SDT Loader question (3 Viewers)

danx12

Potential Patron
Joined
Mar 17, 2012
Faceless said:
Dunno what to tell you, because I have no problems.

Oh well just thought i would ask. My flash is updated as well. i guess i will have to deal with broken outfits. I hope it somehow is fixed in a new loader version if it's even a loader issue to begin with.
 

ModGuy

Content Creator
Joined
Feb 17, 2011
So I looked in to this issue and found the cause:

When you load a character SWF file it can contain a chunk of code to change settings automatically.
In certain files, you have the parameter "skin", which of course changes her skin tone.
When this parameter is parsed, the function "setSkin" is called.
Within this function there is code that targets mod elements and removes them, resulting in that effect.

Now that shouldn't be happening. Surely Kona would load the code first, then apply elements right?
And that he does, it's a really unique problem here.
The loader is too fast.

What I'll do to sort this is push official mods on to a list and have SDT parse them itself, that should make vanilla mods solid.

EDIT:

It's fixed, but the solution is disgraceful.
I load all mods, loader or otherwise in to SDT. Basically throwing them all at it, and Kona's error handling makes sure only vanilla sticks.
After this I actually parse loader stuff independently. Nice batch loading function Kona, appreciate it.
Expect bugs.
If you're interested in why this works, allow me to explain:
In the same way I can monitor the loaded state of a loader SWF, Kona controls the state of vanilla SWFs. This information is (probably) unavailable to the loader so it just loads one after another without checking because it (probably) cannot.
Kona can monitor the state of the SWF and as such pace the loading properly.
 

Kyro

Potential Patron
Joined
Jun 30, 2012
Shade said:
Kyro said:
Most is Shade with four times, shame on you. >.>

iPhone's understand what STDs are, but not what SDT is. ;)
Yeah, yeah excuses, excuses. The fact still stands that you have said it four times instead of SDT. It's SDT not STD, what is this? A game that gives you STDs? lol. >.>
 

ModGuy

Content Creator
Joined
Feb 17, 2011
Kyro said:
Shade said:
Kyro said:
Most is Shade with four times, shame on you. >.>

iPhone's understand what STDs are, but not what SDT is. ;)
Yeah, yeah excuses, excuses. The fact still stands that you have said it four times instead of SDT. It's SDT not STD, what is this? A game that gives you STDs? lol. >.>

Kyro if you feel the need to discuss this issue further then create a new thread for it, also Shade how'd you know? :D

I'm going to release the next loader when Kona updates, that will probably cause bugs on its own so expect an unstable version.
 

Kyro

Potential Patron
Joined
Jun 30, 2012
ModGuy said:
Kyro said:
Shade said:
Kyro said:
Most is Shade with four times, shame on you. >.>

iPhone's understand what STDs are, but not what SDT is. ;)
Yeah, yeah excuses, excuses. The fact still stands that you have said it four times instead of SDT. It's SDT not STD, what is this? A game that gives you STDs? lol. >.>

Kyro if you feel the need to discuss this issue further then create a new thread for it, also Shade how'd you know? :D
''Issue''? What issue? You on something? lol. >.>
 

ModGuy

Content Creator
Joined
Feb 17, 2011
Whoops, forgot to update the link after removing the old one.

EDIT:
Updated twice, to those 58 who got v5.20 go ahead and update if you want some new mod menu.
Nothing substantial yet, I expect modders to find this addition to be interesting though.
 

Faceless

Content Creator
Joined
Jun 12, 2011
Hm, backgrounds specified in code.txt don't load at first. I have to load the character a second time before it takes.
 

ModGuy

Content Creator
Joined
Feb 17, 2011
Faceless said:
Hm, backgrounds specified in code.txt don't load at first. I have to load the character a second time before it takes.

Don't specify it in Code.txt?
This probably happens due to reset being in effect during load, not sure I can fix but worth looking in to.
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
ModGuy said:
Whoops, forgot to update the link after removing the old one.

EDIT:
Updated twice, to those 58 who got v5.20 go ahead and update if you want some new mod menu.
Nothing substantial yet, I expect modders to find this addition to be interesting though.
hmm, i find this quite worth updating ;D
 

BuckWild

Modder
Streamer
Joined
Feb 3, 2013
sby said:
ModGuy said:
Whoops, forgot to update the link after removing the old one.

EDIT:
Updated twice, to those 58 who got v5.20 go ahead and update if you want some new mod menu.
Nothing substantial yet, I expect modders to find this addition to be interesting though.
hmm, i find this quite worth updating ;D


As do I. I am actually eager to try to develop some sort of scripted loader mod, following the footsteps of Anonymous, Modguy, sby, and gollum. I hope I can think of something that would call for the use of this new mod menu.
 

Faceless

Content Creator
Joined
Jun 12, 2011
ModGuy said:
Don't specify it in Code.txt?
This probably happens due to reset being in effect during load, not sure I can fix but worth looking in to.
That's weird, because all the other settings take just fine. But anyway, I used code.txt because the loader wasn't loading bg.png for awhile.
 

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