sby's loader imports (5 Viewers)

Hank East

Content Creator
Joined
Jan 25, 2012

I sometimes use it combined with normal mood to make a 'bored' mood, but really it can be combined with any of them like eye rollback.
 

sby

Content Creator
Coder
Joined
Sep 11, 2012

I sometimes use it combined with normal mood to make a 'bored' mood, but really it can be combined with any of them like eye rollback.
i got something functioning, though not sure yet where to put the menu slider. i was thinking of above the eyeshadow on the custom menu.

edit- i uploaded moremoodsV6, but i don't quite like how i implemented the eyelid limiting, required too much tuning for specific situations and i doubt the tests i did covered everything. already got something slightly better, so i'll probably be updating this again soon
 
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Breadman1

Content Creator
Joined
Sep 27, 2019
Hi, I think your latest mood "broken" is actually broken for me. it starts on the worried part and doesn't seem to do anything else. I guess here is my mod list, maybe it's conflicting with one of my mods? I tried disabling moodBasedTearsV2.swf and progressiveExhaustionV3_2.swf but those weren't the mods conflicting with the mood. Cocked eyes is working, but just not the mood itself.
 

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sby

Content Creator
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Joined
Sep 11, 2012
Hi, I think your latest mood "broken" is actually broken for me. it starts on the worried part and doesn't seem to do anything else. I guess here is my mod list, maybe it's conflicting with one of my mods? I tried disabling moodBasedTearsV2.swf and progressiveExhaustionV3_2.swf but those weren't the mods conflicting with the mood. Cocked eyes is working, but just not the mood itself.
you could try running the standalone flash debugger instead of the normal one, and see if there are any errors that pop up.

easiest way to determine in there is a conflict is to disable half the mods, then the other half and see if it acts different
 

Eva-2X

Content Creator
Joined
Nov 3, 2018
Here is a question which hides a request.

Would it be possible to add a new linetype through dialogue action that triggers with high priority (like cum_in_eye or pre_cum; i think the value is 5) every time his pleasure reach 90%? ie:
edging:"[AUTO_OFF]" {"style":"thought"}

If it is easily doable would you consider implementing it in your next release/update of DA_sby addon?

Thank you for answering, and if you can't or too busy, or just don't want to, no problem. Keep doing good work.
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Here is a question which hides a request.

Would it be possible to add a new linetype through dialogue action that triggers with high priority (like cum_in_eye or pre_cum; i think the value is 5) every time his pleasure reach 90%? ie:
edging:"[AUTO_OFF]" {"style":"thought"}

If it is easily doable would you consider implementing it in your next release/update of DA_sby addon?

Thank you for answering, and if you can't or too busy, or just don't want to, no problem. Keep doing good work.
that is fairly easy. maybe i will throw something together if i get bored.


uploaded moremoodsV7 and sby loaderpack 12 on the resource manager
 

Eva-2X

Content Creator
Joined
Nov 3, 2018
I change/modify my request so that it would be way more flexible and may fulfill more situations/usages.

It might be harder to code (or at the very least, more tedious). The idea would be to have a customizable da.pleasurePercentage value for the line, that author's dialogue could "set" at will, to add progression. This new high priority line could be called "modline" for the clarity of the example

ie:
intro:"" {"style":"thought","set":{"modlinevalue":25}}
modline:"this line triggers with high priority when da.pleasurePercentage reaches 25"
 
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sby

Content Creator
Coder
Joined
Sep 11, 2012
I change/modify my request so that it would be way more flexible and may fulfill more situations/usages.

It might be harder to code (or at the very least, more tedious). The idea would be to have a customizable da.pleasurePercentage value for the line, that author's dialogue could "set" at will, to add progression. This new high priority line could be called "modline" for the clarity of the example

ie:
intro:"" {"style":"thought","set":{"modlinevalue":25}}
modline:"this line triggers with high priority when da.pleasurePercentage reaches 25"
i didn't implement it as described, but i threw something together based on the end goal
 

Eva-2X

Content Creator
Joined
Nov 3, 2018
I noticed a conflict between MoreTriggerv2.2/22 and PenisRangev7_1 (probably since v7).
[GROW_HIS_PENIS_BY-<VALUE>] used to work fine with PenisRangev6, but with v7_1, it fails to execute properly and make the AUTO mode loses its marks.

Just a feedback.

Edit: It still works fine with Animtoolsv27/PenisRangev6 combination.
 
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sdoibanfwae

Potential Patron
Joined
Jul 24, 2016
I've also noticed some compatibility issues with my StateMachine mod. The states seem to work, but the dialog seems to just not trigger most of the time. Not sure if you have any ideas about what's changed since sby_loader_pack_11_545d that might be the issue. I wish you had a git repo somewhere so I could see all the things that have changed since 11.545. I'll try to figure it out some other day.
 

sby

Content Creator
Coder
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Sep 11, 2012
I noticed a conflict between MoreTriggerv2.2/22 and PenisRangev7_1 (probably since v7).
[GROW_HIS_PENIS_BY-<VALUE>] used to work fine with PenisRangev6, but with v7_1, it fails to execute properly and make the AUTO mode loses its marks.

