Star Trek Online Nude Mods: "The Nudist Generation" Edition (1 Viewer)

Daedalus

Content Creator
Joined
Dec 9, 2014
Daedalus Daedalus , In the first image, you need to put quotes around it so that it looks like "compile scaleinfos.bat" for it to work correctly, Windows is space-sensitive. As for the other error, I'm looking into that.
Didn't know I had to use quotation marks. That worked but then I got the other error.
 

The ZTS

Content Creator
Joined
Jan 12, 2017
Shoot. Well, I'll fix it so quotes aren't necessary, but as for right now I'm looking through the source to figure out why the buffer is being written as null.

M Myself , OK, I will check it again.
 

Daedalus

Content Creator
Joined
Dec 9, 2014
Hope you find the bugger soon.
Going
th
every time is getting tiresome.
 

The ZTS

Content Creator
Joined
Jan 12, 2017
It's a little difficult with Clam on vacation, I'm doing the best I can but he's the one that made all the tweaks.

Me IRL to Clam:
human-i-request-your-assistance-hooman-i-need-your-help-2419117.png
 

Daedalus

Content Creator
Joined
Dec 9, 2014
Any idea how long Clam'll be on vacation?
As long as Craptic doesn't roll out massive patches I should be fine with the previous manual version fttb.
 

The ZTS

Content Creator
Joined
Jan 12, 2017
Not much longer he told me. Your patience is much appreciated, all, I've already got the mighty scroll of Post-It! notes of things we have to fix.
 

The ZTS

Content Creator
Joined
Jan 12, 2017
Fourth: I am not a texture artist and I have been having a bit of a time figuring out the new texture formats. This is what I believe is the situation. Wtex files can still be viewed in Noesis using the wtex to dds plugin. I believe they have 10 levels that the game uses when rendering based on distance to the object. Htex files are renamed crn files. They are higher resolution versions of the corresponding wtex file. Crunch is an open source compression that also generates dds like files that can have multiple levels. If you rename a htex .crn it opens fine in Noesis. I have not found a good way to edit textures and save in a crn format generating the dds5 levels, but I also don't have the knowledge of programs that might be able to do it. GiMP is beyond my skillset, and I don't know if it would work anyway.

Regardie

It just occured to me I parroted what you said.

Use Paint.NET, Paint.NET has native DDS support. And what the heck are DDS5 levels? Is that the magic I get when I look at their .HTEX files?

I may be able to crack them open in Photoshop to look.
 

The ZTS

Content Creator
Joined
Jan 12, 2017
@Regardie @Poplan I've narrowed .HTEX files down to DXT3 compressed .CRN files. There's just something about the alpha channel...

Plus, when I compress it, I'm still missing something...there's at least at least an extra 9kb of crud in there that I can't identify yet when I save it and convert it to a .CRN.
 
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Clamman5

Swell Supporter
Joined
May 18, 2016
The first works with "Chest = Klingon nude skin option "
The second are transparent

I believe those outfits are appearing transparent/invisible because the Klingons and Remans have their own unique skins. The "normal" skin only applies to the other races, I would have to add the lines F_Upperbody_Klingonuniform_Basic to the normal skins for the outfits to be able to load it. Would have to double check that
 

Clamman5

Swell Supporter
Joined
May 18, 2016
Yeah we can't share files in PM, it's nothing important. We are gonna make a log of what more outfits we should remove. I know everyone's been asking for wrath of khan, beachcomber, etc. I have to test to see what files can safely be nudified without leaving the whole toon invisible. That's the hardest part.
 

Myself

Potential Patron
Joined
Dec 22, 2016
I believe those outfits are appearing transparent/invisible because the Klingons and Remans have their own unique skins. The "normal" skin only applies to the other races, I would have to add the lines F_Upperbody_Klingonuniform_Basic to the normal skins for the outfits to be able to load it. Would have to double check that

I know that ;) but in the screenshot you see its works fine with the first first Clothes and Klingon unique skin
but not with the second :eek:

 

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