Wenrick
Potential Patron
- Joined
- May 9, 2012
I seem to have come across a way to always make the mods work. The following criteria must be met:
1) Naduron's mods are using the KR CBT version. You must download and put the .gpk in to the correct folder before any of the mods will work.
2) If you are making your own texture changes, update your .dds plugin to the latest version, encode your finished .dds in DXT-5, generate MIP maps. Also Photoshop seems to have a tissy fit if you have a selected area still active when you try to save the .dds file, so make sure to deselect before saving.
3) There is no way around changing the texture resolution from 1 to 2 and back again to get these to work. Until uMod figures out a better way to impliment these, we just have to live with it.
Good Luck, everyone.
1) Naduron's mods are using the KR CBT version. You must download and put the .gpk in to the correct folder before any of the mods will work.
2) If you are making your own texture changes, update your .dds plugin to the latest version, encode your finished .dds in DXT-5, generate MIP maps. Also Photoshop seems to have a tissy fit if you have a selected area still active when you try to save the .dds file, so make sure to deselect before saving.
3) There is no way around changing the texture resolution from 1 to 2 and back again to get these to work. Until uMod figures out a better way to impliment these, we just have to live with it.
Good Luck, everyone.