to glow with a golden light before breaking apart into delicate petals that scatter across the floor.

View attachment 160014

Score: 6500 points
Loot: Deborah's Perfume Bottle (+5 Luck, +5 Charm)




Room 8: Upper Storage Platforms - Summer and Natalie

View attachment 160006
View attachment 160005

Idle Actions and Conversation:
Summer and Natalie are standing on opposite sides of the platform, engaged in a heated argument.

  • "You’re being too soft, Summer!" Natalie shouts, pacing back and forth. "We need to be ruthless!"
  • "And what if I don’t want to be ruthless?" Summer retorts, her fists clenched. "Not everyone deserves it."
    They notice the player entering the area. "Well, look who’s here to settle the score," Natalie sneers.
Fight:
Natalie (HP: Medium) is the first to engage, attacking with a series of aggressive kicks and punches. "I’ll show you how it’s done!" she yells, pushing the player back. Her strikes are fast and furious, but the player uses precise counters to land a solid blow to her jaw, sending her crashing into a stack of crates. Her body flickers and then disintegrates into a swirl of dark energy, leaving a faint trail of ashes. "You... can’t win..." her voice fades away.

View attachment 160025

Summer (HP: High) follows up, charging at the player with relentless punches and kicks. Her eyes are filled with determination as she shouts, "You don’t know what you’re dealing with!" The player blocks and then lands a powerful strike to her gut, causing Summer to stagger. As the fight continues, she becomes more desperate, her strikes more reckless. The player finishes her with a powerful roundhouse kick that sends her off the platform. As she falls, her body bursts into a shower of glowing leaves that scatter through the air.

View attachment 160029

Score: 8200 points
Loot: Natalie's Wrist Wraps (+10 Strength), Summer’s Activist Bandana (+5 Defense)




Room 9: Storage Vault - Victoria and Sophia

View attachment 160017
View attachment 160018

Idle Actions and Conversation
:
Victoria is crouched near the vault, wearing a set of furry ears and a tail, counting a pile of coins. Sophia is taking pictures of the warehouse interior, adjusting her camera’s settings.

  • "Why are you so obsessed with money?" Sophia asks with a raised brow.
  • "Why not?" Victoria snaps back. "I’ll have all the loot I want, and no one can stop me!"
    They notice the player approaching.
  • "Great, more trouble," Victoria growls, slipping on her furry gloves.
  • "This is gonna make a great action shot," Sophia says with a smirk, clicking a photo of the player.
Fight:
Victoria (HP: Medium) leaps forward, clawing and scratching like a feral cat. "Don’t mess with a real fighter!" she hisses, but the player deflects her attacks and delivers a powerful knee to her midsection. Victoria stumbles, her form flickering before collapsing into a heap of golden coins that scatter across the floor. "No... my treasure..." her voice echoes as she vanishes.

View attachment 160030

Sophia (HP: Medium) tries to keep her distance, snapping photos and using the camera’s flash to disorient the player. "Say cheese!" she taunts, but the player closes the distance and delivers a crushing elbow strike to her shoulder. Sophia’s camera falls from her hands, and her body begins to shimmer like a fading photograph. "I... didn’t get the shot..." she whispers as she disappears into a flash of light.

View attachment 160027

Score: 9500 points
Loot: Victoria's Furry Ears (+5 Charm), Sophia's Camera (+5 Speed)




Final Room: The Boss Arena - Yuki and Lilith

View attachment 160013
View attachment 160011

Idle Actions and Conversation:
The player steps into the final chamber, a massive open space lined with rusted steel beams and broken windows. Lilith stands at the far end, her dark hair swaying in the breeze. Beside her, Yuki, the final boss, rests on a throne made of scrap metal, her green hair cascading down her shoulders. She rises slowly, a smirk on her face.

  • "I’ve been expecting you," Yuki says confidently. "I hope you didn’t break too much on your way here."
  • "He won’t get past us, Yuki," Lilith says firmly. "We’ll take him down together."
Fight:
Lilith (HP: High) engages first, moving swiftly with a series of well-executed martial arts moves. Her agility and strength make her a formidable opponent. She delivers a barrage of punches and kicks, trying to overwhelm the player. The player counters with a devastating combo that sends her crashing to the ground. Lilith tries to stand, but her body flickers and then disintegrates into a glowing mist, her eyes never leaving Yuki’s. "Yuki... don’t lose..." she says as she fades away.

View attachment 160022

Yuki (HP: Very High) is the final boss, and her strength is immense. She fights with a relentless onslaught of heavy punches, her attacks sending shockwaves through the ground. "You think you’re strong?" she growls, her green hair flying wildly as she swings at the player. The player dodges and counters, chipping away at her health. As Yuki’s health drops, she becomes enraged, her movements becoming more erratic and powerful. The player delivers a final, crushing blow to her chest, sending her sprawling back.

View attachment 160031

Yuki’s body begins to glow with a deep crimson light, and she falls to her knees. "I... I won’t accept this..." she whispers. Her form begins to break apart, disintegrating into swirling red petals that scatter into the air.

Score: 15000 points
Loot: Yuki's Gothic Dress (+15 Defense), Lilith's Martial Arts Belt (+10 Strength)




End of Level Bonus: 5000 Points
Total Score: 20000 points


The player stands victorious in the empty warehouse, surrounded by the remnants of their defeated foes. The level fades to black, and a "Level Complete" screen appears, displaying the total score and acquired loot.
I won't lie, Karen is starting to grow on me hahaha
 

Verdegris

Casual Client
Joined
Aug 21, 2020
Karen often seems like the one who wants to be in a fight the most.
Which is a plus for me.
There are others whom I sorta feel bad for, like Mist.
But overall, fun to see the continued evolution of the series.
 

slayer

Master of this Domain
Joined
Mar 8, 2017
Karen often seems like the one who wants to be in a fight the most.
Which is a plus for me.
There are others whom I sorta feel bad for, like Mist.
But overall, fun to see the continued evolution of the series.
Thanks for your reply!
I try to satisfy different profiles, hence the variety of enemies. I hope you can enjoy the walkthroughs keeping what suits your tastes best.
 

