sby's loader imports (4 Viewers)

D

Doomknight

Re: sby's loader imports; 8/09/2014: too much stuff to list here

@Sby; What if you just flipped the Her Model around and left the Him model where he was?
 

Zan

Potential Patron
Joined
May 16, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Hey sby, I had a thought, or rather was reminded of one I had a while ago. Back then it was certainly impossible, but what with the extensiveness of your modding and knowledge of how the Loader works, I figured I'd check whether you had any idea if you could do it. Would it be possible at all to introduce a breast size increase dialogue cue? Or if it's easier (and this would lead to more possibilities with your mod) an effective cum inside increase cue? This would certainly allow me to expand my dialogues, and may open the way to other such mechanics if you can manage it (like start/stop her masturbation with ModGuy's mod). I think it'd be something a lot of people would be interested in, but as I say, I have no idea if it's even possible to link mods and the dialogue system.
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

ModGuy said:
sby said:
ahh, that mostly still works now, just have to set a flag to the other value, and then deal with his shirt not following along with the mirroring. xD


Be pro, hide it.
Or manually flip the graphic.
doing a scaleX *= -1 worked. that also seemed to work sort of well for the arm too. .

now, just have to find a good way to make it so his penis stays behind her.
 

ModGuy

Content Creator
Joined
Feb 17, 2011
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Zan said:
I have no idea if it's even possible to link mods and the dialogue system.

Kind of annoyed by this, not your fault.
Let me hunt down a thread or two related to this.
Also I gave out the code to achieve this but nobody did anything with it, weird.

EDIT:
http://superdeepthroat.undertow.club/index.php?topic=91.msg41604#msg41604

I expected it to be ignored, but I didn't expect people to ignore it then bring it up again.
Not your fault, but as you can imagine having the same thing requested several times is a sign of interest.
It has been created twice without anyone using it makes me feel as if I've wasted my time again, after giving the benefit of the doubt the first time.
Not difficult to use, modders only.
 

Zan

Potential Patron
Joined
May 16, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

ModGuy said:
Zan said:
I have no idea if it's even possible to link mods and the dialogue system.

Kind of annoyed by this, not your fault.
Let me hunt down a thread or two related to this.
Also I gave out the code to achieve this but nobody did anything with it, weird.

EDIT:
http://superdeepthroat.undertow.club/index.php?topic=91.msg41604#msg41604

I expected it to be ignored, but I didn't expect people to ignore it then bring it up again.
Not your fault, but as you can imagine having the same thing requested several times is a sign of interest.
It has been created twice without anyone using it makes me feel as if I've wasted my time again, after giving the benefit of the doubt the first time.
Not difficult to use, modders only.
Oh, awesome. I was apparently not around when that was being requested. Seems like just before I came back from my hiatus. So it's possible, but how would that be incorporated? Could it be released as a standalone .swf? And then how would I go abouts incorporating that into the dialogue code? Or would it have to be combined with the mod it was meant to allow the hotkey for? In that case, would there have to be one .swf for each mod, or would it be something you could load once for a character, and then have several hotkeys going?
I guess what I'm saying is, I am excited that it's possible, but I am a modding noob, and so are most of the people that download my dialogues, so, could it be put it in a form I can load normally, and distribute with my dialogues?
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Zan said:
Hey sby, I had a thought, or rather was reminded of one I had a while ago. Back then it was certainly impossible, but what with the extensiveness of your modding and knowledge of how the Loader works, I figured I'd check whether you had any idea if you could do it. Would it be possible at all to introduce a breast size increase dialogue cue? Or if it's easier (and this would lead to more possibilities with your mod) an effective cum inside increase cue? This would certainly allow me to expand my dialogues, and may open the way to other such mechanics if you can manage it (like start/stop her masturbation with ModGuy's mod). I think it'd be something a lot of people would be interested in, but as I say, I have no idea if it's even possible to link mods and the dialogue system.
i know i can do something like this:
g.dialogueControl.sayRandomPhrase("effective");

or

g.dialogueControl.queuedPhrase = "effective";
g.dialogueControl.buildState("queued", 120);

where "effective" can be replaced with whatever custom trigger you make in the dialog editor. however, not sure how well it actually works when there is other dialog and interrupts xD


- edit this is how i interpreted your question. going from mod action to activate custom dialog; as where modguy is going from custom dialog to activate mod action.
 

