Star Trek Online Nude Mods: "The Nudist Generation" Edition (2 Viewers)

The ZTS

Content Creator
Joined
Jan 12, 2017
If anyone else is having trouble with the mod switches, tell me, because right now I have determined on 3 different PCs they are working as intended.

Also, is anyone using the original textures? I was taking shots for them today...and was mortified. They look horribad on my screen.
 
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Cairn

Swell Supporter
Joined
Jul 2, 2016
I have a question, with the previous mod, I could tailor it to just make my swimsuit on Risa invisible, and leave the rest of my outfits alone. Can I do that with this mod, or do I need to worry about unexpected nudes cropping up, whenever i switch costumes, or someone walks into view, wearing an affected outfit?
 

The ZTS

Content Creator
Joined
Jan 12, 2017
Currently you can't do that, we're working on breaking that out in the future. A lot of this is learning what Password did for the old mod, and we had to kinda start from scratch.
 

Xariama

Avid Affiliate
Joined
Sep 24, 2012
This is Sulit, my current character I'm running through everything multiple times over to get the duty officers.
 

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The ZTS

Content Creator
Joined
Jan 12, 2017
Daedalus Daedalus @Poplan R Regardie And whoever else that screwed with textures, listen up. I need additional eyes and ears.

I've made a very close breakthrough with our lovely friends, the .HTEX files. They are just a .CRN file renamed. CRN is a Crunch Compressed Texture. This is used to massively compress images for transport or distribution purposes. Here's where it gets interesting.

So I was screwing around with HxD, right? And I'm opening the .HTEX files. They all have a consistent header of some kind. BUT. That's not the best part. I renamed them to .CRN after seeing the first few bytes of offset, and legit gasped in my chair.

batleth.png

This is the .HTEX file of the standard Klingon bat'leth, converted to a .CRM and viewed through Noesis. It's LITERALLY the high-res metal texture on the blade.

So I crack open another random texture, and what do I find? Something...something that doesn't make sense from a hex perspective:

crn hex.png

This is one of the new PVP Rep Pistols. The offset here is what's flooring me:
crn highlighted.png

That part, right there. I would be more comforted if the data were more different here. But it's scarily consistent. EVERY .HTEX starts off like this. So I try and tweak it:
crn example.png

And discover it must be some kind of compression. So I think "Maybe the client is forgiving."

It's not, actually. Actually, it's exceptionally upturned-nosey. It totally refused to load my modded batleth texture.

So I need additional eyes here. How do I determine what the compression method is? Does anyone have experience with this?
 

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Daedalus

Content Creator
Joined
Dec 9, 2014
Tried the command prompt thing => still getting the same BS.
BS1.jpg BS2.jpg
Custom settings are not working for me. With Clamman5's manual version all I had to do was double-click the compilers and they did their thing.
With the installer's compilers every time I try to use 'em it's
th

So it's back to previous version


I'm totally illiterate with textures. Never done that.
 

Myself

Potential Patron
Joined
Dec 22, 2016
A pity but with the Klingon the belly area is transparent. Is probably because I took chest Klingon.


Edit: ok got it , it's only transparent with "23 c Klingon Sleeveless" and Klingon chest :(
 
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The ZTS

Content Creator
Joined
Jan 12, 2017
A pity but with the Klingon the belly area is transparent. Is probably because I took chest Klingon.


Edit: ok got it , it's only transparent with "23 c Klingon Sleeveless" and Klingon chest :(
Duly noted, we will see what we can do.

NINJA EDIT~!

M Myself , I cannot seem to reproduce your error. Is your character Klingon or an Alien?
 
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The ZTS

Content Creator
Joined
Jan 12, 2017
Tried the command prompt thing => still getting the same BS.
View attachment 62771 View attachment 62772
Custom settings are not working for me. With Clamman5's manual version all I had to do was double-click the compilers and they did their thing.
With the installer's compilers every time I try to use 'em it's
th

So it's back to previous version


I'm totally illiterate with textures. Never done that.
Sorry, couldn't remember if you had. As for the custom settings, I may have had them deployed incorrectly in the installer, I will check that out. I've got a laundry list of things to work on, the priority side project being .HTEXes.

NINJA EDIT AGAIN~!

Daedalus Daedalus , In the first image, you need to put quotes around it so that it looks like "compile scaleinfos.bat" for it to work correctly, Windows is space-sensitive. As for the other error, I'm looking into that.
 
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LordMaggot

Swell Supporter
Joined
May 26, 2013
Here are a few Nude Poses
Maggot
 

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  • STO Nude 9.JPG
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  • STO Nude Away 1.JPG
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The ZTS

Content Creator
Joined
Jan 12, 2017
What are these issues? We're planning on breaking out all the options, if that's what you're worried about, we just had to make sure we could actually deploy them right. It is in the pipeline and we're working on it.
 

xaos25

Avid Affiliate
Joined
Jul 17, 2014
Anyone else having trouble getting Steam to open STO after toggling the mod on/off? Or is this a problem unique to my steam setup?

I look forward to the options being broken apart again (come on, no-launcher shortcut!). It's been interesting seeing the community post some more shots of how they use the mod, and I'm realizing I use this mod very differently than others. So the ability to selectively remove items to achieve odd and erotic outfits would be nice again. I'm sure you all are hard at work on it.

Found a bug (I think). Playing The Dragon's Deceit in Delta Quadrant - the one that has the grapple gun and those special animations. I had the mod on and noticed lots of animation errors with the special rappel and zipline animations getting confused and the rope just trailing from my hands throughout the whole mission. Then, when I got to the end boss the animation played but the boss was not visible. I saw my RED ALERT come on like I was being attacked but didn't see any damage happening or source of the damage. No crashes, but I'm wondering if the mod might have something to do with it. UPDATE: I turned the mod off with the toggle but had the same problems. So might not be our problem, they've been screwing up DQ missions lately as they "update" things.
 

Regardie

Avid Affiliate
Joined
Aug 22, 2015
I know what causes the bobble head issue. Password42 chose to mod the file test.xml in dynbouncer.bin to add the breast jiggle. Then he defined a bounce object test in startrekfemale.xml in skelinfos.bin, figuring that since it was named test, that file was safe to use.

I chose to mod the file Startrekfemale.xml in dynbouncer as it seemed like the right file to use. That file has some other bounces defined in it that I removed, a neck hinge, and a right side weapon attach. If your toons head is a little loose, that is still in your bounce object and will need to be removed.
 

The ZTS

Content Creator
Joined
Jan 12, 2017
xaos25 xaos25 The No Launcher Shortcut does not work correctly in testing, the game appears to absolutely require that it be launched through the Cryptic Launcher. I remember using that all the time, alas, a good thing unfortunately that does not work anymore.

Also, as our mod is basically a continuing retrofit of what DID work, we're trying to feel around and see what still works and what doesn't.

R Regardie Thanks for noting that, I'll add some blurbs to the READMEs about it.

Clam is currently on vacation, the most I can do right now is keep track of our bugs.
 
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