SDT Loader question (1 Viewer)

Pim_gd

Content Creator
Joined
Jan 25, 2013
New loader seems fine for me. I just wish the menu wouldn't go down if there's a FileDialog open (for Animtools, where I hear her go after that cock again the moment the menu pulls down)
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Dotar said:
Its alot harder to browse the mods when their horizontally(new) than when they were vertically(old). Maybe thats just me and I do have alot of mods/characters listed so its nearly impossible to find the right one if you move the mouse to find the right mod.

I do hope the old style mod menu will make its return, but maybe thats just me.
i will post link here until i get around to updating my thread:
extractloadercharsV1:
edit - link removed, can be found in my loader thread

it removes the loader chars from vanilla menu and puts oldstyle list in a mod page.
(leaves character in vanilla menu if folder starts with "c-")

probably won't do a thread update until loader antibug development settles
 

ModGuy

Content Creator
Joined
Feb 17, 2011
UpIsDown said:
Would it be possible to upload an older version (before the UI changes)? I can't load my old mods (i.e. all the character folders I made) no matter what I do, with the new loader. Yes, I've followed all instructions to the point.

Moving to old versions will cause more problems than it solves. Feel free to make a help thread. Uploading the files that are failing will assist us in solving your issue.

Dotar said:
Its alot harder to browse the mods when their horizontally(new) than when they were vertically(old). Maybe thats just me and I do have alot of mods/characters listed so its nearly impossible to find the right one if you move the mouse to find the right mod.

I do hope the old style mod menu will make its return, but maybe thats just me.

You can use the search box.

Tio Guy said:
Also, might just be me, but the new loader seems to impact SDTs frame-rate o.o Everything used to run fine (occasionally I'd turn down to medium quality when I had several things running at once) but even just opening SD-Chan has some definate slow-down when I use the new one. Not terrible, but noticable.

Pim_gd said:
New loader seems fine for me. I just wish the menu wouldn't go down if there's a FileDialog open (for Animtools, where I hear her go after that cock again the moment the menu pulls down)

Technically possible to implement a new menu using mods. Like the counters, you can add in anything you want to the UI externally.
As for slowdowns, I don't notice them. As such I've got no idea on how to fix.

sby said:
i will post link here until i get around to updating my thread:
extractloadercharsV1:
https://app.box.com/s/5siuhfumf5garbipva17

Nice. Although you've used a Scrollbox instead of a listbox, and resetting isn't in accordance with resetCharOnChange. Otherwise seriously well done.
Another idea would be to add straight to the stage, above SDT.swf.

EDIT:
Well of course you did, no hover events.

EDIT2:
But wait a sec, since ListButton extends button can't you simply use Listbox.getItemAt(ind) then add event listeners to that?

EDIT3:
So I've implemented the same system with a Listbox and found that you can't click an item to reload it if it's already selected. Adjusted Listbutton code to now allow for reselection.
 

Faceless

Content Creator
Joined
Jun 12, 2011
Search box? Oh shit, I had no idea that was there. Glorious!

Hey ModGuy, did you ever release a standalone version of the Modder.swf camera panning function?
 

ModGuy

Content Creator
Joined
Feb 17, 2011
Faceless said:
Hey ModGuy, did you ever release a standalone version of the Modder.swf camera panning function?

"Camera Control - Move, Rotate and Zoom"
http://www.sdtmods.com/index.php?topic=1542.0
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
EDIT:
Well of course you did, no hover events.

EDIT2:
But wait a sec, since ListButton extends button can't you simply use Listbox.getItemAt(ind) then add event listeners to that?

EDIT3:
So I've implemented the same system with a Listbox and found that you can't click an item to reload it if it's already selected. Adjusted Listbutton code to now allow for reselection.
don't like how i used mouse roll_over events?

and i suppose making all them functions is a bit wasteful... was planning on storing info in the buttons themselves(the cdata to use). i don't think i was able to do it when i made this. that is so i could reference 1 function and not make so many.
 

Faceless

Content Creator
Joined
Jun 12, 2011
ModGuy said:
"Camera Control - Move, Rotate and Zoom"
http://www.sdtmods.com/index.php?topic=1542.0
Ah! Excellent.

EDIT: Erg, it's not loading right. Guess I'll have to look over the code.
 

ModGuy

Content Creator
Joined
Feb 17, 2011
Faceless said:
ModGuy said:
"Camera Control - Move, Rotate and Zoom"
http://www.sdtmods.com/index.php?topic=1542.0
Ah! Excellent.

EDIT: Erg, it's not loading right. Guess I'll have to look over the code.

Whoaaaa... that was some awful code in there.
I'm working on fixing it right now. Got a functional version working, just going to add some features and polish.
Will release soon.

EDIT:
Fixed it up, download from the same place.
I would have preferred placing the key events on an enterFrame for smoothness (instead of the usual repeating key nonsense in a KEY_DOWN) but that would have taken effort.
 

MasterVash

Potential Patron
Joined
Sep 1, 2013
So, I have an... odd problem. A cursory search on this forum didn't reveal anything.

I can't get the mod tab to show up. I hover over the right area, and nothing. I can get the tab at the bottom to pop out, but no mod tab. Am I doing something wrong?

I'm using the official standalone flash projector, and am on Windows XP, if that matters.
 

MasterVash

Potential Patron
Joined
Sep 1, 2013
Faceless said:
The mod tab no longer exists. The functions that it provided have been folded into the vanilla tabs.
That'd explain this part of the Readme then.
Menu overhaul, loader tab in vanilla menu.

I thought maybe that was the case, but then that means I'm having a different problem. No mods show up for me.

http://i.imgur.com/Ixkwzc4.png
 

Pim_gd

Content Creator
Joined
Jan 25, 2013
That's not how you loader.
See this post for how you loader. http://www.sdtmods.com/index.php?topic=3601.0
 

MasterVash

Potential Patron
Joined
Sep 1, 2013
Pim_gd said:
That's not how you loader.
See this post for how you loader. http://www.sdtmods.com/index.php?topic=3601.0
I had no idea the mods were accessed through the character selection. Thank you. The old tutorial video didn't say anything about that.
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
edit, didn't see last page with answered question.

guess i will use this to say i think i will make a version of extractloaderchars that mimics the location and side tab style of how the past loader menu worked.

double edit -
here is that version i mentioned:

extractloadercharsV2 (or maybe i should call it popup loader menu xD )
triple edit: removed link, can be found in my loader thread.
 

Phil26

Potential Patron
Joined
Sep 10, 2013
Hi I just tried the new loader and really like the ModDataLoader example for switching costumes.

I made a second character based on it but when I load one after another it switches between all sets of both mod folders.
Is there a way so it only switches between the sets of the currently loaded modfolder?

Thanks in advance
 

ModGuy

Content Creator
Joined
Feb 17, 2011
Phil26 said:
Hi I just tried the new loader and really like the ModDataLoader example for switching costumes.

I made a second character based on it but when I load one after another it switches between all sets of both mod folders.
Is there a way so it only switches between the sets of the currently loaded modfolder?

Thanks in advance

http://www.sdtmods.com/index.php?topic=4356.msg64244#new

Yet to release the next version, can't find the motivation.
 

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