Zan

Potential Patron
Joined
May 16, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

sby said:
- edit this is how i interpreted your question. going from mod action to activate custom dialog; as where modguy is going from custom dialog to activate mod action.
What I was asking for originally was a mod that would allow dialogue to initiate changes in mods such as your BE mod. However, what I believe you're suggesting is that the mod may be edited to allow the custom dialogue cues that already exist to initiate dialogue lines when a certain action in the mod takes place, which would also be very useful. Actually, probably more so now that I think about it. Is it something you could incorporate into the next version? What I was looking for primarily was for her to be able to say a line whenever her breasts grow.
 

gollum

Avid Affiliate
Joined
Dec 31, 2011
Re: sby's loader imports; 8/09/2014: too much stuff to list here

ModGuy said:
Also I gave out the code to achieve this but nobody did anything with it, weird.

*sniff* :'(
so you think I'm nobody? WHY DON'T YOU LOVE ME?! :'(

but seriously, I love that piece of code and actually already released something based on it. I just haven't had time to do more stuff (except the obvoius that I already did) with it ;)
 

ModGuy

Content Creator
Joined
Feb 17, 2011
Re: sby's loader imports; 8/09/2014: too much stuff to list here

You did something with it?
Either I have terrible memory or it really didn't register as a release.
Great, I guess.
 

Dotar

Vivacious Visitor
Joined
Apr 25, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

in the readme it says:

1,2 - start/end of her animation
3,4 - start/end of his animation
~ - set animation point

Where is the ~ key on a keyboard? Alt Gr & the key next to enter gives me it but it doesnt work on the mod.

Edit: right I figured that on the US keyboard ~ is next to 1, but for me it still doesnt work :(

Edit 2: changed my keyboard settings to US and it works now lol ^^
 

Zan

Potential Patron
Joined
May 16, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

gollum said:
ModGuy said:
Also I gave out the code to achieve this but nobody did anything with it, weird.

*sniff* :'(
so you think I'm nobody? WHY DON'T YOU LOVE ME?! :'(

but seriously, I love that piece of code and actually already released something based on it. I just haven't had time to do more stuff (except the obvoius that I already did) with it ;)
I just checked out your Dialogue mod, gollum, and it looks awesome. It definitely deserves more attention than it's getting. I'm certainly going to start using it. Do you think you or sby could look into making a similar thing for BE dialogue cues?
 

BuckWild

Modder
Streamer
Joined
Feb 3, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Ooh, source code! Well, I've got nothing to lose in screwing around with the files. I may finally learn some in-depth coding techniques. Just gotta remember to analyze the structure.

In past opportunities, I hardly took the time to explore the source code for various games and programs. It's time I finally force myself to read every inch of code. >:)

PS: Thank you ModGuy for not only developing the Loader, but also for providing fixes and the ability to expand on the Loader's capabilities.
 

gollum

Avid Affiliate
Joined
Dec 31, 2011
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Zan said:
I just checked out your Dialogue mod, gollum, and it looks awesome. It definitely deserves more attention than it's getting. I'm certainly going to start using it. Do you think you or sby could look into making a similar thing for BE dialogue cues?

I take it, with BE you mean breastExpansion?

I have yet to figure out how to make mods interact with each other, so for the time being it's either on sby or I edit and release an expanded version of it...
 

Zan

Potential Patron
Joined
May 16, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

gollum said:
I take it, with BE you mean breastExpansion?

I have yet to figure out how to make mods interact with each other, so for the time being it's either on sby or I edit and release an expanded version of it...
Indeed. And yes, I figured that would be what it would entail. It would have to be incorporated into sby's mod, but with the extensive functionality it already contains, I'm sure he wouldn't mind adding a bit more XD
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Zan said:
gollum said:
I take it, with BE you mean breastExpansion?