Just a feedback.

Edit: It still works fine with Animtoolsv27/PenisRangev6 combination.
i tried this with loaderpack 12, then manually loaded dialog actions and more triggers, then loaded a dialog with the line
intro:"[GROW_HIS_PENIS_BY_20] growing2"

and it seemed to work

if i had to guess, i am probaby proxy'ing the same function as some of these, but dialog actions actually replaces stuff. i probably have things as hooked when i am applying a post function. i should probably change my standard makeprox function to only change the flag if replacing the pre function.

try moving dialog actions and moretriggers near the bottom of your init mods list, before moreclothing. if this fixes it, i know what to change.


edit - looks like i already corrected what i was thinking of with animtoolsV28 hotfix1, make sure you get the latest version. only way to really tell the difference is if the changelog says hotfix4 and such. i know i have plenty of other mods that don't have this fix. xD
 
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Eva-2X

Content Creator
Joined
Nov 3, 2018
I fixed my AUTO mode problem, it has nothing to do with those (sorry for bad diagnostic).
i tried this with loaderpack 12, then manually loaded dialog actions and more triggers, then loaded a dialog with the line
intro:"[GROW_HIS_PENIS_BY_20] growing2"

and it seemed to work

It seemed but it applies with side effect. Let me get in depth
With animtoolsv27/penisrangev6 :
if penis is 0.7,0.7 when [GROW_HIS_PENIS_BY_25] the result will be roughly 0.825,0.825 (it adds 25/2=+12.5)
if penis is 0.7,0.7 when [GROW_HIS_PENIS_BY_50] the result will be roughly 0.95,0.95 (it adds 50/2=+25)

With animtoolsv28(hotfix4)/penisrangev7_1:
if penis is 0.7,0.7 when [GROW_HIS_PENIS_BY_25] the result will be roughly 0.78,0.78 (it adds +8, because [reason])
if penis is 0.7,0.7 when [GROW_HIS_PENIS_BY_50] the result will be roughly 0.87,0.87 (it adds +17, because [reason])

Once again, it is just a feedback, because when something does not act as it should, it may be a tree that hides forest (or not).

Edit: I'm pretty sure it has something to do with this new (great) feature from PenisRangev7
maxscalefactor=3 //1.0+, how much the max penis size and max ball size is scaled by (def=3)
minscalefactor=2 //1.0+, how much the min penis size and min ball size is scaled by (def=2)


I made some other tests with maxscalefactor=1.3; and it affects the end result of [GROW_HIS_PENIS_BY_<VALUE>]
 
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sby

Content Creator
Coder
Joined
Sep 11, 2012
forgot to mention it here, did a performance update to hairoverlaypatch and animtools.

turned out in many non oral positions, they would trigger each others stuff every frame, and caused a heavy processing function in moreclothing to run because of it. depending on how many mods were registered in moreclothing, this could result in a 30% drop in performance (or at least this is what i was seeing).
 

edgelord 3000

Content Creator
Joined
Jan 16, 2018
Yet another suggestion for moremoods: "Horny", which is almost the same as Ahegao, but with half-closed eyes instead of wide. Think bedroom eyes.
 

Slingerbult

Content Creator
Joined
Sep 15, 2012
Hey sby, would you be interested in making a mod to make the pussydrip functionality more customizable? What I'm aiming for personally would be a cum-like pussydrip to simulate a porn style pushed out creampie. Ideally, this would be sticky as cum so it could stick/cling to the penis or other HIM body parts and then get smeared over her face after a position change etc. That's just my vision but I think pussydrip has a lot of potential if you'd like to give it a crack. Maybe a red pussy drip would be cool for folks with menstruation or monster/tentacle rape fetish, I don't know.
 

starlight

Potential Patron
Joined
Aug 7, 2020
When i open the game, i can see much character. How to delete it or maybe you can tell me the link to download the character?
 

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Eva-2X

Content Creator
Joined
Nov 3, 2018
Another suggestion for DA_sbyAddons, if you feel like it.
[PLEASURE_BLOCK_ON]/[PLEASURE_BLOCK_OFF]
Self explanatory: one trigger would prevent his pleasure meter from rising, the other one would remove the constraint.

Thank you.
 

sby

Content Creator
Coder
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Sep 11, 2012
uploaded some updates to stuff
 

sadzxc124

Potential Patron
Joined
Sep 9, 2020
How can I disable debug mode? It said it was enabled in the top right when I first launched your loader and now there's constant green text whenever I do anything... I know there's "play SDT Loader" and "play SDT Loader debugmode". However, they both force debug mode.

In the Settings.txt it says "modLoadDebug=0" which should mean it's disabled by default right? So how is it turning on?
 

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