Verdegris

Casual Client
Joined
Aug 21, 2020
Honestly it's got me thinking about tinkering around with something similar.
More of fantasy/sword and sorcery setting, think like classic Sega game Golden Axe or schlocky 80s-90s Conan Clones.
But that requires the spare time to learn these systems and use them...
 

slayer

Master of this Domain
Joined
Mar 8, 2017
Honestly it's got me thinking about tinkering around with something similar.
I'm very happy you find it inspiring! I'm looking forward to help however I can!

More of fantasy/sword and sorcery setting, think like classic Sega game Golden Axe or schlocky 80s-90s Conan Clones.
But that requires the spare time to learn these systems and use them...
Believe me, I know nothing about AI, and with simple prompts got these results (some extra fingers here and there, but they are enough for the task). I use this site:

If you need any help, please ask! It'd be greta to see the phenomenon rise.
 

Verdegris

Casual Client
Joined
Aug 21, 2020
When I get a day off (or at least a day with only one job) I'll give it a look.
Thank you for the link, and if you have any pointers or examples of how to structure the submission of prompts, I'm glad to read them.

If they turn out well, or at least good adjacent, I may commission someone to go in and clean up the occasional apocryphal Anne Boleyn finger and other wibbles
 

slayer

Master of this Domain
Joined
Mar 8, 2017
I have an alternative, even easier site:


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Seleect create, then pick "Realistic V2", the number of copies you want per process, then enter a promt. Click on "generate" and wait for the magic to happen:

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You can even remove the background (say, to make a sprite for a game):

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In order to use a face you already have, click on the icon left of the prompt box:


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Choose "Character Ref":

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And that's mostly it. At least what I know, which turned out useful results.

I'm looking forward to seeing other people sharing their beat em up stories as well!

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SGwpQzt.jpeg
 

slayer

Master of this Domain
Joined
Mar 8, 2017

Beat 'Em Up Level Walkthrough: "The Velvet Cage"


Setting:
The Velvet Cage is an opulent nightclub bathed in pulsating neon lights and shadowy corners. Bass-heavy music shakes the floor, as patrons of all types drink, dance, and argue amidst a haze of smoke. Shadows flicker over black leather booths, glowing bars, and the glint of sequins on the dance floor. As the player enters through the back entrance, the tension in the air becomes palpable. Fights are brewing, egos are clashing, and someone is watching from the shadows.

Section 1: The Lounge – Karen

The dimly lit lounge buzzes with low conversations and clinking glasses. Karen stands out immediately, her stocky frame commanding attention as she leans against the bar, a martini glass in hand. Her blue hair is perfectly styled, her leather-clad figure exuding dominance. She berates the male bartender with disdain, her voice sharp and condescending.

3-karen-png.158843

  • Karen’s Dialogue:
    • "Do I need to explain how to pour a drink properly? Figures you’d mess this up. Typical."
When Karen notices the player approaching, she smirks and straightens up, slamming the glass on the counter.
  • "Finally, some entertainment. Let’s see what you’re made of."
Fight:
Karen charges with slow but devastating attacks, swinging her fists with precision. Her strikes are bone-crushing, each swing accompanied by a sharp grunt. The player ducks and weaves, landing quick jabs that barely phase her. She grabs the player by the collar and hurls them into a nearby table, sending glasses and drinks flying. The fight is grueling, with Karen’s high hit points making her a formidable foe.
Demise:
As the player lands the final blow, Karen stumbles backward, clutching her side. Her confident smirk twists into a snarl of disbelief as her body begins to glow. A sharp crack echoes through the lounge as she lets out a furious scream, exploding into a burst of blue energy. The force shakes the bar, and the only evidence of her presence is a small pile of coins glinting on the floor.

karen-gif.158835

  • Loot: Small Health Pack (+500 points).

Section 2: The Dance Floor – Summer and Natalie

The player steps into the heart of the nightclub, where the bass pounds like a war drum. Strobe lights flash over the packed dance floor, and two figures stand out in the crowd. Summer and Natalie are pressed together in a heated make-out session, their movements defiant and unapologetic.

5_summer-png.158846

6-natalie-png.158853


  • Summer’s Dialogue:
    • "Ugh, men are so fragile. Just look at them. Pathetic."
  • Natalie’s Dialogue:
    • "Let them watch. They’ll regret it if they step up."
When the player approaches, Summer pulls away with a sly grin. Natalie cracks her knuckles, her large black eyes narrowing as she steps forward.
  • Summer: "Oh, look, another one who thinks they can handle us. Let’s show them they’re wrong."
Fight:
Natalie lunges first, her speed unmatched as she delivers sharp kicks and elbow strikes. Her thin frame hides a surprising ferocity, each hit delivered with precision and venom. Summer hangs back initially, taunting the player with snide remarks before stepping in with devastating punches and shoulder slams. Her hits are slower but carry immense power, knocking over nearby patrons and furniture. The duo works in unison, with Summer shielding Natalie when she takes damage.
Demise:
Natalie is the first to fall, letting out an enraged cry as her body crumbles into ash. Her last words are a venomous hiss:
  • "You’ll pay for this!"
    (+700 points).
natalie-gif.158834


Summer’s fury ignites, her wide hips swaying as she delivers one last, earth-shaking punch before the player counters. Her body glows a fiery red, and with a guttural roar, she explodes in a fiery blast. The heat from the blast singes nearby decorations, leaving the air thick with smoke.
(+900 points).

summer-gif.158841

  • Loot: Double Health Pack and Strength Upgrade.