I have yet to figure out how to make mods interact with each other, so for the time being it's either on sby or I edit and release an expanded version of it...
Indeed. And yes, I figured that would be what it would entail. It would have to be incorporated into sby's mod, but with the extensive functionality it already contains, I'm sure he wouldn't mind adding a bit more XD
i can easily copy in modguy's code to grab dialog actions. all that is left is to think of special things to do with those actions.
since it was requested to attach it to a key, i am sure a [PUKE] action would be desirable.
something like [ADD_EFFECTIVE_CUM] would be able to create expansion during dialog, not sure how justifiable it would be xD.

feel free to suggest some dialog actions



BuckWild said:
Ooh, source code! Well, I've got nothing to lose in screwing around with the files. I may finally learn some in-depth coding techniques. Just gotta remember to analyze the structure.

In past opportunities, I hardly took the time to explore the source code for various games and programs. It's time I finally force myself to read every inch of code. >:)

PS: Thank you ModGuy for not only developing the Loader, but also for providing fixes and the ability to expand on the Loader's capabilities.
the references/structure makes a lot more sense when you have a decompiled SDT. before having that, i had to rely on other's people's source code to do anything xD
 

Zan

Potential Patron
Joined
May 16, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

sby said:
i can easily copy in modguy's code to grab dialog actions. all that is left is to think of special things to do with those actions.
since it was requested to attach it to a key, i am sure a [PUKE] action would be desirable.
something like [ADD_EFFECTIVE_CUM] would be able to create expansion during dialog, not sure how justifiable it would be xD.

feel free to suggest some dialog actions
Well, it would make it possible to cause her breasts to grow and shrink (with a decrease effective cum command) on command, which I could certainly have fun with. But I am still interested in the possibility of actions such as increasing effective cum initiating dialogue lines, as well as dialogue lines initiating effective cum increase. Like how presently you can both cue drool with a command, and the drool action initiates certain lines to play also. The code ModGuy has written will allow for the former, but the latter still seems to be unexplored territory.
 

gollum

Avid Affiliate
Joined
Dec 31, 2011
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Zan said:
but the latter still seems to be unexplored territory.

I've actually ventured in those territories already, but so far it only produced... unsatisfactory results. I can create thought- and him-triggers, but for her I can't get her mouth to work properly. so it looks really weird...
 

BuckWild

Modder
Streamer
Joined
Feb 3, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

sby said:
BuckWild said:
Ooh, source code! Well, I've got nothing to lose in screwing around with the files. I may finally learn some in-depth coding techniques. Just gotta remember to analyze the structure.

In past opportunities, I hardly took the time to explore the source code for various games and programs. It's time I finally force myself to read every inch of code. >:)

PS: Thank you ModGuy for not only developing the Loader, but also for providing fixes and the ability to expand on the Loader's capabilities.
the references/structure makes a lot more sense when you have a decompiled SDT. before having that, i had to rely on other's people's source code to do anything xD

Well, it helps to know the contents of the program in order to know what can be done to change it to do what you desire. I suppose I'll get a program to decompile SDT, but I don't necessarily have cash on hand for Flash CS5...
 

gollum

Avid Affiliate
Joined
Dec 31, 2011
Re: sby's loader imports; 8/09/2014: too much stuff to list here

BuckWild said:
Well, it helps to know the contents of the program in order to know what can be done to change it to do what you desire. I suppose I'll get a program to decompile SDT, but I don't necessarily have cash on hand for Flash CS5...

modguy released a lightweight mod compiler. as long as you don't mind being limited to code, that's the way to go.
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Zan said:
Well, it would make it possible to cause her breasts to grow and shrink (with a decrease effective cum command) on command, which I could certainly have fun with. But I am still interested in the possibility of actions such as increasing effective cum initiating dialogue lines, as well as dialogue lines initiating effective cum increase. Like how presently you can both cue drool with a command, and the drool action initiates certain lines to play also. The code ModGuy has written will allow for the former, but the latter still seems to be unexplored territory.
well, the code i posted earlier solved most of the problem, but i found a proper way to add in the category to be like the others:

Code:
mydialogstateclass = main.eDOM.getDefinition("obj.dialogue.DialogueState") as Class;
g.dialogueControl.states["puke"] = new mydialogstateclass(320 + 80, 3);
the 320 + 80 is the "maxbuild" stuff, basically how long it will wait if she can't say it right off
the 3 is the priority, higher priority means it will be played first.

then later in the puke function, i can do:
Code:
g.dialogueControl.buildState("puke",210);
just like all of the other dialogs
 

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