Dotar
Vivacious Visitor
- Joined
- Apr 25, 2012
Tio Guy said:Gotta be honest, I gave the new loader a go but did go back to the previous one.
Aye same here :/
Tio Guy said:Gotta be honest, I gave the new loader a go but did go back to the previous one.
i will post link here until i get around to updating my thread:Dotar said:Its alot harder to browse the mods when their horizontally(new) than when they were vertically(old). Maybe thats just me and I do have alot of mods/characters listed so its nearly impossible to find the right one if you move the mouse to find the right mod.
I do hope the old style mod menu will make its return, but maybe thats just me.
UpIsDown said:Would it be possible to upload an older version (before the UI changes)? I can't load my old mods (i.e. all the character folders I made) no matter what I do, with the new loader. Yes, I've followed all instructions to the point.
Dotar said:Its alot harder to browse the mods when their horizontally(new) than when they were vertically(old). Maybe thats just me and I do have alot of mods/characters listed so its nearly impossible to find the right one if you move the mouse to find the right mod.
I do hope the old style mod menu will make its return, but maybe thats just me.
Tio Guy said:Also, might just be me, but the new loader seems to impact SDTs frame-rate o.o Everything used to run fine (occasionally I'd turn down to medium quality when I had several things running at once) but even just opening SD-Chan has some definate slow-down when I use the new one. Not terrible, but noticable.
Pim_gd said:New loader seems fine for me. I just wish the menu wouldn't go down if there's a FileDialog open (for Animtools, where I hear her go after that cock again the moment the menu pulls down)
sby said:i will post link here until i get around to updating my thread:
extractloadercharsV1:
https://app.box.com/s/5siuhfumf5garbipva17
Faceless said:Hey ModGuy, did you ever release a standalone version of the Modder.swf camera panning function?
don't like how i used mouse roll_over events?EDIT:
Well of course you did, no hover events.
EDIT2:
But wait a sec, since ListButton extends button can't you simply use Listbox.getItemAt(ind) then add event listeners to that?
EDIT3:
So I've implemented the same system with a Listbox and found that you can't click an item to reload it if it's already selected. Adjusted Listbutton code to now allow for reselection.
Ah! Excellent.ModGuy said:"Camera Control - Move, Rotate and Zoom"
http://www.sdtmods.com/index.php?topic=1542.0
Faceless said:Ah! Excellent.ModGuy said:"Camera Control - Move, Rotate and Zoom"
http://www.sdtmods.com/index.php?topic=1542.0
EDIT: Erg, it's not loading right. Guess I'll have to look over the code.
That'd explain this part of the Readme then.Faceless said:The mod tab no longer exists. The functions that it provided have been folded into the vanilla tabs.
Menu overhaul, loader tab in vanilla menu.
I had no idea the mods were accessed through the character selection. Thank you. The old tutorial video didn't say anything about that.Pim_gd said:That's not how you loader.
See this post for how you loader. http://www.sdtmods.com/index.php?topic=3601.0
Phil26 said:Hi I just tried the new loader and really like the ModDataLoader example for switching costumes.
I made a second character based on it but when I load one after another it switches between all sets of both mod folders.
Is there a way so it only switches between the sets of the currently loaded modfolder?
Thanks in advance