Star Trek Online Nude Mods (1 Viewer)

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Password42

Content Creator
Joined
Apr 16, 2012
Hmm, that is most peculiar indeed. I have my suspicions as to the cause, but it is difficult for me to check it out since I do not have access to any Talaxian bridge officers or as a playable species...
Nonetheless, I'll see what I can do.
 

annemarie

Casual Client
Joined
Sep 21, 2013
3 requests, 1. Is there a way to make the hair match? And 2. will there be additions to the thinner shirt mod? and finally can the thinner shirt nod be made to be a bit more pronounced? maybe a darker shade to simulate the differences between breast and aureola colors?
 

xaos25

Avid Affiliate
Joined
Jul 17, 2014
Loving the topless with panties option! I see it came from someone over at LL - any chance he has other tricks up his sleeve?
 
S

Species0001

First of all, thx for this mod. :D

I ran into some odd behavior the other day. I wanted to cure the galaxy from small breasts. So I took your 1.5x breast size increase template and changed the <SmallMin> and <LargeMin> values to the standard 1.0x breast size, so there would still be some variety.

Example:
Code:
Before:
      <GroupName>Breasts</GroupName>
      <Bone>
        <SkelScaleBone>
          <Bone>Breastl</Bone>
          <SmallMin>
            <a:float>0.25</a:float>
            <a:float>0.25</a:float>
            <a:float>0.1</a:float>
          </SmallMin>

After:
      <GroupName>Breasts</GroupName>
      <Bone>
        <SkelScaleBone>
          <Bone>Breastl</Bone>
          <SmallMin>
            <a:float>2.25</a:float>
            <a:float>2.25</a:float>
            <a:float>1.75</a:float>
          </SmallMin>

And Before:
      <GroupName>Breaststrans</GroupName>
      <Bone>
        <SkelScaleBone>
          <Bone>Breastl</Bone>
          <SmallMin>
            <a:float>0.2</a:float>
            <a:float>0.025</a:float>
            <a:float>0.1</a:float>
          </SmallMin>

And After:
      <GroupName>Breaststrans</GroupName>
      <Bone>
        <SkelScaleBone>
          <Bone>Breastl</Bone>
          <SmallMin>
            <a:float>0</a:float>
            <a:float>-0.025</a:float>
            <a:float>0</a:float>
          </SmallMin>

What it does:
When the breast slider is all the way to the left, I have the standard max breast size, which is what I wanted. BUT, when I move the slider to the right, the breasts get SMALLER until I reach the middle. From then on the breasts get bigger again, until they reach the 1.5x size at max setting. Thats obviously not, what I had in mind...
Is there any way to implement what I was trying to do?

Code:
    <SkelScaleGroup>
      <GroupName>Breasts</GroupName>
      <Bone>
        <SkelScaleBone>
          <Bone>Breastl</Bone>
          <SmallMin>
            <a:float>2.25</a:float>
            <a:float>2.25</a:float>
            <a:float>1.75</a:float>
          </SmallMin>
          <SmallMax>
            <a:float>3.275</a:float>
            <a:float>3.275</a:float>
            <a:float>2.55</a:float>
          </SmallMax>
          <LargeMin>
            <a:float>2.25</a:float>
            <a:float>2.25</a:float>
            <a:float>1.75</a:float>
          </LargeMin>
          <LargeMax>
            <a:float>3.275</a:float>
            <a:float>3.275</a:float>
            <a:float>2.55</a:float>
          </LargeMax>
          <CounterScale />
          <Universal>false</Universal>
          <Translation>false</Translation>
        </SkelScaleBone>
        <SkelScaleBone>
          <Bone>Breastr</Bone>
          <SmallMin>
            <a:float>2.25</a:float>
            <a:float>2.25</a:float>
            <a:float>1.75</a:float>
          </SmallMin>
          <SmallMax>
            <a:float>3.275</a:float>
            <a:float>3.275</a:float>
            <a:float>2.55</a:float>
          </SmallMax>
          <LargeMin>
            <a:float>2.25</a:float>
            <a:float>2.25</a:float>
            <a:float>1.75</a:float>
          </LargeMin>
          <LargeMax>
            <a:float>3.275</a:float>
            <a:float>3.275</a:float>
            <a:float>2.55</a:float>
          </LargeMax>
          <CounterScale />
          <Universal>false</Universal>
          <Translation>false</Translation>
        </SkelScaleBone>
      </Bone>
      <Group />
    </SkelScaleGroup>
    <SkelScaleGroup>
      <GroupName>Breaststrans</GroupName>
      <Bone>
        <SkelScaleBone>
          <Bone>Breastl</Bone>
          <SmallMin>
            <a:float>0</a:float>
            <a:float>-0.025</a:float>
            <a:float>0</a:float>
          </SmallMin>
          <SmallMax>
            <a:float>0</a:float>
            <a:float>-0.075</a:float>
            <a:float>0</a:float>
          </SmallMax>
          <LargeMin>
            <a:float>0</a:float>
            <a:float>-0.025</a:float>
            <a:float>0</a:float>
          </LargeMin>
          <LargeMax>
            <a:float>0</a:float>
            <a:float>-0.075</a:float>
            <a:float>0</a:float>
          </LargeMax>
          <CounterScale />
          <Universal>false</Universal>
          <Translation>true</Translation>
        </SkelScaleBone>
        <SkelScaleBone>
          <Bone>Breastr</Bone>
          <SmallMin>
            <a:float>0</a:float>
            <a:float>-0.025</a:float>
            <a:float>0</a:float>
          </SmallMin>
          <SmallMax>
            <a:float>0</a:float>
            <a:float>-0.075</a:float>
            <a:float>0</a:float>
          </SmallMax>
          <LargeMin>
            <a:float>0</a:float>
            <a:float>-0.025</a:float>
            <a:float>0</a:float>
          </LargeMin>
          <LargeMax>
            <a:float>0</a:float>
            <a:float>-0.075</a:float>
            <a:float>0</a:float>
          </LargeMax>
          <CounterScale />
          <Universal>false</Universal>
          <Translation>true</Translation>
        </SkelScaleBone>
      </Bone>
      <Group />
    </SkelScaleGroup>

