The dialogue mod (cheers for that link) was accessing a loader object that no longer exists. It was part of code that was IIRC written at the very beginning. The code was not fully removed when I revised the loading algorithm and I ended up establishing two objects that jointly fulfilled the same role, identifying the externally loaded SDT.swf
It has since been taken out after I noticed it was redundant.
Fix: "sdt_ld" -> "loadedSWF".
Ask the modders to implement this, it's literally a search and replace job.
Out of completeness I wanted to make sure that this was the only new bug.
I seen your reply here:
T0mcat said:
Uhm... I updated from Loader 5.21 to 5.23 today and since then get the message "Mod Loading Failed" when I attempt to load several of Your mods - noclenchteeth and deepthroatactions
When I tried to load them there was no sign of an error, so I'm assuming it was the result of having the previously bugged mod in there too.
EDIT:
Daaamn sby when did you get so advanced.
"shockondeepthroateyenormalizefasterexporate" would be a good idea for a variable name said nobody ever. At least it's exactly what it means. I usually use cryptic nonsense that I end up forgetting.
Looking over your sources, interesting stuff. Even using SDTs built in classes, never expected other people to actually make creative use of eDOM.
Though it really should be appDom or something, I have no idea why I called it that.