Section 3: The Art Corner – Laura and Sophia

The player moves into a quieter section of the nightclub, where neon art installations glow against dark walls. Laura sits cross-legged on a plush chair, sketching the crowd with exaggerated strokes, her long chin jutting forward in concentration. Nearby, Sophia looms tall, her long black hair cascading over her shoulder as she critiques Laura’s work.

4_laura-png.158844


15_sophia-png.158895


  • Laura’s Dialogue:
    • "You wouldn’t understand. This is real art, not your amateur photography."
  • Sophia’s Dialogue:
    • "Ha! Says the one doodling in a nightclub. Keep practicing, maybe one day you’ll impress me."
When the player approaches, Sophia raises a sardonic eyebrow. Laura huffs dramatically, tossing her sketchpad aside.
  • Laura: "I don’t have time for this nonsense. Let’s make this quick."
Fight:
Laura wields her sharpened pencil like a dagger, lunging with erratic strikes. She taunts between blows, her long limbs making her movements unpredictable. Sophia, on the other hand, uses her camera tripod with precision, swinging it in wide arcs and delivering sharp kicks with her long, flexible legs. The player must time their dodges carefully to avoid being cornered by Sophia’s sweeping strikes.
Demise:
Laura falters first, her tall frame crumpling as she clutches her side. She blinks away in a puff of smoke, leaving her sketchpad behind.
(+400 points).

laura-gif.158872


Sophia collapses next, her dramatic pose framed by the camera flash she triggers one last time. She fades into a swirl of photographic negatives, her ironic smirk lingering until the end.
(+600 points).

sophia-gif.158878

  • Loot: Speed Boost and Small Score Multiplier.

Section 4: The VIP Balcony – Elsa and Lily

The player ascends a spiral staircase to a private balcony where the music is softer, but the mood is more charged. Elsa is perched precariously on a railing, showing off her aerial silk techniques to an impressed crowd. Her long legs dangle gracefully as she twists and flips, her pale skin glowing under the spotlight. Nearby, Lily is giggling uncontrollably, her petite frame bouncing with excitement as she cheers Elsa on.

14_elsa-png.158897


1-lily-png.158884


  • Elsa’s Dialogue:
    • "You wish you had moves like these. But don't worry, darling—I’ll come down and give you a closer look."
  • Lily’s Dialogue:
    • "Elsa’s gonna flip right into their face! Ooooh, this is gonna be fun!"
When the player approaches, Elsa dismounts the railing with a fluid spin, landing in a low bow. Lily hops to her side, nervously tugging at her red hair but smiling with a mix of mischief and naivety.

  • Elsa: "Think you can handle both grace and chaos? Let’s find out."
  • Lily: "Let’s dance! No...wait, not dance. Fight! Yeah, fight!"
Fight:
Elsa uses her agility and flexibility to weave through the player’s attacks, somersaulting and lashing out with long kicks. Her aerial silk is used as a weapon, swinging like a whip and tripping the player. Lily is less calculated but surprisingly quick, darting in to slap and claw at the player while giggling maniacally. Her hits are weak but constant, forcing the player to focus on both enemies at once.

Demise:
Lily falls first, letting out a high-pitched laugh as she tumbles backward. Her freckles glow faintly before she disintegrates into tiny, sparkling fragments, leaving only her roller skates behind. (+300 points).

lily-gif.158874


Elsa continues the fight with renewed vigor, using dramatic acrobatic moves until the player counters her mid-flip. She gasps as her body dissolves into a shimmering cascade of green and red lights, the silks wrapping around the railing as her presence vanishes. (+500 points).

elsa-gif.158868


  • Loot: Agility Upgrade and Medium Health Pack.

Section 5: The Back Booths – Deborah and Betty

In the shadowy back corner of the nightclub, the player encounters Deborah lounging provocatively on a leather couch, her sexy hourglass figure accentuated by her goth attire. She twirls a strand of red hair around her finger, her large red lips curling into a flirtatious smirk. Betty, seated awkwardly beside her, fidgets with her glasses, her shy demeanor contrasting sharply with Deborah’s confidence.

7-deborah-png.158886

9_betty-png.158891


  • Deborah’s Dialogue:
    • "Well, well, aren’t you bold, coming back here uninvited. Let’s see if you’re worth my time."
  • Betty’s Dialogue:
    • "W-We shouldn’t fight… Maybe we can just...um...leave?"
Deborah tosses an arm around Betty, pulling her close with a grin.

  • Deborah: "Relax, Betty. This one’s going down fast. Watch and learn."
Fight:
Deborah uses a mix of flirtation and raw strength, swaying her hips seductively before delivering crushing blows with her fists. She occasionally uses her glasses as a makeshift weapon, slashing at the player. Betty hesitates at first, only attacking when Deborah barks at her to do something. When she does, her attacks are clumsy but heavy, utilizing her large frame to body slam the player.

Demise:
Betty is defeated first, letting out a whimper as she collapses. Her large glasses fall to the floor as she slowly flickers out of existence like a fading hologram. (+700 points).

betty-gif.158867


Deborah fights until the end, her smirk fading into a frustrated scowl. She lets out a sultry laugh as she leans against the wall, only to dissolve into a cloud of black smoke, leaving behind her lipstick-stained glass. (+600 points).

deborah-gif.158869

  • Loot: Large Score Multiplier.