Thanks again.
 

swenson2

Potential Patron
Joined
Jul 4, 2012
Is there any chance of further altering the stockings so there are a few more options? Fishnet and a lighter stocking have been added but I was thinking that it would be great to have dark black and white stockings in both thigh and knee high variants if that's even possible. Just a thought.
 

Password42

Content Creator
Joined
Apr 16, 2012
Is there any chance of further altering the stockings so there are a few more options? Fishnet and a lighter stocking have been added but I was thinking that it would be great to have dark black and white stockings in both thigh and knee high variants if that's even possible. Just a thought.
I do not believe it is possible to change the height of the stockings, sadly, as the texture is just a very small pattern that is repeated across the entire area, rather than a large single texture.
 

xaos25

Avid Affiliate
Joined
Jul 17, 2014
I'm suddenly getting a crash, something about not detecting a Radarring. But I also can't open the game thru Arc, it crashes on me every time I try, so I use the launcher in this, sometimes just with that installed. Anywho, it happens in sector space, so I'm wondering if I'm coming across a command ship?

Second point:
When using the Topless w/Panties option, the Feresan panty remover selection comes into play. That was a pleasant surprise.
 

Daedalus

Content Creator
Joined
Dec 9, 2014
I'm suddenly getting a crash, something about not detecting a Radarring. But I also can't open the game thru Arc, it crashes on me every time I try, so I use the launcher in this, sometimes just with that installed. Anywho, it happens in sector space, so I'm wondering if I'm coming across a command ship?

Second point:
When using the Topless w/Panties option, the Feresan panty remover selection comes into play. That was a pleasant surprise.

It IS because of coming across a command ship: the Rommie ones (don't know about KDF) . I could claim and fly my Fed cmd ships with a few glitches (like the ship name and some windows not appearing but no crashes). But when I tried to claim my Rommie cmd ships I got an immediate CTD (crash to desktop).
Maybe it's got something to do with certain gfx or renders that clash with the mod.

Fix pls?
 

Password42

Content Creator
Joined
Apr 16, 2012
New version uploaded that will hopefully fix some crashing issues being reported after the release of the new T6 Command ships. I was unable to replicate the crashing, but I had a good idea what was causing it and updated some files that will hopefully fix things.
 

Password42

Content Creator
Joined
Apr 16, 2012
Nope, still crashes.

"Fatal error: Can't find sequencer Ship_Radarring
Ah yes, I was not testing things properly, now I see what the problem is. I've uploaded another version that will hopefully be better at fixing the crashes.
 

Inqy

Potential Patron
Joined
Oct 4, 2013
I admit I'm a simpleton and would love to have only the Dyson Skirt as a nude. Now could i ask a bit of instruction on how do do this file swap using Win 8 and Arc as my game launcher. Files seem to run around find interesting places to be. Would it be possible to make the Dyson skirt as the only skirt nude as a option as its multy faction and the open top is already a nude. This would give the ablity to have a single nude outfit available to any toon with out losing skirts on all toons.
 

Password42

Content Creator
Joined
Apr 16, 2012
I admit I'm a simpleton and would love to have only the Dyson Skirt as a nude. Now could i ask a bit of instruction on how do do this file swap using Win 8 and Arc as my game launcher. Files seem to run around find interesting places to be. Would it be possible to make the Dyson skirt as the only skirt nude as a option as its multy faction and the open top is already a nude. This would give the ablity to have a single nude outfit available to any toon with out losing skirts on all toons.
Beginning from the mods already installed, you will want to navigate to your

Code:
..\Cryptic Studios\Star Trek Online\Playtest\Localdata\bin\geobin\Cl\A\F

folder and delete all files of the form

Code:
F_Uniforml_Skirt_*.mset

(where the asterisk * is the wildcard character) EXCEPT the "F_Uniforml_Skirt_Dysonsphere_Engineer_01.mset" file, leave that one there. Then, only the Dyson skirt will be removed as you desire.
 

Inqy

Potential Patron
Joined
Oct 4, 2013
So i would need the full skirt remover to delete all but the F_Uniforl_Skirt_Dysonsphere_Enginer_01.mset and the orion ones for the bikini bottom remover?
 

BlackIcePanther

Potential Patron
Joined
Feb 6, 2014
Don't know if it's been mentioned yet but the Kobali ladies are nippless and wearing the standard issue thong. Would like a Vaadwaur and Kobali armor and clothing remover if ya would plz!!! =)

Also there is a gap in the waist though stockings and/or belt covers it up.

8oC2eMi.jpg
 
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