SDT Loader question (5 Viewers)

ModGuy

Content Creator
Joined
Feb 17, 2011
elwood288 said:
still isnt working for 1.20.1b

to be specific the problem wher loading a mod makes another mod disappear happens making it impossible to use more than one mod at a time

This isn't a loader issue.
 

ModGuy

Content Creator
Joined
Feb 17, 2011
Notice how nobody else is having this issue? It's not a loader issue.
Create another thread if you want to continue discussing this, and make sure you try the newest loader just in case.
 

tanksk1

Potential Patron
Joined
Jul 28, 2012
I have a problem. Clicking on a shirt/bra to remove it doesn't work for me with custom hairs, only vanilla hairs. It didn't matter which of the hair.png or any swf files I loaded.
 

ModGuy

Content Creator
Joined
Feb 17, 2011
tanksk1 said:
I have a problem. Clicking on a shirt/bra to remove it doesn't work for me with custom hairs, only vanilla hairs. It didn't matter which of the hair.png or any swf files I loaded.

Try this with vanilla SDT, also link to the misbehaving files.
 

Doorman665

Potential Patron
Joined
Jan 14, 2013
I would just like to thank you for the Updated Guide for version 5.19c.
The "Saving Guide" and "Setup Guide" has helped me solve many of the problems I have had in the past with setting up "My Archive" ;)

+1 Karma for each guide 8)
 

tanksk1

Potential Patron
Joined
Jul 28, 2012
I tried the hair.png in vanilla like you said and the problem still happened. Also doesn't work with the loader even when loading just the hair alone. Here it is.

http://i.imgur.com/dYyHlG7.png
 

ModGuy

Content Creator
Joined
Feb 17, 2011
If it' a vanilla problem I'm not sure how to help, make a thread.
Some suggestions are:

Make sure you're shift clicking.
Try a smaller hair.
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
just realized, there isn't a 'unload' feature to unload individual mods; i have always had to use the 'reset' button to remove anything.

i think it would be highly useful to be able to choose what mods to unload. would this be a reasonable thing to implement?
 

Faceless

Content Creator
Joined
Jun 12, 2011
Seems like it'd be simple enough. Implement a container of some sort, and every entry is an array containing references to all the components of a mod. Then when you select one to unload it iterates through the appropriate array before discarding the array itself.

Behavior mods, like what your stuff is, will be a little trickier, though.
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Faceless said:
Seems like it'd be simple enough. Implement a container of some sort, and every entry is an array containing references to all the components of a mod. Then when you select one to unload it iterates through the appropriate array before discarding the array itself.

Behavior mods, like what your stuff is, will be a little trickier, though.
well, i try to cover the reverting code stuff with the doUnload function.
 

ModGuy

Content Creator
Joined
Feb 17, 2011
Currently not possible, would require a few tweaks.
See when the unload functions are registered they are done so with no association to the actual mod.
Then I'd have to remove the entry from the array of loaded stuff and either ignore nulls or splice.
After that do the same with the unload functions array.
Why not just build in a toggle?
 

danx12

Potential Patron
Joined
Mar 17, 2012
I been using the latest loader and ran into a little problem. Some outfits seem to be a little broke. The Sleeve is broken on this one. i used a older loader and problem was gone. Just wanted to report it. i apologize if this is not a loader issue just was wondering if there was a work around to fix it.
 

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ModGuy

Content Creator
Joined
Feb 17, 2011
:/
call da polis

Come on Kyro, don't start your extreme reply game here, I won't humour it.
Someone else might.
 

Kyro

Potential Patron
Joined
Jun 30, 2012
Name and shame! lol.

Most is Shade with four times, shame on you. >.>
00.png

000.jpg

0000.jpg

Feel the shame! lol >.>
 

danx12

Potential Patron
Joined
Mar 17, 2012
Kyro said:
ModGuy said:
I don't get this problem.
Does the same issue occur in standard STD?
FAIRY20TAIL20-2012620-20Large2008.jpg

I tested vanilla SDT without a problem. Sorry i forgot to mention if i use a code with outfits (some of them) it will break. For example the k-on outfit i posted i used a code and for some reason it broke the sleeve. I also tested a code with nothing on and it still broke the outfit. I found another outfit bug with Dante's Business Jacket and Strapped Heels. this combo would break the sleeve as well. If i took off the Strapped Heels and added a code the jacket would be fine. But it would remain broke if i used the jacket and the Strapped Heels with a code.

Just a little side note just used Ah P's Imports Faceless mods and mike's mods. just about every costume/outfit has either sleeve broken or other missing costume items missing with the current version of loader using a code.txt
 

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