Section 6: The Lower Stage – Victoria and Stephany

The player heads to the nightclub’s lower stage, where Victoria is posing dramatically in her pale green nightdress, the furry texture of her costume gleaming under the lights. She holds a plush fox toy, staring intently at the player with greedy eyes. Nearby, Stephany twirls on the edge of the stage, her fishnets and hot pants sparkling as she laughs and teases the crowd.

16-victoria-png.158898

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  • Victoria’s Dialogue:
    • "You’ll make a fine addition to my collection! Or maybe I’ll just take your wallet."
  • Stephany’s Dialogue:
    • "Look at them! Think they can keep up with this? Too cute."
Victoria tosses her plush aside, crouching low like a predator. Stephany skips closer, her flirtatious energy turning sharp and menacing.

Fight:
Victoria’s attacks are precise and fast, using claw-like slashes and occasional biting moves that hint at her "furry" persona. Her greedy attitude comes through as she lunges for the player’s pockets between attacks. Stephany dances around the player, delivering sharp kicks and playful taunts. She frequently flips her hair and winks, distracting the player before landing a quick jab.

Demise:
Stephany falls first, letting out a melodious laugh before collapsing into a glittering puddle of liquid light. Her laughter echoes even as her presence fades. (+400 points).

stephany-gif.159120


Victoria snarls as she takes a final swipe, but the player counters with a powerful strike. She lets out a guttural growl as her body breaks apart into floating shards of green fur and light, vanishing with a shimmer. (+500 points).

victoria-gif.159122

  • Loot: Score Multiplier and Speed Upgrade.

Final Section: The Grand Showdown – Yuki, Protected by Lilith

The player ascends the final set of stairs to the VIP stage. The dance floor below pulses with multicolored lights as the music crescendos, heightening the tension. At the center of the stage stands Yuki, her gothic lolita outfit shimmering under the spotlights. Her chubby frame, accentuated by the tight corset and flowing lace, radiates a strange, imposing confidence. Her green hair cascades over her face, but her sharp eyes pierce through, locking onto the player with a mix of amusement and disdain.


To her left, Lilith stands protectively, her towering frame dwarfing even Yuki’s presence. Her large red lips twist into a cocky grin as she cracks her knuckles.

12_yuki-png.159135

10_lilith-png.159134


  • Yuki’s Dialogue:
    • "You’ve been quite the pest tonight, haven’t you? But this is where your little rampage ends."
  • Lilith’s Dialogue:
    • "You want to touch her, you’ll have to go through me first. And trust me, you won’t make it past."
Yuki steps back, watching with a bemused smirk as Lilith charges forward to engage the player.


Fight Phase 1: Lilith's Defense
Lilith opens the battle with powerful, calculated kickboxing moves, her strikes aiming to overwhelm the player. Every hit sends a shockwave of energy, forcing the player to dodge and counter with precision. Her cocky attitude remains evident as she taunts between blows.

  • Lilith: "That all you’ve got? Pathetic!"
As the fight progresses, Lilith incorporates grappling moves, aiming to crush the player with her superior strength. However, her low agility allows the player to outmaneuver her, landing several key blows.

Lilith’s Demise:
After a grueling exchange, Lilith falters. She drops to one knee, breathing heavily. With a final, defiant glare, she spits, "You’ll regret this…" before collapsing. Her body bursts into a fiery explosion of red and black energy, scattering embers across the stage. Yuki claps slowly, stepping forward. (+800 points).

lilith-gif.159114



Fight Phase 2: Yuki’s Wrath
The final battle begins as Yuki takes center stage. She moves with a deliberate slowness, her green hair swaying as she tilts her head. Suddenly, she lunges with surprising strength, her attacks a mix of heavy slaps and powerful body checks.

  • Yuki’s Dialogue (opening):
    • "You’re a persistent little bug. Let’s squash you properly."
Her arsenal includes a series of devastating area attacks. She slams her fists into the ground, causing shockwaves that ripple through the stage, forcing the player to jump and roll. Occasionally, she unleashes a chilling scream that temporarily stuns the player, leaving them vulnerable to her next move.

Mid-Battle Transition:
At half health, Yuki’s demeanor changes. She lets out a piercing laugh, her body glowing with a dark green aura. Her attacks become even slower but hit with twice the force. She begins summoning spectral orbs that hover across the stage, dealing continuous damage if the player doesn’t destroy them.

  • Yuki’s Dialogue (mid-battle):
    • "You’ve lasted longer than I thought. But playtime’s over."
Demise of Yuki:
After a prolonged and brutal exchange, the player lands the final blow. Yuki stumbles backward, her corset loosening as she clutches her chest. She lets out a sharp, incredulous laugh before collapsing to her knees.

  • Yuki: "Well…you’ve certainly earned your victory. But don’t think this is the last you’ll see of me."
Her body begins to glow with an emerald hue, breaking apart into countless shimmering shards that rise into the air before vanishing completely. The stage lights flicker and die, leaving the player in darkness. (+2000 points).

yuki-gif.159123



Stage Completion:
The player stands victorious as the crowd cheers in the distance. The camera pans across the aftermath: the scattered remnants of the defeated enemies and the player standing tall. A treasure chest appears in the center of the stage, containing:

  • Loot: Maximum Health Upgrade, Large Score Multiplier, and Rare Cosmetic Item (Yuki’s gothic lolita hair accessory).

End of Level Cinematic:
As the player descends the stage, the nightclub appears eerily quiet. A shadowy figure watches from the background, muttering ominously.

