The only difference between what I do and what Password42 did with the breast jiggle is he modified a test.xml and I modify the actual Startrekfemale.xml file in dynbouncer. I remove the neck hinge and right side holster bend and replace it with the breast bounce information. I did that since I don't think Cryptic uses the file themselves, as it does some funny things, and I can find no bounce object that targets the Startrekfemale file.
My files include the borg queen and core females for all the mods that seem appropriate.
I just looked at the patch notes for April 5 and I can't tell if this would break with that patch. Please let me know.
Season 13 is coming soon and that will definitely break this work and I will try again.
As far as any nude work, I have been poking around a bit in the files and trying to discover some things. The MSET tool found briefly on XanteX has been reposted on Facepunch by someone who managed to get it before it disappeared. The code is obsfucated and I have not had any luck reversing it yet. It seems to work fine on extracting geometries from the MSETs. The author thought he might extend the tool to allow obj to MSET as well as he had reverse engineered the file structure, but then he later claimed no knowledge of the tool. He is a Polish programmer who was active on the STO reddit and official forums for quite some time and then his activities stopped almost completely.
I have used the latest Noesis tool to open the high res textures HTEX, simply by changing the extension to CRN as they seem to be a DDS file that has been Crunched. That seems like the best approach to work with the files. I have tried to play with them in the AMD Commpressor tool but I have had no luck making them work. The new Crunch is not documented very well anywhere, A lot of the information deals with an older CRN file format. I have not tried opening them in the latest GiMP yet.
I still think the problem is Cryptic finally streamlined the graphics pipeline. We were taking advantage of a graphics pipeline where they processed the underlying geometries all the time, so we could "break" a surface layer and the body layer would still be there.
Now, they do some preprocessing and throw away the underlying geometries before render, so when we "break" the surface, there is nothing left to render.
So in order to make this work, I think nude costumes will have to be created for your toon to wear. It won't be as complete as the old mod.
I am open to any thoughts on this from the community.
My files include the borg queen and core females for all the mods that seem appropriate.
I just looked at the patch notes for April 5 and I can't tell if this would break with that patch. Please let me know.
Season 13 is coming soon and that will definitely break this work and I will try again.
As far as any nude work, I have been poking around a bit in the files and trying to discover some things. The MSET tool found briefly on XanteX has been reposted on Facepunch by someone who managed to get it before it disappeared. The code is obsfucated and I have not had any luck reversing it yet. It seems to work fine on extracting geometries from the MSETs. The author thought he might extend the tool to allow obj to MSET as well as he had reverse engineered the file structure, but then he later claimed no knowledge of the tool. He is a Polish programmer who was active on the STO reddit and official forums for quite some time and then his activities stopped almost completely.
I have used the latest Noesis tool to open the high res textures HTEX, simply by changing the extension to CRN as they seem to be a DDS file that has been Crunched. That seems like the best approach to work with the files. I have tried to play with them in the AMD Commpressor tool but I have had no luck making them work. The new Crunch is not documented very well anywhere, A lot of the information deals with an older CRN file format. I have not tried opening them in the latest GiMP yet.
I still think the problem is Cryptic finally streamlined the graphics pipeline. We were taking advantage of a graphics pipeline where they processed the underlying geometries all the time, so we could "break" a surface layer and the body layer would still be there.
Now, they do some preprocessing and throw away the underlying geometries before render, so when we "break" the surface, there is nothing left to render.
So in order to make this work, I think nude costumes will have to be created for your toon to wear. It won't be as complete as the old mod.
I am open to any thoughts on this from the community.