  • Shadowy Figure: "You may have defeated her, but this is far from over…"
Score Recap:

  • Total Points: 12,300
  • Enemies Defeated: 15
  • Combos Achieved: 20+
  • Final Rank: S
The screen fades to black, teasing the next level: "Warehouse of Woe."
 

slayer

Master of this Domain
Joined
Mar 8, 2017
Level Playthrough: "The Whispering Woodlands"

Setting:
The Whispering Woodlands is a vast, fog-laden forest filled with towering trees and glowing mushrooms. The forest seems alive, with faint whispers on the wind and a sense of something watching. The player begins high on a rocky outcrop overlooking the area, where ten female enemies are spread across the forest. Each encounter requires cunning, precision, and the deadly accuracy of the crossbow.
Enemy Encounters
1. Luna ("The Sniper")

Position: Perched high on a tree branch, scanning the horizon with her spyglass.
Encounter:
The player sneaks up to a vantage point to get a clear shot at Luna. With careful aim, the bolt flies true, striking her in the chest. She gasps, clutching at the shaft, her green eyes wide in shock. Blood spills down her cloak as her grip slips, and she falls from the branch. Her body crashes into the undergrowth below, her neck twisting unnaturally, silenced forever.

2. Kael ("The Scout")

Position: Patrolling a narrow trail near the clearing.
Encounter:
Kael moves nervously, her green cloak blending into the foliage. The player waits until she’s isolated and lines up the shot. The bolt pierces her side, causing her to cry out in pain. She stumbles, clutching at the wound, her breaths ragged. As she collapses to the ground, her wide, fearful eyes dart around, searching for the unseen attacker before going still.

3. Naia ("The Alchemist")

Position: Kneeling beside a patch of glowing mushrooms, inspecting them with a small vial.
Encounter:
Naia hums softly as she works, unaware of the predator stalking her. The player fires a precision bolt that buries itself into her back. Her body arches in agony as she gasps, dropping the vial, which shatters and hisses with a faint chemical glow. She collapses forward, her lifeless body sprawled amidst the mushrooms, their eerie light reflecting off her glassy eyes.

4. Vivi ("The Rogue")

Position: Leaning against a tree, flipping a dagger idly in her hand.
Encounter:
The player distracts Vivi by firing a bolt into the ground nearby, mimicking movement.
"Heh, nice try," she chuckles, stepping toward the sound.
As she moves, the player fires a bolt that pierces her throat. Vivi gurgles, dropping her dagger as blood sprays from the wound. She staggers back, her hands grasping at the bolt, before collapsing against the tree. Her smirk is frozen in place as her lifeless body slumps to the ground.

5. Reyna ("The Flamethrower")

Position: Testing her flamethrower on a fallen log near a barricade.
Encounter:
Reyna laughs as she unleashes a jet of fire, unaware of the player sneaking behind her. A well-aimed bolt punctures the fuel tank on her back, triggering an explosion. Reyna screams as flames engulf her, her body flailing wildly before she collapses in a burning heap. The fire consumes her, leaving only scorched earth and ash.

6. Zara ("The Mystic")

Position: Meditating in a circle of glowing runes, her staff planted in the ground.
Encounter:
The player approaches carefully, the glowing runes casting ominous shadows. Zara suddenly opens her eyes, sensing something amiss.
"The whispers warned me of this," she says softly.
Before she can act, the player fires a bolt that lodges in her chest. Zara gasps, clutching at the shaft as blood seeps through her robes. She collapses backward, the runes dimming as her life fades.

7. Erin ("The Blademaster")

Position: Practicing swordplay near a fallen tree, her movements precise and fluid.
Encounter:
The player observes Erin’s rhythmic strikes, timing the shot perfectly. A bolt pierces her shoulder, causing her to cry out in pain. She spins, swords raised, but the player fires again, this time hitting her heart. Erin’s blades clatter to the ground as she drops to her knees, her disciplined expression giving way to shock before she falls forward, motionless.

8. Maeve ("The Trapper")

Position: Setting snares and tripwires near the clearing's edge.
Encounter:
Maeve crouches, her hands deftly tying a trap. The player fires a bolt that pierces her lower back. She lets out a sharp scream, twisting in pain as she collapses onto her traps. Struggling to reach the bolt, she triggers one of her own snares, and her body jerks awkwardly as the wire tightens around her. She exhales a final breath, caught in her own deadly devices.

9. Cass ("The Tank")

Position: Standing confidently near the fire, her massive hammer resting on her shoulder.
Encounter:
The player uses explosive bolts to weaken Cass’s armor, each shot sending sparks flying. Furious, she charges toward the player, roaring with rage. A final shot finds a gap in her chest plate, piercing her heart. Cass stumbles, her hammer falling with a heavy thud. She collapses to her knees, blood pooling beneath her as her fierce expression softens into defeat before she falls face-first into the dirt.

10. Kira ("The Healer")

Position: Sitting on a stump, tending to an injured bird.
Encounter:
The player takes advantage of Kira’s focus, firing a bolt that strikes her in the chest. She gasps, dropping the bird as blood spreads across her robes. Her kind eyes fill with tears as she slumps forward, clutching the wound in disbelief. Her body goes limp, falling onto the stump she once sat upon, the bird flying away into the mist.

Ending Scene:

The forest grows silent, the whispers fading as the last enemy falls. The player retrieves their bolts, leaving no trace behind. The path forward emerges through the fog, leading deeper into the mysterious woodlands.

Achievement Unlocked:
"Silent Huntress" – Eliminate all enemies in the Whispering Woodlands using only the crossbow, leaving no survivors.
 

slayer

Master of this Domain
Joined
Mar 8, 2017
Level Playthrough: "The Rusted Forge"

Setting:
The level takes place in an abandoned factory-turned-hideout known as The Rusted Forge. The sprawling industrial complex is filled with towering machinery, flickering overhead lights, and a cacophony of mechanical creaks and groans. The air smells of oil and rust, and shadows stretch across the cold metal walls. Ten female enemies, each with unique roles and personalities, guard the factory. The player is armed only with a knife and must eliminate them all through stealth and brutal close-quarters combat.
Enemy Encounters
1. Freya ("The Foreman")

Position: Overlooking the main factory floor from a metal catwalk, barking orders to the others.
Appearance: Broad-shouldered, wearing a heavy utility vest and gloves. A commanding presence.
Personality: Stern and no-nonsense, always focused on efficiency.
Encounter:
The player climbs a ladder to the catwalk, sneaking behind Freya as she peers down at the floor. The knife slices across her throat in a clean motion. Freya’s hands shoot up to the wound, blood gushing between her fingers. Her eyes widen in shock as she crumples to her knees, collapsing against the railing before slumping lifelessly to the metal grate.

2. Ayla ("The Mechanic")

Position: Fixing a broken conveyor belt in a side room, tools scattered around her.
Appearance: Grease-stained overalls, short blonde hair under a welding mask.
Personality: Cheerful and talkative, often mumbling to herself while she works.
Encounter:
Ayla hums softly, oblivious to the player approaching from behind. The player grabs her shoulder, spinning her around before plunging the knife into her abdomen. Ayla gasps, dropping her wrench as she stumbles back, clutching the wound. She collapses onto the conveyor belt, her blood pooling and staining the surface as her body goes still.

3. Zara ("The Operator")

Position: Sitting in the control room, monitoring security feeds.
Appearance: Slim and sharp-dressed, with glasses and a headset.
Personality: Analytical and detached, preferring to oversee from a distance.
Encounter:
The player sneaks into the control room, creeping behind Zara as she leans forward, focused on the monitors. A quick stab to the base of her neck causes her to jolt violently, knocking over her coffee mug. Blood trickles down her chest as she collapses onto the desk, her lifeless eyes staring at the screens she once commanded.

4. Mae ("The Welder")

Position: Welding metal plates in a corner of the factory, sparks flying.
Appearance: Tall and muscular, wearing a welding helmet and apron.
Personality: Gruff and hard-working, proud of her strength.
Encounter:
The player uses the clamor of the welding to mask their approach. Mae notices the shadow too late; the knife plunges into her side. She roars in pain, swinging wildly with her welding torch, but a second stab silences her. Her body slumps against the wall, the acrid smell of her torch mingling with the coppery scent of blood.

5. Lila ("The Lookout")

Position: Patrolling the factory’s perimeter, flashlight in hand.
Appearance: Athletic, with a high ponytail and a tactical jacket.
Personality: Focused and disciplined, always scanning for threats.
Encounter:
Lila rounds a corner, her flashlight beam sweeping the area. The player waits in the shadows, springing forward as she passes. The knife finds its mark between her ribs. Lila gasps, the flashlight clattering to the floor as she collapses into the shadows, her final breaths echoing faintly.

6. Nia ("The Engineer")

Position: Inspecting a control panel near a large piece of machinery.
Appearance: Compact and agile, with glasses and a tool belt.
Personality: Nervous but meticulous, constantly checking her surroundings.
Encounter:
The player approaches while Nia is engrossed in the control panel. Sensing movement, she turns just as the knife plunges into her chest. Her hands claw at the player’s arm, but her strength fades quickly. She slides down the panel, leaving a streak of blood as her body crumples to the floor.

7. Rhea ("The Muscle")

Position: Standing guard by a massive furnace, arms crossed.
Appearance: Broad and intimidating, with tattoos snaking up her arms.
Personality: Overconfident and brash, relishing a fight.
Encounter:
Rhea notices the player too late, but she manages to throw a punch as the knife strikes her side. A struggle ensues, but the player delivers a fatal stab to her throat. Blood sprays across the furnace as Rhea gurgles, her strength giving out. She collapses in a heap, her tattooed arms going limp.

8. Sera ("The Scout")

Position: Surveying the factory floor from a stack of crates.
Appearance: Lean and agile, with a tactical vest and fingerless gloves.
Personality: Observant and cautious, always alert.
Encounter:
The player climbs the crates silently, emerging behind Sera. The knife plunges into her back, and she arches in pain, letting out a muffled cry. She collapses forward, tumbling off the crates and landing with a sickening thud on the concrete below.

9. Elise ("The Medic")

Position: Sorting through medical supplies in a makeshift infirmary.
Appearance: Short and composed, with a white lab coat and a first-aid kit.
Personality: Calm and caring, dedicated to keeping her team alive.
Encounter:
Elise doesn’t notice the player until it’s too late. The knife pierces her chest, and she gasps, her eyes filled with disbelief. Blood stains her coat as she collapses against the supply table, knocking over bandages and syringes.

10. Kara ("The Leader")

Position: In the central control area, issuing commands over the radio.
Appearance: Tall and commanding, with a tactical suit and sharp features.
Personality: Charismatic and ruthless, a natural leader.
Encounter:
The player confronts Kara in a tense, one-on-one battle. Kara fights back fiercely, using a metal pipe as a weapon. After a brutal exchange, the player feints and drives the knife into her chest. Kara gasps, her strength faltering as she falls to her knees.
"You think this ends here?" she whispers before collapsing.

Ending Scene:

The factory is silent, the clang of machinery replaced by the stillness of death. The player walks through the bloodstained corridors, leaving behind a trail of fallen enemies. The final door creaks open, revealing a new path forward into the unknown.

Achievement Unlocked:
"Silent Blades" – Eliminate all enemies in The Rusted Forge using only a knife.
 

slayer

Master of this Domain
Joined
Mar 8, 2017
Level Playthrough: "The Crimson Campus"

Setting:
The level takes place on a sprawling, darkened university campus after hours. Rain patters against the windows, and distant thunder rumbles in the background. The flickering fluorescent lights in the classrooms and hallways cast eerie shadows, while scattered papers and overturned desks suggest recent chaos. The player must stealthily eliminate ten female enemies using only improvised school items such as pens, pencils, scissors, rulers, and textbooks.
Enemy Encounters
1. Bella ("The Prefect")

Position: Standing by the main campus entrance, flipping through a clipboard and checking off names.
Appearance: Neatly dressed in a blazer and skirt, with an air of strict authority.
Personality: Perfectionist and self-assured, a stickler for rules.
Encounter:
The player sneaks up as Bella mutters about someone not signing in. A sharpened pencil is driven into the back of her neck. She gasps, dropping her clipboard as blood dribbles down her collar. Staggering forward, she collapses against the door, her strict demeanor fading as she slumps to the ground.

2. Jade ("The Track Star")

Position: Jogging in circles around the outdoor courtyard, staying limber and alert.
Appearance: Athletic build, wearing a hoodie and running shorts, earbuds in her ears.
Personality: Confident and competitive, always on the move.
Encounter:
The player waits for Jade to pass by a shadowed bench, gripping a metal ruler. As she sprints past, the ruler is jammed into her ribs. She lets out a sharp cry, ripping out her earbuds as blood trickles down her side. Stumbling to her knees, she clutches the wound before collapsing face-first into the wet grass.

3. Emily ("The Librarian")

Position: Seated behind the library desk, sorting through returned books.
Appearance: Quiet and reserved, wearing glasses and a cardigan.
Personality: Intellectual and meticulous, deeply focused on her work.
Encounter:
Emily doesn’t notice the player approach from behind the shelves. A hardcover textbook is brought down on her head with a sickening thud. She jerks forward, glasses flying off her face as she crumples onto the desk. Blood seeps from a wound on her temple, staining the library ledger she was working on.

4. Mia ("The Artist")

Position: Painting on a canvas in the art studio, her back turned to the room.
Appearance: Wearing a paint-stained smock, her hair tied up messily.
Personality: Dreamy and distracted, lost in her creative process.
Encounter:
The player grabs a pair of scissors from a nearby table and approaches silently. With a quick motion, the scissors are plunged into Mia’s back. She lets out a strangled gasp, paintbrush falling from her hand as she stumbles into her canvas, smearing blood and paint together before sliding to the floor.

5. Riley ("The Gossip")

Position: Sitting on a couch in the student lounge, scrolling through her phone.
Appearance: Casual jeans and a crop top, with a loud personality.
Personality: Chatty and distracted, constantly texting or talking.
Encounter:
The player picks up a sharpened pencil from a nearby table. Riley doesn’t even look up until it’s too late; the pencil is driven into her eye. She shrieks, dropping her phone as blood spurts from the wound. Stumbling off the couch, she collapses onto the floor, her hand twitching once before going still.

6. Sam ("The Debate Captain")

Position: Practicing arguments in an empty classroom, pacing back and forth.
Appearance: Crisp button-up shirt and slacks, with a commanding voice.
Personality: Articulate and confident, a natural leader.
Encounter:
The player waits until Sam is near the teacher’s desk. Grabbing a stapler, they strike her temple with it, dazing her. Before she can recover, the player uses the stapler to clamp onto her throat repeatedly. Blood seeps from the punctures as Sam chokes, falling backward over a desk.

7. Zoey ("The Photographer")

Position: Adjusting a tripod in the campus media lab.
Appearance: Petite with a camera around her neck and a keen eye for detail.
Personality: Quiet and observant, always framing the perfect shot.
Encounter:
The player sneaks up as Zoey peers into the camera’s viewfinder. A pen is jabbed into the side of her throat, and her hands fly up in shock. She gurgles as blood flows from the wound, collapsing over the tripod, dragging it and her camera down with her.

8. Tessa ("The Lab Assistant")

Position: Mixing chemicals in the science lab, focused on her experiment.
Appearance: Wearing a lab coat and goggles, her hair tied back neatly.
Personality: Analytical and methodical, taking her work seriously.
Encounter:
The player grabs a glass beaker from a nearby table and smashes it over Tessa’s head. She stumbles, disoriented, before the jagged edge of the broken glass is driven into her chest. Blood drips onto the tiled floor as Tessa gasps, her legs giving out as she collapses beside her workstation.

9. Claire ("The Party Planner")

Position: Decorating the auditorium with streamers and balloons for an upcoming event.
Appearance: Fashionable and bubbly, always in charge of social events.
Personality: Energetic and optimistic, but easily distracted.
Encounter:
As Claire stands on a ladder hanging a banner, the player yanks it out from under her. She crashes to the floor with a scream, dazed and vulnerable. A pair of scissors is driven into her chest before she can recover. She gasps, her hands weakly batting at the player before she collapses in a heap.

10. Harper ("The President")

Position: In the dean’s office, reviewing papers with an air of authority.
Appearance: Polished and professional, with an aura of command.
Personality: Calculating and ambitious, always in control.
Encounter:
The player waits until Harper is distracted by her documents. A fountain pen is driven into her throat in a swift, brutal motion. She gasps, blood spilling over her blouse as she staggers back, gripping at the pen. She collapses into the dean’s chair, lifeless, her papers soaked in crimson.

Ending Scene:

The rain continues to fall as the player steps out of the darkened campus, leaving behind the lifeless bodies and bloodstained hallways. The storm quiets, the player vanishing into the night as the final bell tolls in the distance.

Achievement Unlocked:
"Stationery Assassin" – Eliminate all enemies in The Crimson Campus using only school supplies.
 

slayer

Master of this Domain
Joined
Mar 8, 2017
Level Playthrough: "Corporate Takedown"

Setting:
The level is set in a towering office building after hours, its fluorescent lights casting a cold, clinical glow over the cubicles, meeting rooms, and break areas. Papers flutter from overturned desks, and the faint hum of computers fills the air. The ten female enemies, all office workers with unique personalities and roles, patrol the area or remain engrossed in their work. The player must eliminate them stealthily using only office supplies: pens, pencils, staplers, scissors, and other workplace tools.
Enemy Encounters
1. Chloe ("The Assistant")

Position: Typing furiously at her desk in the reception area.
Appearance: Neatly dressed, with glasses perched on her nose and a headset around her neck.
Personality: Harried and overworked, often muttering complaints under her breath.
Encounter:
The player sneaks up behind Chloe and grabs a heavy stapler from her desk. With a swift motion, the stapler is smashed into her temple. She lets out a strangled gasp, slumping forward onto her keyboard. Blood trickles down her face as the monitor displays the garbled result of her final keystrokes.

2. Olivia ("The Social Media Manager")

Position: Sitting in the break room, scrolling through her phone and sipping coffee.
Appearance: Casual blazer, colorful nails, and earbuds in her ears.
Personality: Chatty and distracted, constantly on her phone.
Encounter:
The player picks up a pair of scissors from the break room counter. Olivia, engrossed in her phone, doesn’t notice until the blade pierces her neck. She gasps, dropping her coffee as blood pools on the table. She collapses onto her phone, its screen flashing with unread notifications.

3. Dana ("The Accountant")

Position: Leaning over a calculator at her desk, surrounded by stacks of papers.
Appearance: Conservative attire, hair tied back tightly, and a focused expression.
Personality: Precise and meticulous, utterly absorbed in her calculations.
Encounter:
The player grabs a pencil from Dana’s desk. As she leans in to double-check a figure, the pencil is driven into her ear. Dana jerks violently, knocking over her calculator as blood streams down her face. Her body collapses onto the spreadsheets, staining them red.

4. Layla ("The HR Manager")

Position: Conducting a mock interview in a small conference room.
Appearance: Business professional, with a clipboard and a friendly demeanor.
Personality: Warm and approachable, but very detail-oriented.
Encounter:
The player enters the room silently, picking up a letter opener from the table. As Layla looks over her notes, the letter opener is thrust into her chest. She gasps, clutching at the handle as blood seeps onto her blouse. She collapses onto the chair, her clipboard falling to the floor with a soft thud.

5. Brianna ("The Intern")

Position: Standing at the printer, frustrated as it jams repeatedly.
Appearance: Young and eager, wearing a casual blazer and jeans.
Personality: Energetic but flustered, trying to make a good impression.
Encounter:
The player approaches as Brianna wrestles with the printer. A pair of scissors is plunged into her back, and she lets out a cry, slumping against the printer. Her blood stains the stack of papers she was attempting to retrieve.

6. Hazel ("The IT Specialist")

Position: Under a desk in the IT department, fixing a tangle of cables.
Appearance: Practical attire, with a tool belt and messy hair.
Personality: Tech-savvy and sarcastic, always muttering complaints about the office staff.
Encounter:
The player grabs a heavy computer monitor from the desk. As Hazel emerges, wiping her hands, the monitor is smashed against her head. She stumbles back, blood streaming from a gash on her temple, before collapsing into the tangle of wires.

7. Erin ("The Creative Director")

Position: Sketching on a whiteboard in a brightly lit brainstorming room.
Appearance: Stylish and trendy, with colorful accessories and a confident air.
Personality: Bold and imaginative, always full of ideas.
Encounter:
The player grabs a dry-erase marker from the table and sneaks behind Erin. The marker is stabbed into her neck repeatedly, its plastic casing shattering under the force. Blood sprays onto the whiteboard, mingling with her unfinished designs as she collapses to the floor.

8. Sofia ("The Sales Rep")

Position: On a loud phone call in a glass-walled office, gesturing animatedly.
Appearance: Sharp business suit, high heels, and an air of authority.
Personality: Assertive and persuasive, with a competitive streak.
Encounter:
The player picks up a metal ruler from a nearby desk. Entering the office, they strike Sofia across the throat with the ruler’s edge. She gags, dropping her phone as blood pours from her wound. She falls against the glass wall, smearing it red as she slides down.

9. Rachel ("The Night Owl")

Position: Working late in her private office, eyes glued to her computer.
Appearance: Tired, with dark circles under her eyes and a mug of coffee nearby.
Personality: Quiet and introverted, but highly diligent.
Encounter:
The player takes a coffee mug from Rachel’s desk and smashes it against her head. Dazed, she tries to reach for help, but the player stabs her in the chest with the broken shards. Blood drips onto her keyboard as her head slumps forward.

10. Victoria ("The CEO")

Position: In the executive office on the top floor, reviewing contracts.
Appearance: Sophisticated and commanding, wearing a tailored suit and heels.
Personality: Ruthless and calculating, the epitome of corporate power.
Encounter:
The player sneaks into the office and picks up a letter opener from Victoria’s desk. As she reviews a contract, the letter opener is driven into her throat. She gasps, clutching at the blade as blood soaks her pristine suit. She collapses onto the desk, scattering papers everywhere.

Ending Scene:

The office building is silent except for the faint hum of machines. The player walks through bloodstained cubicles and shattered glass, stepping into the elevator. As the doors close, the camera pans over the chaos left behind, the sound of the elevator's ding signaling the end.

Achievement Unlocked:
"Office Supply Slayer" – Eliminate all enemies in Corporate Takedown using only office equipment.
 

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